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Asterigos: Curse of the Stars similar games & best alternatives

Asterigos: Curse of the Stars

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.

Global score

78/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Engaging combat system with weapon variety
    • Rich lore and story immersion
    • Beautiful art style and soundtrack
    • Interconnected levels encouraging exploration
    • Accessible difficulty settings

    Cons

    • Lack of map and limited quest tracking
    • Some repetitive combat and enemy ai issues
    • Verbose dialogue and story delivery
    • Limited character customization
    • Some ui and quality of life shortcomings

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple weapons with unique abilities and skill trees, influencing combat style and exploration paths, allowing personal decision-making and freedom."

      Capsule for Blasphemous 2 Blasphemous 2

      "Players can choose from six weapons and customize skills and perks, freely switching between two equipped weapons; exploration and quest choices affect outcomes"

    • Competence

      Game with the same Competence vibe

      3

      "Combat offers strategic depth and skill development, with difficulty settings allowing for challenge; some complaints about late-game ease."

      Capsule for The Legend of Heroes: Trails of Cold Steel III The Legend of Heroes: Trails of Cold Steel III

      "Combat requires skillful dodging and timing; difficulty settings allow for challenge; some complaints about enemy AI and combat depth"

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration rather than competing against others; no mention of leaderboards or ranked modes."

      Capsule for Below the Stone Below the Stone

      "Focus is on personal progression and exploration; no mention of ranked modes or leaderboards"

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability with NG+ and multiple endings, and engagement with exploration and combat."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "Players report long playtimes (30-70 hours), replayability with NG+ and different weapons, and strong engagement with story and exploration"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements"

      Capsule for ISLANDERS ISLANDERS

      "Single-player experience with no cooperative or multiplayer elements mentioned"

    • Creativity

      Game with the same Creativity vibe

      2

      "Limited character customization but players can experiment with different weapons and skill builds."

      Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

      "Players can customize weapon skills and perks, choose weapon combinations, and make story choices; limited character customization"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; game is single-player focused"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "No evidence of exerting control or superiority over others; game is single-player focused"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive lore, fantasy setting, and engaging gameplay as a form of stress relief and distraction."

      Capsule for Mythgard Mythgard

      "Players enjoy immersive world, lore, and story; praised for distraction and engaging fantasy setting"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and exploration rather than obligation or pressure."

      Capsule for CODE VEIN CODE VEIN

      "Players engage voluntarily for enjoyment and exploration; no indication of obligation or pressure"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different builds, weapons, and hunter combinations; some routine grinding but also build variety."

      Capsule for Solo Leveling: ARISE OVERDRIVE Solo Leveling: ARISE OVERDRIVE

      "Encouraged to experiment with weapon combos, elemental effects, and skill trees; some players enjoy trying different builds"

    • Exploration

      Game with the same Exploration vibe

      4

      "The game encourages discovering new areas, secrets, and collectibles across a varied map."

      Capsule for Chicory: A Colorful Tale Chicory: A Colorful Tale

      "Game features interconnected levels, secrets, collectibles, and encourages learning the map without a traditional map"

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and unlockable outfits, but limited compared to other games."

      Capsule for Resident Evil 3 Resident Evil 3

      "Limited character customization; some unlockable outfits and cosmetic options mentioned but not extensive"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a dark fantasy world with magic, curses, and mythical elements."

      Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

      "Set in a mythical Greco-Roman inspired world with fantasy elements, curses, gods, and magical combat"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for Isles of Sea and Sky Isles of Sea and Sky

      "Single-player game with minimal social interaction or community involvement"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge through augmentations and exploration, though some find progression limited late game."

      Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

      "Players develop skills, unlock abilities, and learn enemy patterns; some complaints about limited late-game talent options"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay; no physical activity or health-related features"

      Capsule for Caster Caster

      "No physical activity or health-related features; typical sedentary gameplay"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; some downtime during backtracking but generally active play."

      Capsule for Zwei: The Arges Adventure Zwei: The Arges Adventure

      "Requires focused attention during combat and exploration; some players note backtracking but generally active engagement"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional sharing; interactions are limited to NPCs"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "No evidence of forming close relationships or emotional sharing beyond NPC interactions"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused"

      Capsule for Horizon Zero Dawn™ Remastered Horizon Zero Dawn™ Remastered

      "No leadership or group management elements; single-player focused"

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, upgrade weapons and abilities, and progress through story and challenges."

      Capsule for Bendy and the Dark Revival Bendy and the Dark Revival

      "Players upgrade weapons, unlock skills, collect items and trinkets, and progress through story and levels"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow; some tension in boss fights but overall enjoyable."

      Capsule for Unsung Warriors - Prologue Unsung Warriors - Prologue

      "Combat is fluid and enjoyable but some tension in boss fights; overall a more accessible and less punishing experience"

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable colorful visuals, catchy soundtrack, and satisfying combat feedback provide sensory stimulation."

      Capsule for Octogeddon Octogeddon

      "Colorful visuals, good soundtrack, and satisfying combat effects provide sensory stimulation and enjoyment"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual focus"

      Capsule for Survival: Fountain of Youth Survival: Fountain of Youth

      "No social status or recognition systems; individual focus"

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with well-written dialogue and lore enhances immersion."

      Capsule for Heroes of Science and Fiction Heroes of Science and Fiction

      "Rich lore, extensive dialogue, and narrative immersion praised; some find story delivery verbose but engaging"

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires tactical dodging and skill use; crafting and survival require planning."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Combat requires tactical use of stamina, dodging, weapon skills, and elemental effects; exploration and quest choices require planning"

    • Thrill

      Game with the same Thrill vibe

      2

      "Game offers moments of suspense and challenge, especially in boss fights and survival."

      Capsule for Broken Armor Broken Armor

      "Some suspense in boss fights and combat challenge; overall less punishing than traditional souls-like games"

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with substantial content and replayability."

      Capsule for Another Crab's Treasure Another Crab's Treasure

      "Players report good value for price, especially with discounts; substantial content and replayability"

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses with attacks and magic; moderate violence typical of RPGs"

      Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

      "Combat involves defeating enemies and bosses with weapons and magic; typical action RPG violence"

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to avoid death; death penalties encourage careful play."

      Capsule for Lunacid Lunacid

      "Players manage health, stamina, and resources; death results in partial loss of currency, encouraging careful play"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026