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Deus Ex: Mankind Divided similar games & best alternatives

Deus Ex: Mankind Divided

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2016

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Quick resume

You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.

Global score

76/100

Genres

Action, Role-playing (RPG), Adventure, Shooter, Puzzle

Similar games

    Pros

    • Varied mission approaches and high player freedom
    • Detailed and immersive cyberpunk world
    • Engaging stealth and combat gameplay
    • Rich side quests and exploration
    • Strong audio-visual atmosphere

    Cons

    • Main story considered short and incomplete
    • Technical issues including optimization and bugs
    • Microtransactions and dlc criticized
    • Some players find combat and progression unbalanced
    • Loading times and transitions can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have multiple ways to complete missions, including stealth or aggressive approaches, with freedom to choose tactics and routes."

      Capsule for Hitman: Contracts Hitman: Contracts

      "Players have multiple ways to approach missions including stealth, combat, hacking, and dialogue choices, allowing personal freedom in gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers significant skill challenge especially on higher difficulties with stealth mechanics, tactical planning, and precise execution."

      Capsule for Tom Clancy’s Splinter Cell Blacklist Tom Clancy’s Splinter Cell Blacklist

      "The game offers skill-based challenges with varied augmentations and stealth mechanics, though some players find it easier than the predecessor."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no multiplayer or leaderboards; players set personal goals and play at their own pace."

      Capsule for Dishonored 2 Dishonored 2

      "Focus is on single-player experience with no competitive multiplayer or leaderboards; players set their own goals and pace."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long playtimes and engagement with story and exploration, though some find side quests repetitive leading to drop-off."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Players spend many hours exploring and completing side quests, showing attachment, though some find the main story short and abrupt."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player and individual; interaction with NPCs is narrative rather than cooperative multiplayer."

      Capsule for moon: Remix RPG Adventure moon: Remix RPG Adventure

      "The game is primarily a solo experience with limited social interaction; cooperation with NPCs is narrative-driven, not multiplayer."

    • Creativity

      Game with the same Creativity vibe

      4

      "Multiple builds, skill combinations, and quest approaches encourage creative problem solving and playstyle customization."

      Capsule for Brigand: Oaxaca Brigand: Oaxaca

      "High creativity in level design and player choice; many ways to solve missions and customize augmentations and playstyle."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative with NPCs; no evidence of exerting control or superiority over other players."

      Capsule for Death Must Die Death Must Die

      "Interactions are balanced with NPCs; no evidence of power-over or dominance motivations in player behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a cyberpunk world, escape reality, and engage in complex tactical and narrative experiences."

      Capsule for Cyber Knights: Flashpoint Cyber Knights: Flashpoint

      "Players immerse themselves in a futuristic cyberpunk world to escape reality, exploring complex themes and detailed environments."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation; negative reviews often stem from misunderstanding game type."

      Capsule for Lost Rift Lost Rift

      "Players engage voluntarily out of interest and enjoyment; criticisms relate to game quality, not obligation to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different combat tactics, stealth, crafting, and quest solutions, encouraging experimentation."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Encourages experimentation with different augmentations, hacking methods, stealth or combat approaches, and exploration."

    • Exploration

      Game with the same Exploration vibe

      5

      "Players explore five large, distinct cities with many side quests and hidden content, encouraging discovery."

      Capsule for Yakuza 5 Remastered Yakuza 5 Remastered

      "Large, detailed hub city and multiple locations encourage extensive exploration and discovery of secrets and side quests."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize their character's augmentations and weapon loadouts, expressing different playstyles."

      Capsule for Cruelty Squad Cruelty Squad

      "Players customize augmentations and weapons, expressing their preferred playstyle and approach to missions."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a futuristic cyberpunk world with imaginative sci-fi elements and narrative."

      Capsule for Transistor Transistor

      "Set in a futuristic cyberpunk world with advanced augmentations and conspiracies, providing a strong imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction beyond narrative NPC encounters."

      Capsule for The Void The Void

      "Minimal social connection; mostly a solitary experience with NPC interactions limited to story and side quests."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, knowledge, and character builds through gameplay progression."

      Capsule for Toukiden 2 Toukiden 2

      "Players develop skills and knowledge through augmentations and exploration, though some find progression limited late game."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement; not designed for casual or background play."

      Capsule for Disgaea 2 PC Disgaea 2 PC

      "Requires focused attention and active engagement; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; relationships with NPCs are functional and narrative-driven rather than emotional."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Limited emotional or close relationships; NPC interactions are functional and narrative-driven rather than intimate."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; player acts individually within story."

      Capsule for Card Shark Card Shark

      "No player leadership roles; interactions are individual and story-driven without group management."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, weapons, and resources, progressing through skill trees and crafting."

      Capsule for The Evil Within 2 The Evil Within 2

      "Players accumulate augmentations, weapons, and upgrades, progressing through skill trees and mission completion."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game offers moments of immersion and flow but also includes tension and challenge."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Offers moments of flow and immersion but also tension from stealth and combat challenges."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design praised for atmosphere and immersion, providing sensory stimulation."

      Capsule for Steelrising Steelrising

      "Visual and auditory design praised for atmosphere and immersion, providing stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition mechanics; achievements are personal and not publicly ranked."

      Capsule for The Last Spell The Last Spell

      "No social status or recognition mechanics; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and quests, but story is not the main focus; some players find it engaging."

      Capsule for Mist Legacy Mist Legacy

      "Narrative is engaging but considered short and incomplete by many; side quests add depth but main plot is abrupt."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning hacking approaches, stealth routes, and combat tactics."

      Capsule for Watch_Dogs™ Watch_Dogs™

      "Requires planning and problem solving in stealth, hacking, and combat approaches; multiple solutions to challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and stealth provide suspense and excitement, with risk and reward in encounters."

      Capsule for The Outer Worlds 2 The Outer Worlds 2

      "Stealth and combat provide suspense and tension; players experience excitement from overcoming challenges."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale; some complaints about DLC pricing."

      Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

      "Considered good value especially on sale; criticisms mainly about microtransactions and DLC pricing, which are optional."

    • Violence

      Game with the same Violence vibe

      1

      "Violence is present but often avoidable; non-lethal options and stealth takedowns are encouraged."

      Capsule for Tom Clancy's Splinter Cell Chaos Theory® Tom Clancy's Splinter Cell Chaos Theory®

      "Violence is an option but stealth and non-lethal approaches are encouraged; combat is balanced with non-violent play."

    • Survival

      Game with the same Survival vibe

      2

      "Players avoid detection and death through stealth and combat, managing resources and abilities."

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      "Players manage resources and avoid detection to survive missions; some challenge in combat and stealth."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026