Cloudheim similar games & best alternatives
Cloudheim
2025
Related articles
Quick resume
Ragnarok shattered the world, and the gods have chosen you to shape the next one. Cloudheim is a 1-4 player action adventure that blends crafting with chaotic physics-based combat. Awaken forgotten deities, drive back corruption, and upgrade your shop in the sky to bring harmony to a broken realm.
Global score
83/100
Genres
Action, Adventure, Role-playing (RPG), Early Access, Indie
Similar games
Pros
- Engaging physics-based combat
- Beautiful and charming art style
- Addictive exploration and progression loop
- Active developer support and frequent updates
- Fun cooperative multiplayer experience
Cons
- Early access bugs and jank
- Limited base building customization
- Minimal story and narrative depth
- Some ui and inventory management issues
- Multiplayer progression syncing limitations
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely explore islands, choose weapons and spells, and customize builds with gear and trinkets; ship navigation adds further player control."
Cat Quest III
"Players have freedom to explore islands, choose weapons, classes, and build their base/shop with some customization, though some base building is prefab-based."
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Competence
Game with the same Competence vibe
3"Combat involves skillful physics-based melee and throwing mechanics with a learning curve and mastery potential."
Retail Royale
"Combat is skill-based with physics-driven combos and mastery progression; some players note a moderate learning curve and satisfying challenge."
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Competition
Game with the same Competition vibe
-3"Focus is on cooperative and solo play with no emphasis on ranked modes or leaderboards; players set personal goals."
For The King
"Focus is on cooperative and solo play with no mention of ranked modes or leaderboards; progression and goals are personal or shared with friends."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, addictive gameplay loop, and habitual return to achievements and base building."
Mr. Prepper
"Many players report addictive gameplay loops, long play sessions, and habitual return to base building and exploration."
-
Cooperation
Game with the same Cooperation vibe
3"Co-op multiplayer is supported and praised, with players enjoying playing with friends, though solo play is also fully viable."
It's Only Money
"Co-op multiplayer is supported and praised, though some limitations exist; players enjoy shared progression and cooperative combat."
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Creativity
Game with the same Creativity vibe
2"Base building and crafting allow some creativity, though building options are currently limited and sometimes tedious."
Deadside
"Base building and shop management allow some creative placement and customization, but building structures are somewhat limited and prefab-based."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared experiences and cooperative play rather than exerting control or superiority over others."
Revenge of the Savage Planet
"Interactions emphasize cooperative play and shared experiences rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with charming visuals and satisfying gameplay."
Dungeon Tycoon: Prologue
"Players use the game as a relaxing, immersive escape with charming worlds, physics-based combat, and enjoyable exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
Soulmask
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, tactics, and moral choices; physics-based combat encourages experimentation with approaches."
The Walking Dead: Saints & Sinners
"Players experiment with different weapons, classes, combos, and base layouts; physics-based combat encourages creative tactics."
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Exploration
Game with the same Exploration vibe
4"Exploration of diverse islands, dungeons, and biomes is a core gameplay element."
Craftopia
"Exploration of multiple islands, dungeons, puzzles, and secrets is a core part of gameplay and highly praised."
-
Expression
Game with the same Expression vibe
2"Character variety and cosmetic skins exist, but customization is limited compared to other games."
Spelunky 2
"Character skins and some cosmetic customization exist, but full character customization is limited; some players desire more options."
-
Fantasy
Game with the same Fantasy vibe
4"The game features a fantasy setting with mythical elements, magic weapons, and an imaginative world."
Olija
"The game features a mythic, colorful fantasy world with imaginative creatures, magic, and physics-based combat."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer engagement foster a sense of belonging, with cooperative play and shared experiences valued."
Rise of Nations: Extended Edition
"Strong community engagement and cooperative multiplayer foster a sense of belonging and shared experience."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn boss patterns, and improve over time, reflecting personal growth and mastery."
The PenguinGame 2 -Lies of Penguin-
"Players develop skills, level up classes and weapons, and improve their base and shop, reflecting personal growth and mastery."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement with combat, exploration, and crafting; not designed for background or idle play."
Eternal Edge+ Prologue
"Gameplay requires active engagement with combat, exploration, and crafting; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
2"Co-op play encourages social interaction and bonding, though not deeply emotional connections."
ToeJam & Earl: Back in the Groove!
"Co-op play with friends and community interaction provide some social bonding, though not focused on deep emotional connections."
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Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; multiplayer is cooperative and balanced."
Luma Island
"No evidence of leadership roles; multiplayer is cooperative with shared progression and no authoritative control."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling, weapon upgrades, and unlocking new content."
Zombie Army 4: Dead War
"Strong emphasis on leveling weapons and classes, acquiring loot, upgrading base and shop, and unlocking new content."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable with a good balance of challenge and flow."
Astronarch
"Many players find the game relaxing and enjoyable with a good balance of challenge and flow."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and combat feedback offer stimulating sensory experiences."
Avowed
"Visuals, physics-based combat, and sound design provide stimulating and enjoyable sensory experiences."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or status; achievements and progress are mostly personal."
Bad Guys at School
"No focus on social status or recognition; progression and achievements are mostly personal or shared within small groups."
-
Story
Game with the same Story vibe
-2"Story is minimal and background; gameplay focuses more on exploration and combat than narrative immersion."
Horizon's Gate
"Story is minimal and shallow in early access; gameplay focuses more on exploration and mechanics than narrative immersion."
-
Strategy
Game with the same Strategy vibe
2"Combat and resource management require some planning and tactical thinking but not highly complex."
Dawn of Defiance
"Combat and base management require some planning and tactical thinking, though not deeply complex."
-
Thrill
Game with the same Thrill vibe
2"Combat provides moments of tension and challenge, but overall experience is balanced and not overly stressful."
Succubus Affection
"Combat provides moments of excitement and chaotic fun, but overall experience is balanced and not overly tense."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price with frequent updates and engaging gameplay."
ATLYSS
"Players feel the game offers good value for price with frequent updates, engaging gameplay, and content."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies, with satisfying physics-based effects."
Warcube
"Combat involves physics-based attacks and ragdolling enemies, with enjoyable destruction and chaos."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics or resource scarcity; gameplay occurs in relatively stable and safe environments."
Hogwarts Legacy
"No survival mechanics like hunger or resource scarcity; gameplay occurs in relatively stable, low-risk environments."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Survival, Story, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026