Endless Alice similar games & best alternatives
Endless Alice
2025
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Quick resume
Endless Alice is a third-person action-adventure game combining Roguelite elements, anime aesthetics, and endless possibilities. Choose characters with unique combat styles and embark on adventures! Play solo or with friends in cooperative challenges for up to 4 players!
Global score
90/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Early Access
Similar games
Pros
- Addictive and engaging gameplay loop
- Unique and varied characters with distinct skills
- Active developer support and frequent updates
- Appealing anime and vaporwave aesthetic
- Multiplayer co-op with shared loot and teamwork
Cons
- Poor english translation and localization issues
- Limited content and repetitive map layouts
- Performance issues and occasional bugs
- Some characters feel unbalanced or clunky
- Lack of a final boss and endgame content
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose from multiple unique characters and builds, select upgrades on the fly, and make strategic decisions during runs, indicating a strong sense of control over actions."
Gatekeeper: Infinity
"Players can choose from multiple unique characters with distinct skills and upgrade paths, and make in-run decisions about skill upgrades and item builds, supporting a high degree of personal control."
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Competence
Game with the same Competence vibe
3"The game offers skill-based combat with combos, counters, and boss fights, as well as RPG progression and gear optimization, providing a sense of mastery."
Charlie Murder
"The game offers skill-based combat with character mastery, item synergies, and boss fights that require player effectiveness, though some players note balance issues and a learning curve."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on personal progression and co-op play rather than competitive ranked modes or leaderboards."
Roboquest
"Focus is primarily on personal progression and co-op play rather than competitive ranked modes or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay loops and long play sessions, with repeated runs and progression."
Forsaken Frontiers
"Players report addictive gameplay loops with hours of continuous play, replayability through multiple characters and item builds, and meta-progression encouraging repeated runs."
-
Cooperation
Game with the same Cooperation vibe
3"Supports up to 4-player co-op with shared tasks and collaboration, enhancing social gameplay."
Outworld Station
"Supports 2-4 player co-op with shared loot and team roles, enhancing cooperative gameplay experiences."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different character builds, item synergies, and modifiers, allowing creative play approaches."
Goobies
"Players experiment with diverse item combinations, character skill upgrades, and build synergies, allowing creative playstyles."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperation and shared progress rather than exerting control or superiority over others."
Tinkerlands
"Interactions emphasize shared progression and cooperation rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Anime aesthetic and WWII setting provide immersive distraction and stress relief from real life."
Panzer Knights
"The anime aesthetic, vaporwave environments, and fast-paced action provide a strong escape from reality and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Sins of a Solar Empire II
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new builds, skills, and strategies each run, fostering exploration of mechanics."
Touhou Dystopian
"The game encourages trying new characters, skill upgrades, and item builds each run, fostering exploration of mechanics."
-
Exploration
Game with the same Exploration vibe
2"Players explore different levels and environments, though maps are somewhat repetitive."
Lovers in a Dangerous Spacetime
"While maps are somewhat repetitive and preset, players explore different stages and environments with some curiosity-driven activities."
-
Expression
Game with the same Expression vibe
3"Character customization and cosmetic DLCs support player self-expression."
Totally Reliable Delivery Service
"Character customization through skins and cosmetic DLCs is available, supporting player self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong anime fantasy theme with imaginative characters, abilities, and a fictional world."
Strinova
"Strong anime and vaporwave fantasy themes with imaginative characters, abilities, and stylized environments."
-
Fellowship
Game with the same Fellowship vibe
3"Community engagement and multiplayer co-op foster a sense of belonging and shared experience."
Forgotten Seas
"Community engagement and multiplayer co-op foster a sense of belonging and shared experience."
-
Growth
Game with the same Growth vibe
3"Players develop characters through leveling, skill trees, and item upgrades, fostering a sense of progression."
Super Cane Magic ZERO - Legend of the Cane Cane
"Players develop skills with characters, learn item synergies, and improve through meta-progression systems."
-
Health
Game with the same Health vibe
-5"Primarily a sedentary gaming experience with no physical activity elements."
GRIP: Combat Racing
"Primarily a sedentary gaming experience with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and active engagement during combat and exploration."
Titan Quest Anniversary Edition
"Requires continuous attention and active engagement during combat and exploration."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction in co-op but limited evidence of close emotional connections."
Granvir
"Some social interaction in co-op but limited evidence of close emotional connections."
-
Leadership
Game with the same Leadership vibe
-2"Players mostly participate collaboratively without strong leadership or authoritative roles."
Heroes of Hammerwatch II
"Players mostly participate collaboratively without strong leadership or authoritative roles."
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Progression
Game with the same Progression vibe
4"Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."
Banners of Ruin
"Strong meta-progression with unlockable talents, items, and character upgrades accumulating over runs."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and nostalgic, though the fast pace and challenge can create tension."
Age of Empires III: Definitive Edition
"Some players find the game relaxing and enjoyable, though the fast pace and difficulty can create tension."
-
Sensation
Game with the same Sensation vibe
4"Bright, flashy visuals and energetic music provide strong sensory stimulation and excitement."
Touhou Hero of Ice Fairy: Prologue
"Vibrant visuals, flashy skills, and energetic music provide strong sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."
Necesse
"Little emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."
-
Story
Game with the same Story vibe
-3"Minimal narrative context; gameplay focused on mechanics and strategy rather than story immersion."
Crop Rotation
"Minimal narrative context; gameplay centers on repeated runs and combat rather than story immersion."
-
Strategy
Game with the same Strategy vibe
3"Players plan skill builds, equipment upgrades, and combat tactics to optimize performance and progression."
Seraph
"Players plan item builds, skill upgrades, and combat tactics, requiring analytical thinking and adaptation."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced combat and boss battles provide moments of suspense and excitement."
Shadow Warrior
"Fast-paced combat and boss encounters provide excitement and moments of suspense."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with solid content and frequent updates despite early access state."
Old School Rally
"Players perceive good value for price with frequent updates and engaging gameplay despite early access status."
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Violence
Game with the same Violence vibe
4"Combat involves defeating enemies with weapons and skills, featuring destruction and action."
Ember Knights
"Combat involves defeating enemies with various weapons and abilities, emphasizing action and destruction."
-
Survival
Game with the same Survival vibe
3"Players manage health and avoid enemy attacks to survive waves and bosses."
Froggy's Battle
"Players manage health and resources to survive increasingly difficult enemy waves and bosses."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026