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Endless Alice similar games & best alternatives

Endless Alice

PC (Microsoft Windows) • 2025

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Quick resume

Endless Alice is a third-person action-adventure game combining Roguelite elements, anime aesthetics, and endless possibilities. Choose characters with unique combat styles and embark on adventures! Play solo or with friends in cooperative challenges for up to 4 players!

Global score

90/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Similar games

    Pros

    • Addictive and engaging gameplay loop
    • Unique and varied characters with distinct skills
    • Active developer support and frequent updates
    • Appealing anime and vaporwave aesthetic
    • Multiplayer co-op with shared loot and teamwork

    Cons

    • Poor english translation and localization issues
    • Limited content and repetitive map layouts
    • Performance issues and occasional bugs
    • Some characters feel unbalanced or clunky
    • Lack of a final boss and endgame content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple unique characters and builds, select upgrades on the fly, and make strategic decisions during runs, indicating a strong sense of control over actions."

      Capsule for Gatekeeper: Infinity Gatekeeper: Infinity

      "Players can choose from multiple unique characters with distinct skills and upgrade paths, and make in-run decisions about skill upgrades and item builds, supporting a high degree of personal control."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat with combos, counters, and boss fights, as well as RPG progression and gear optimization, providing a sense of mastery."

      Capsule for Charlie Murder Charlie Murder

      "The game offers skill-based combat with character mastery, item synergies, and boss fights that require player effectiveness, though some players note balance issues and a learning curve."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and co-op play rather than competitive ranked modes or leaderboards."

      Capsule for Roboquest Roboquest

      "Focus is primarily on personal progression and co-op play rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay loops and long play sessions, with repeated runs and progression."

      Capsule for Forsaken Frontiers Forsaken Frontiers

      "Players report addictive gameplay loops with hours of continuous play, replayability through multiple characters and item builds, and meta-progression encouraging repeated runs."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports up to 4-player co-op with shared tasks and collaboration, enhancing social gameplay."

      Capsule for Outworld Station Outworld Station

      "Supports 2-4 player co-op with shared loot and team roles, enhancing cooperative gameplay experiences."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different character builds, item synergies, and modifiers, allowing creative play approaches."

      Capsule for Goobies Goobies

      "Players experiment with diverse item combinations, character skill upgrades, and build synergies, allowing creative playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared progress rather than exerting control or superiority over others."

      Capsule for Tinkerlands Tinkerlands

      "Interactions emphasize shared progression and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Anime aesthetic and WWII setting provide immersive distraction and stress relief from real life."

      Capsule for Panzer Knights Panzer Knights

      "The anime aesthetic, vaporwave environments, and fast-paced action provide a strong escape from reality and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new builds, skills, and strategies each run, fostering exploration of mechanics."

      Capsule for Touhou Dystopian Touhou Dystopian

      "The game encourages trying new characters, skill upgrades, and item builds each run, fostering exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different levels and environments, though maps are somewhat repetitive."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "While maps are somewhat repetitive and preset, players explore different stages and environments with some curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic DLCs support player self-expression."

      Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

      "Character customization through skins and cosmetic DLCs is available, supporting player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong anime fantasy theme with imaginative characters, abilities, and a fictional world."

      Capsule for Strinova Strinova

      "Strong anime and vaporwave fantasy themes with imaginative characters, abilities, and stylized environments."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement and multiplayer co-op foster a sense of belonging and shared experience."

      Capsule for Forgotten Seas Forgotten Seas

      "Community engagement and multiplayer co-op foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters through leveling, skill trees, and item upgrades, fostering a sense of progression."

      Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

      "Players develop skills with characters, learn item synergies, and improve through meta-progression systems."

    • Health

      Game with the same Health vibe

      -5

      "Primarily a sedentary gaming experience with no physical activity elements."

      Capsule for GRIP: Combat Racing GRIP: Combat Racing

      "Primarily a sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement during combat and exploration."

      Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

      "Requires continuous attention and active engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in co-op but limited evidence of close emotional connections."

      Capsule for Granvir Granvir

      "Some social interaction in co-op but limited evidence of close emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate collaboratively without strong leadership or authoritative roles."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Players mostly participate collaboratively without strong leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."

      Capsule for Banners of Ruin Banners of Ruin

      "Strong meta-progression with unlockable talents, items, and character upgrades accumulating over runs."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and nostalgic, though the fast pace and challenge can create tension."

      Capsule for Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition

      "Some players find the game relaxing and enjoyable, though the fast pace and difficulty can create tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright, flashy visuals and energetic music provide strong sensory stimulation and excitement."

      Capsule for Touhou Hero of Ice Fairy: Prologue Touhou Hero of Ice Fairy: Prologue

      "Vibrant visuals, flashy skills, and energetic music provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."

      Capsule for Necesse Necesse

      "Little emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative context; gameplay focused on mechanics and strategy rather than story immersion."

      Capsule for Crop Rotation Crop Rotation

      "Minimal narrative context; gameplay centers on repeated runs and combat rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan skill builds, equipment upgrades, and combat tactics to optimize performance and progression."

      Capsule for Seraph Seraph

      "Players plan item builds, skill upgrades, and combat tactics, requiring analytical thinking and adaptation."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and boss battles provide moments of suspense and excitement."

      Capsule for Shadow Warrior Shadow Warrior

      "Fast-paced combat and boss encounters provide excitement and moments of suspense."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with solid content and frequent updates despite early access state."

      Capsule for Old School Rally Old School Rally

      "Players perceive good value for price with frequent updates and engaging gameplay despite early access status."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with weapons and skills, featuring destruction and action."

      Capsule for Ember Knights Ember Knights

      "Combat involves defeating enemies with various weapons and abilities, emphasizing action and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health and avoid enemy attacks to survive waves and bosses."

      Capsule for Froggy's Battle Froggy's Battle

      "Players manage health and resources to survive increasingly difficult enemy waves and bosses."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026