Forgotten Seas similar games & best alternatives
Forgotten Seas
2025
Related articles
Quick resume
You are lost in the Bermuda Void, where the ocean is endless and dry land precious. Craft your Ship-in-a-Bottle, then experience survival on the high seas. Sail for new land, build camps, hunt for treasures, trade for goods - then defend your ship from dreaded pirates stalking this strange realm!
Global score
77/100
Genres
Action, Adventure, Indie, Simulator, Role-playing (RPG)
Similar games
Pros
- Engaging crafting and building systems
- Relaxing oceanic and pirate atmosphere
- Cooperative multiplayer support
- Frequent updates and active developer engagement
- Unique fantasy setting with exploration
Cons
- Combat and sailing mechanics are simple and sometimes clunky
- Some grind and repetitive tasks
- Limited character customization
- Early access bugs and janky animations
- Navigation and ui could use improvements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore a large open world, choose their own path, and engage in crafting and combat at their own pace."
Eternal Edge+ Prologue
"Players have freedom to explore, build, craft, and choose their own pace and style of play in an open world with many options."
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Competence
Game with the same Competence vibe
2"Gameplay involves farming, crafting, fishing, and magic with some skill progression and upgrades, but overall mechanics are accessible and not highly challenging."
Wylde Flowers
"Game offers progression, skill points, and challenges but combat and sailing mechanics are simple and accessible, with some grind."
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Competition
Game with the same Competition vibe
-3"Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."
MOTHERGUNSHIP
"Focus is mostly on solo or cooperative play without emphasis on ranked or competitive modes."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, extensive post-game content, and habitual engagement."
Beastieball
"Many players report long play sessions and habitual engagement with the game content and progression."
-
Cooperation
Game with the same Cooperation vibe
3"Supports multiplayer co-op with friends to share exploration and base building tasks."
ASTRONEER
"Supports multiplayer co-op play with shared inventory and joint exploration/building."
-
Creativity
Game with the same Creativity vibe
4"Extensive crafting, building, and customization of bases and equipment."
Crashlands
"Strong building and crafting systems with many customization options for bases and ships."
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Domination
Game with the same Domination vibe
-2"Interactions appear balanced and cooperative; no strong evidence of domination or power imposition."
Unturned - Dedicated Server
"Interactions are cooperative and balanced; no evidence of dominance or power imposition."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape with immersive ocean environments and calming gameplay."
Fishing: North Atlantic - Enhanced Edition
"Players use the game as a relaxing escape with immersive oceanic and pirate fantasy settings."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
ICARUS
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore new areas, try different strategies, and experiment with character builds and ship modules."
Sunless Skies: Sovereign Edition
"Players explore mechanics, try different ships, build various bases, and experiment with crafting."
-
Exploration
Game with the same Exploration vibe
4"Game encourages discovering new islands, secrets, and lore, rewarding curiosity-driven activities."
DREDGE
"Game features many islands, some temporary, encouraging discovery and curiosity-driven exploration."
-
Expression
Game with the same Expression vibe
3"Customization of bases, items, and character appearance allows self-expression."
Haven & Hearth
"Customization of bases, ships, and character appearance (limited currently) allows self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements including magic, time travel, secret orders, and mythical artifacts."
The Secret Order 2: Masked Intent
"Strong fantasy elements including time travel, mythical creatures, and pirate lore."
-
Fellowship
Game with the same Fellowship vibe
3"Community engagement and multiplayer co-op foster a sense of belonging and shared experience."
Endless Alice
"Community engagement and multiplayer co-op foster a sense of belonging and shared experience."
-
Growth
Game with the same Growth vibe
3"Players learn ship building, resource management, and combat tactics, improving skills over time."
The Last Starship
"Players learn crafting, combat, and sailing skills with character progression and new unlocks."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some mention of dehydration from long sessions."
ContractVille
"Sedentary gameplay with no physical activity; some players note fast depletion of food and water."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement and attention; no significant background or idle play reported."
Rune Factory 5
"Requires consistent attention and active engagement; no background or idle play reported."
-
Intimacy
Game with the same Intimacy vibe
2"Multiplayer supports social interaction and cooperation but limited evidence of deep emotional connections."
Magicite
"Some social interaction in multiplayer but limited evidence of deep emotional connections."
-
Leadership
Game with the same Leadership vibe
-2"Players mostly participate collaboratively without strong leadership or authoritative roles."
Heroes of Hammerwatch II
"Players mostly participate collaboratively without strong leadership or authoritative roles."
-
Progression
Game with the same Progression vibe
4"Clear progression through levels, quests, achievements, and unlocking new areas."
Clover Tale
"Clear progression through quests, leveling, ship upgrades, and base building."
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Relaxation
Game with the same Relaxation vibe
4"Many players describe the game as relaxing, chill, and a good way to unwind."
Shredders
"Many players describe the game as relaxing, chill, and a good way to unwind."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound design, and ambient effects like rain and wildlife."
Garden Life: A Cozy Simulator
"Enjoyable visuals, sound design, and atmospheric effects like storms and ocean waves."
-
Status
Game with the same Status vibe
-3"Little emphasis on social status or recognition; focus is on cooperative play and personal enjoyment."
A Day Out
"Little emphasis on social status or recognition; focus is on personal and cooperative play."
-
Story
Game with the same Story vibe
3"Narrative elements and quests exist but are currently limited; world history and lore are emphasized."
Archmage Rises
"Narrative elements and lore are present, including quests and a unique Bermuda Triangle backstory."
-
Strategy
Game with the same Strategy vibe
2"Some strategic elements in combat and resource management, but combat is mostly straightforward."
Portal Knights
"Some strategic elements in resource management, ship combat, and base defense, but combat is simple."
-
Thrill
Game with the same Thrill vibe
2"Some tension from environmental hazards and combat, but overall gameplay is described as calm and chill."
The Last Caretaker
"Some tension from combat and environmental hazards, but overall gameplay is mellow and chill."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for money with extensive content and replayability."
MADNESS: Project Nexus
"Players feel the game offers good value for money with extensive content and replayability."
-
Violence
Game with the same Violence vibe
2"Combat involves ship-to-ship fighting and destruction, but is not graphic or gratuitous."
Starcom: Nexus
"Combat and ship battles are present but not graphic or central; more focused on survival and crafting."
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Survival
Game with the same Survival vibe
3"Survival elements like managing hunger, thirst, and resources are part of gameplay."
Mon Bazou
"Survival elements like managing food, water, and health are part of gameplay but not overly punishing."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026