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Forgotten Seas similar games & best alternatives

Forgotten Seas

PC (Microsoft Windows) • 2025

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Quick resume

You are lost in the Bermuda Void, where the ocean is endless and dry land precious. Craft your Ship-in-a-Bottle, then experience survival on the high seas. Sail for new land, build camps, hunt for treasures, trade for goods - then defend your ship from dreaded pirates stalking this strange realm!

Global score

77/100

Genres

Action, Adventure, Indie, Simulator, Role-playing (RPG)

Similar games

    Pros

    • Engaging crafting and building systems
    • Relaxing oceanic and pirate atmosphere
    • Cooperative multiplayer support
    • Frequent updates and active developer engagement
    • Unique fantasy setting with exploration

    Cons

    • Combat and sailing mechanics are simple and sometimes clunky
    • Some grind and repetitive tasks
    • Limited character customization
    • Early access bugs and janky animations
    • Navigation and ui could use improvements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose their own path, and engage in crafting and combat at their own pace."

      Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

      "Players have freedom to explore, build, craft, and choose their own pace and style of play in an open world with many options."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves farming, crafting, fishing, and magic with some skill progression and upgrades, but overall mechanics are accessible and not highly challenging."

      Capsule for Wylde Flowers Wylde Flowers

      "Game offers progression, skill points, and challenges but combat and sailing mechanics are simple and accessible, with some grind."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

      Capsule for MOTHERGUNSHIP MOTHERGUNSHIP

      "Focus is mostly on solo or cooperative play without emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, extensive post-game content, and habitual engagement."

      Capsule for Beastieball Beastieball

      "Many players report long play sessions and habitual engagement with the game content and progression."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op with friends to share exploration and base building tasks."

      Capsule for ASTRONEER ASTRONEER

      "Supports multiplayer co-op play with shared inventory and joint exploration/building."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive crafting, building, and customization of bases and equipment."

      Capsule for Crashlands Crashlands

      "Strong building and crafting systems with many customization options for bases and ships."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions appear balanced and cooperative; no strong evidence of domination or power imposition."

      Capsule for Unturned - Dedicated Server Unturned - Dedicated Server

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape with immersive ocean environments and calming gameplay."

      Capsule for Fishing: North Atlantic - Enhanced Edition Fishing: North Atlantic - Enhanced Edition

      "Players use the game as a relaxing escape with immersive oceanic and pirate fantasy settings."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for ICARUS ICARUS

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new areas, try different strategies, and experiment with character builds and ship modules."

      Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

      "Players explore mechanics, try different ships, build various bases, and experiment with crafting."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering new islands, secrets, and lore, rewarding curiosity-driven activities."

      Capsule for DREDGE DREDGE

      "Game features many islands, some temporary, encouraging discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of bases, items, and character appearance allows self-expression."

      Capsule for Haven & Hearth Haven & Hearth

      "Customization of bases, ships, and character appearance (limited currently) allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements including magic, time travel, secret orders, and mythical artifacts."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Strong fantasy elements including time travel, mythical creatures, and pirate lore."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement and multiplayer co-op foster a sense of belonging and shared experience."

      Capsule for Endless Alice Endless Alice

      "Community engagement and multiplayer co-op foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn ship building, resource management, and combat tactics, improving skills over time."

      Capsule for The Last Starship The Last Starship

      "Players learn crafting, combat, and sailing skills with character progression and new unlocks."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some mention of dehydration from long sessions."

      Capsule for ContractVille ContractVille

      "Sedentary gameplay with no physical activity; some players note fast depletion of food and water."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and attention; no significant background or idle play reported."

      Capsule for Rune Factory 5 Rune Factory 5

      "Requires consistent attention and active engagement; no background or idle play reported."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Multiplayer supports social interaction and cooperation but limited evidence of deep emotional connections."

      Capsule for Magicite Magicite

      "Some social interaction in multiplayer but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate collaboratively without strong leadership or authoritative roles."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Players mostly participate collaboratively without strong leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through levels, quests, achievements, and unlocking new areas."

      Capsule for Clover Tale Clover Tale

      "Clear progression through quests, leveling, ship upgrades, and base building."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as relaxing, chill, and a good way to unwind."

      Capsule for Shredders Shredders

      "Many players describe the game as relaxing, chill, and a good way to unwind."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and ambient effects like rain and wildlife."

      Capsule for Garden Life: A Cozy Simulator Garden Life: A Cozy Simulator

      "Enjoyable visuals, sound design, and atmospheric effects like storms and ocean waves."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social status or recognition; focus is on cooperative play and personal enjoyment."

      Capsule for A Day Out A Day Out

      "Little emphasis on social status or recognition; focus is on personal and cooperative play."

    • Story

      Game with the same Story vibe

      3

      "Narrative elements and quests exist but are currently limited; world history and lore are emphasized."

      Capsule for Archmage Rises Archmage Rises

      "Narrative elements and lore are present, including quests and a unique Bermuda Triangle backstory."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in combat and resource management, but combat is mostly straightforward."

      Capsule for Portal Knights Portal Knights

      "Some strategic elements in resource management, ship combat, and base defense, but combat is simple."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from environmental hazards and combat, but overall gameplay is described as calm and chill."

      Capsule for The Last Caretaker The Last Caretaker

      "Some tension from combat and environmental hazards, but overall gameplay is mellow and chill."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for money with extensive content and replayability."

      Capsule for MADNESS: Project Nexus MADNESS: Project Nexus

      "Players feel the game offers good value for money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves ship-to-ship fighting and destruction, but is not graphic or gratuitous."

      Capsule for Starcom: Nexus Starcom: Nexus

      "Combat and ship battles are present but not graphic or central; more focused on survival and crafting."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements like managing hunger, thirst, and resources are part of gameplay."

      Capsule for Mon Bazou Mon Bazou

      "Survival elements like managing food, water, and health are part of gameplay but not overly punishing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026