Unturned - Dedicated Server similar games & best alternatives
Unturned - Dedicated Server
2019
Related articles
Quick resume
Global score
84/100
Genres
Similar games
Pros
- Free and easy to use for those with technical knowledge
- Enables multiplayer play with friends
- Supports mods and customization
- Good learning opportunity for server management
- Stable performance when configured correctly
Cons
- Difficult setup for non-technical users
- Complicated port forwarding and networking
- Lack of autosave feature
- Frustration with configuration and bugs
- No integrated official servers, reliant on community hosting
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can create servers, choose maps, mods, and customize gameplay extensively, showing high player control and freedom."
Sven Co-op
"Players have full control to set up and configure their own servers with many customizable options, requiring self-direction and technical knowledge."
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Competence
Game with the same Competence vibe
3"The game involves overcoming logistical challenges, optimizing factory setups, and managing resources, which require skill and problem solving."
AutoForge
"Setting up and running the server involves technical challenges and learning (e.g., port forwarding, command usage), providing skill development opportunities."
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Competition
Game with the same Competition vibe
-3"Focus is on cooperative multiplayer and solo play rather than competitive ranked modes or leaderboards."
Battlezone Gold Edition
"Focus is on cooperative private or LAN play rather than competitive ranked modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players report long sessions with friends and repeated play, but single player can become boring; multiplayer community is small, limiting long-term engagement."
Worms Revolution
"Some users report long-term engagement and habitual play with friends on their own servers."
-
Cooperation
Game with the same Cooperation vibe
4"Multiplayer emphasizes teamwork, coordinated missions, and community support, fostering cooperative play."
DCS World Steam Edition
"The server facilitates multiplayer cooperation and social play with friends or communities."
-
Creativity
Game with the same Creativity vibe
3"Players can create custom maps, mods, and zones; community-driven content and server customization."
Subspace Continuum
"Users can customize server settings, add mods, and create unique gameplay experiences."
-
Domination
Game with the same Domination vibe
-2"Interactions are cooperative and balanced; no evidence of dominance or power imposition."
Forgotten Seas
"Interactions appear balanced and cooperative; no strong evidence of domination or power imposition."
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Escapism
Game with the same Escapism vibe
3"Players use the game for stress relief, distraction, and social fun with friends."
ROUNDS
"Players use the server to socialize and escape real-life stress by playing with friends in a custom environment."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and voluntary play with friends, not obligation."
The Headliners
"Engagement is voluntary and driven by personal interest and desire to play with friends, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore various tactics, loadouts, and strategies; modding and community servers encourage experimentation."
Insurgency: Sandstorm
"Players experiment with server configurations, mods, and settings to optimize gameplay."
-
Exploration
Game with the same Exploration vibe
2"Varied maps and custom content encourage some discovery, but gameplay mostly occurs in familiar environments."
Day of Defeat: Source
"Some exploration of maps and custom content occurs, though primarily within known game environments."
-
Expression
Game with the same Expression vibe
3"Customization through mods, campaigns, and some unit personalization allows player expression within the game."
Battle for Wesnoth
"Customization of servers and mods allows for player expression and personalization."
-
Fantasy
Game with the same Fantasy vibe
1"The game simulates hacking with some fictional elements, but is grounded in realistic tools and scenarios."
Anonymous Hacker Simulator: Prologue
"The game has some fictional elements but the dedicated server tool itself is technical and realistic."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and shared experience playing cooperatively with friends."
Escape Room - Der kranke Kollege
"Strong sense of community and playing together with friends is emphasized."
-
Growth
Game with the same Growth vibe
3"Learning curve involved in mastering setup and configuration, leading to skill development and knowledge gain."
RetroArch
"Learning server setup and management provides personal development and technical skill growth."
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Health
Game with the same Health vibe
-4"Gameplay is sedentary with no physical activity involved."
Farming Simulator 15
"Gameplay is sedentary with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active management and attention; some micromanagement needed."
Kainga: Seeds of Civilization
"Requires active attention and management to set up and maintain servers."
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Intimacy
Game with the same Intimacy vibe
2"Playing with close friends fosters social bonding, though no deep emotional sharing described."
Granny: Escape Together
"Playing with friends fosters social bonds, though no strong evidence of deep emotional sharing."
-
Leadership
Game with the same Leadership vibe
3"Players can lead groups, gangs, or factions and influence server dynamics."
ANEURISM IV
"Server hosts act as leaders managing the game environment and player access."
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Progression
Game with the same Progression vibe
2"Some servers feature progression systems like money, upgrades, and unlocks, but not core to base game."
Half-Life 2: Deathmatch
"Progression occurs through gameplay on servers, but the dedicated server tool itself focuses on setup rather than in-game progression."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and fun; others note tension and frustration from competitive play."
Impact Point
"Some players find enjoyment and flow playing with friends, though setup can be stressful."
-
Sensation
Game with the same Sensation vibe
1"Basic RPG Maker visuals and sound; some players find charm in details but sensory stimulation is moderate."
Greyfox RPG
"Basic sensory stimulation from gameplay; server tool itself is utilitarian."
-
Status
Game with the same Status vibe
-2"No emphasis on social recognition or leaderboards."
Rogue: Genesia
"No strong emphasis on social recognition or status within the server hosting context."
-
Story
Game with the same Story vibe
1"Some lore and narrative elements exist but are minimal; gameplay is mostly context-free."
Goobies
"Some maps have lore and story elements, but the server tool is mostly context-free."
-
Strategy
Game with the same Strategy vibe
2"Some planning and resource management required but overall gameplay is straightforward."
Internet Cafe Simulator
"Server setup and gameplay involve planning and problem solving."
-
Thrill
Game with the same Thrill vibe
1"Some games offer moments of excitement and risk, but overall the experience is lighthearted and low tension."
Landfall Archives
"Gameplay can have moments of excitement, but server hosting is mostly technical."
-
Value
Game with the same Value vibe
4"Free to play with fun local multiplayer; good value for casual sessions."
Crashphalt
"Free tool that enables multiplayer gaming with friends, perceived as good value."
-
Violence
Game with the same Violence vibe
1"Combat involves shooting hostile robots; violence is present but not graphic or central to gameplay."
Spirits of Xanadu
"Game involves combat, but server tool itself is neutral."
-
Survival
Game with the same Survival vibe
2"Survival mode and resource management elements present, though not the core gameplay."
Sniper Elite: Resistance
"Game mechanics include survival elements, though server tool is focused on hosting."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026