Drill Deal: Borehole (Alpha) similar games & best alternatives
Drill Deal: Borehole (Alpha)
2020
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Quick resume
Drill Deal is a unique simulator in a fun style that will draw you for hours. It's a building simulator like never before. Feel the thrill of a drill hitting underwater oil fields. Sell the precious substance and make your oil rig more efficient.
Global score
87/100
Genres
Indie, Free To Play
Similar games
Pros
- Addictive and fun management gameplay
- Relaxing atmosphere with charming voxel graphics
- Good tutorial and clear mechanics
- Potential for deep production and tech tree
- Free alpha with smooth performance
Cons
- Limited content and maps in alpha
- Bugs and pathfinding issues with employees
- Lack of save feature in alpha
- Ui and controls need polish and better scaling
- Some mechanics feel repetitive or underdeveloped
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players manage resources, assign workers, and choose cards and upgrades freely, but within some preset constraints and limited building slots."
Skyworld
"Players have freedom to build and assign workers but within some constraints like platform limits and fixed production chains."
-
Competence
Game with the same Competence vibe
2"Game involves skill in bargaining, repairing, and managing business, but overall difficulty is easy and progression can become repetitive."
Car For Sale Simulator 2023
"Game involves managing production chains and employee assignments with some challenges, but alpha state shows limited difficulty and some bugs."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and management without ranked modes or direct competition with others."
Rise of Gun
"Focus is on personal management and progression without competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and desire to keep playing despite limited content."
Be My Horde
"Players report addictive gameplay and desire to keep playing despite some bugs and limited content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player management game with no multiplayer or cooperative features."
TM - Prologue
"Single player management game with no evidence of multiplayer or cooperative play."
-
Creativity
Game with the same Creativity vibe
2"Players can design and customize base layouts, though within predefined structures and game constraints."
Galaxy Life
"Players can design layout of platforms and buildings, but within predefined structures and limited ability to move or delete platforms."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are with game systems only."
Plan B: Terraform
"No evidence of exerting control over other players; interactions are with game systems only."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, stress-relieving experience and distraction."
Beneath The Surface
"Players use the game as a relaxing distraction and stress relief, enjoying the management and setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."
We Who Are About To Die
"Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different builds, skills, and base layouts; some routines exist but experimentation encouraged."
Vampires: Bloodlord Rising
"Players explore mechanics and try different layouts and strategies, though some routines are established."
-
Exploration
Game with the same Exploration vibe
-3"Few maps available; gameplay mostly on familiar layouts with little discovery."
BombTag
"Limited maps and content in alpha; mostly familiar environments with little new discovery."
-
Expression
Game with the same Expression vibe
-2"Limited customization options; no skinning or avatar personalization reported."
vivid/stasis
"Some customization of platform layout but no avatar or cosmetic personalization reported."
-
Fantasy
Game with the same Fantasy vibe
-3"Game simulates realistic shipping logistics and company management; minimal fantasy or fictional elements."
TransOcean: The Shipping Company
"Game simulates realistic oil rig management with some light fictional elements like pirates."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; single player experience."
Grandpa High on Retro
"No social or community features; single player experience."
-
Growth
Game with the same Growth vibe
3"Players learn management skills, improve efficiency, and develop strategies to grow their business."
Gas Station Simulator
"Players learn management skills and improve efficiency over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active management and attention; some micromanagement needed."
Kainga: Seeds of Civilization
"Requires active management and attention; some micromanagement needed."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing."
Thank Goodness You're Here!
"No evidence of forming close relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
2"Players manage and assign tasks to employees, exercising some leadership within the business."
Motel Manager Simulator
"Players manage and assign employees, guiding their tasks and roles."
-
Progression
Game with the same Progression vibe
4"Players unlock new parts, skills, and expand their business over time."
Hardware Engineers
"Players unlock new buildings, upgrades, and contracts, advancing their oil rig operation."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some frustration with bugs."
Chocolatier®: Decadence by Design™
"Many players find the game relaxing and enjoyable despite some bugs."
-
Sensation
Game with the same Sensation vibe
1"Visuals are colorful and cute but not highly stimulating; sound is pleasant but not intense."
Clones
"Visuals and sound effects are pleasant but not intense; voxel style with some nice water effects."
-
Status
Game with the same Status vibe
-5"No social recognition or visibility features."
Golf Club Nostalgia
"No social recognition or visibility features."
-
Story
Game with the same Story vibe
1"Minimal narrative elements; mostly context for pirate theme rather than deep story immersion."
Pirate Fighting Simulator
"Some scenario events like pirate attacks add light narrative context but limited story depth."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving to manage resources, employees, and business growth."
Pumping Simulator 2
"Requires planning production chains, employee assignments, and resource management."
-
Thrill
Game with the same Thrill vibe
0"Some suspense from random events like piracy and storms, but overall low risk and tension."
TransOcean: The Shipping Company
"Some tension from pirate attacks but generally low risk and predictable outcomes."
-
Value
Game with the same Value vibe
3"Free alpha with polished gameplay offers good return on time investment; players excited for full release."
Gatewalkers (Alpha)
"Players feel the alpha offers good entertainment value for free; full game expected to offer more."
-
Violence
Game with the same Violence vibe
-2"Combat exists but is not gratuitous; focus is more on survival and constructive activities."
Duskfont
"Combat is minimal and cartoonish (pirate attacks), focus is on constructive management."
-
Survival
Game with the same Survival vibe
1"Players must manage threats like zombie attacks and resource upkeep, but risk is moderate."
Ale & Tale Tavern
"Players must maintain operations and defend against pirate threats, but risk is moderate."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026