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Drill Deal: Borehole (Alpha) similar games & best alternatives

Drill Deal: Borehole (Alpha)

PC (Microsoft Windows) • 2020

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Quick resume

Drill Deal is a unique simulator in a fun style that will draw you for hours. It's a building simulator like never before. Feel the thrill of a drill hitting underwater oil fields. Sell the precious substance and make your oil rig more efficient.

Global score

87/100

Genres

Indie, Free To Play

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    Pros

    • Addictive and fun management gameplay
    • Relaxing atmosphere with charming voxel graphics
    • Good tutorial and clear mechanics
    • Potential for deep production and tech tree
    • Free alpha with smooth performance

    Cons

    • Limited content and maps in alpha
    • Bugs and pathfinding issues with employees
    • Lack of save feature in alpha
    • Ui and controls need polish and better scaling
    • Some mechanics feel repetitive or underdeveloped

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players manage resources, assign workers, and choose cards and upgrades freely, but within some preset constraints and limited building slots."

      Capsule for Skyworld Skyworld

      "Players have freedom to build and assign workers but within some constraints like platform limits and fixed production chains."

    • Competence

      Game with the same Competence vibe

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      "Game involves skill in bargaining, repairing, and managing business, but overall difficulty is easy and progression can become repetitive."

      Capsule for Car For Sale Simulator 2023 Car For Sale Simulator 2023

      "Game involves managing production chains and employee assignments with some challenges, but alpha state shows limited difficulty and some bugs."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and management without ranked modes or direct competition with others."

      Capsule for Rise of Gun Rise of Gun

      "Focus is on personal management and progression without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and desire to keep playing despite limited content."

      Capsule for Be My Horde Be My Horde

      "Players report addictive gameplay and desire to keep playing despite some bugs and limited content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player management game with no multiplayer or cooperative features."

      Capsule for TM - Prologue TM - Prologue

      "Single player management game with no evidence of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can design and customize base layouts, though within predefined structures and game constraints."

      Capsule for Galaxy Life Galaxy Life

      "Players can design layout of platforms and buildings, but within predefined structures and limited ability to move or delete platforms."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are with game systems only."

      Capsule for Plan B: Terraform Plan B: Terraform

      "No evidence of exerting control over other players; interactions are with game systems only."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, stress-relieving experience and distraction."

      Capsule for Beneath The Surface Beneath The Surface

      "Players use the game as a relaxing distraction and stress relief, enjoying the management and setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."

      Capsule for We Who Are About To Die We Who Are About To Die

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different builds, skills, and base layouts; some routines exist but experimentation encouraged."

      Capsule for Vampires: Bloodlord Rising Vampires: Bloodlord Rising

      "Players explore mechanics and try different layouts and strategies, though some routines are established."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Few maps available; gameplay mostly on familiar layouts with little discovery."

      Capsule for BombTag BombTag

      "Limited maps and content in alpha; mostly familiar environments with little new discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization options; no skinning or avatar personalization reported."

      Capsule for vivid/stasis vivid/stasis

      "Some customization of platform layout but no avatar or cosmetic personalization reported."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game simulates realistic shipping logistics and company management; minimal fantasy or fictional elements."

      Capsule for TransOcean: The Shipping Company TransOcean: The Shipping Company

      "Game simulates realistic oil rig management with some light fictional elements like pirates."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; single player experience."

      Capsule for Grandpa High on Retro Grandpa High on Retro

      "No social or community features; single player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn management skills, improve efficiency, and develop strategies to grow their business."

      Capsule for Gas Station Simulator Gas Station Simulator

      "Players learn management skills and improve efficiency over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and attention; some micromanagement needed."

      Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

      "Requires active management and attention; some micromanagement needed."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing."

      Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

      "No evidence of forming close relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage and assign tasks to employees, exercising some leadership within the business."

      Capsule for Motel Manager Simulator Motel Manager Simulator

      "Players manage and assign employees, guiding their tasks and roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock new parts, skills, and expand their business over time."

      Capsule for Hardware Engineers Hardware Engineers

      "Players unlock new buildings, upgrades, and contracts, advancing their oil rig operation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable despite some frustration with bugs."

      Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

      "Many players find the game relaxing and enjoyable despite some bugs."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals are colorful and cute but not highly stimulating; sound is pleasant but not intense."

      Capsule for Clones Clones

      "Visuals and sound effects are pleasant but not intense; voxel style with some nice water effects."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or visibility features."

      Capsule for Golf Club Nostalgia Golf Club Nostalgia

      "No social recognition or visibility features."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative elements; mostly context for pirate theme rather than deep story immersion."

      Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

      "Some scenario events like pirate attacks add light narrative context but limited story depth."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving to manage resources, employees, and business growth."

      Capsule for Pumping Simulator 2 Pumping Simulator 2

      "Requires planning production chains, employee assignments, and resource management."

    • Thrill

      Game with the same Thrill vibe

      0

      "Some suspense from random events like piracy and storms, but overall low risk and tension."

      Capsule for TransOcean: The Shipping Company TransOcean: The Shipping Company

      "Some tension from pirate attacks but generally low risk and predictable outcomes."

    • Value

      Game with the same Value vibe

      3

      "Free alpha with polished gameplay offers good return on time investment; players excited for full release."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Players feel the alpha offers good entertainment value for free; full game expected to offer more."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is not gratuitous; focus is more on survival and constructive activities."

      Capsule for Duskfont Duskfont

      "Combat is minimal and cartoonish (pirate attacks), focus is on constructive management."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage threats like zombie attacks and resource upkeep, but risk is moderate."

      Capsule for Ale & Tale Tavern Ale & Tale Tavern

      "Players must maintain operations and defend against pirate threats, but risk is moderate."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026