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Hero of the Kingdom: The Lost Tales 1 similar games & best alternatives

Hero of the Kingdom: The Lost Tales 1

PC (Microsoft Windows), iOS, Android • 2020

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Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. People live in fear of the dragon. Embark with your friend Brent on a dangerous quest to kill the dragon and become a hero.

Global score

92/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

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    Pros

    • Relaxing and casual gameplay
    • Simple and charming story
    • Low grind compared to previous entries
    • Good value especially on sale
    • Easy to learn and play

    Cons

    • Very short game length
    • Linear and limited exploration
    • Minimal challenge or skill development
    • Lack of innovation from previous games
    • Limited replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "Players can freely choose where to go and what quests to complete, but the game is overall linear with a fixed storyline."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill leveling and progression through gathering, crafting, and completing quests, but lacks challenging mechanics or combat."

      Capsule for Littlewood Littlewood

      "The game involves managing resources and completing quests with some light RPG elements, but lacks significant challenge or skill tests."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal, casual play without comparison to others."

      Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

      "No competitive elements; focus is on personal progress and casual play."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players enjoyed the relaxing gameplay and atmosphere enough to replay or spend extended time, but overall short length limits habitual play."

      Capsule for The Gunk The Gunk

      "Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual gameplay."

      Capsule for Cookie Clicker Cookie Clicker

      "No social dominance or power over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

      Capsule for Foundation Foundation

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and trying different resource management strategies, but mostly following established quest routines."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "Some experimentation with resource management and quest order possible, but mostly linear and routine gameplay."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple maps and environments, though maps are relatively small and limited."

      Capsule for FPV SkyDive : FPV Drone Simulator FPV SkyDive : FPV Drone Simulator

      "Players explore multiple maps and discover items, though the world is small and mostly familiar."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players mostly experience preset aesthetics and characters."

      Capsule for Clawfish Clawfish

      "Limited customization or personalization; players follow preset aesthetics and story."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."

      Capsule for Castle In The Darkness Castle In The Darkness

      "Set in a medieval fantasy world with dragons, orcs, and heroic quests."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Alone in the Dark Alone in the Dark

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn game mechanics and progress through story and quests, with some skill development."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "Players learn resource management and progress through quests, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

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      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Game supports casual play with short sessions and ability to pause and resume easily."

      Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

      "Gameplay allows for casual, interrupted play and can be paused and resumed easily."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; minimal character interaction."

      Capsule for Dragon's Lair Dragon's Lair

      "No social or emotional relationship building; minimal character interaction beyond quests."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single player only."

      Capsule for Blood West Blood West

      "No leadership or group management roles; single player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, potions, and upgrades; story progresses through completing quests and relationships."

      Capsule for Witchy Life Story Witchy Life Story

      "Players accumulate items, gold, and complete quests to progress the story."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with no stress or time pressure; designed for calm enjoyment."

      Capsule for Capybara Spa Capybara Spa

      "Highly relaxing and low-pressure gameplay designed for stress relief and casual enjoyment."

    • Sensation

      Game with the same Sensation vibe

      1

      "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

      Capsule for Hero of the Kingdom II Hero of the Kingdom II

      "Pleasant music and visuals provide mild sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Engaging fantasy narrative with characters and lore, though simpler than later series entries."

      Capsule for FINAL FANTASY III FINAL FANTASY III

      "Simple but engaging narrative with a fantasy storyline and character development."

    • Strategy

      Game with the same Strategy vibe

      2

      "Basic resource management and upgrade timing require light strategic thinking."

      Capsule for Finn Dorset's Institute For Livestock Replication Finn Dorset's Institute For Livestock Replication

      "Some resource and inventory management requires light strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; gameplay is calm and predictable."

      Capsule for LEGO® Worlds LEGO® Worlds

      "Low risk and tension; gameplay is calm and predictable."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; short but satisfying experience."

      Capsule for Singularity™ Singularity™

      "Good value for price, especially on sale; short but satisfying experience."

    • Violence

      Game with the same Violence vibe

      -2

      "Some combat elements exist but are simple and non-graphic; focus is more on resource gathering."

      Capsule for Hero of the Kingdom II Hero of the Kingdom II

      "Combat is minimal and non-graphic; more focused on resource management and questing."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource and time management to avoid failure, but no strong survival or threat elements."

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      "Some resource management to avoid failure, but no real threat of death or loss."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026