Hero of the Kingdom: The Lost Tales 1 similar games & best alternatives
Hero of the Kingdom: The Lost Tales 1
2020
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Quick resume
Lovely adventuring RPG series. Casual, story-driven journey and quests. People live in fear of the dragon. Embark with your friend Brent on a dangerous quest to kill the dragon and become a hero.
Global score
92/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Relaxing and casual gameplay
- Simple and charming story
- Low grind compared to previous entries
- Good value especially on sale
- Easy to learn and play
Cons
- Very short game length
- Linear and limited exploration
- Minimal challenge or skill development
- Lack of innovation from previous games
- Limited replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."
Hero of the Kingdom: The Lost Tales 2
"Players can freely choose where to go and what quests to complete, but the game is overall linear with a fixed storyline."
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Competence
Game with the same Competence vibe
2"Game involves skill leveling and progression through gathering, crafting, and completing quests, but lacks challenging mechanics or combat."
Littlewood
"The game involves managing resources and completing quests with some light RPG elements, but lacks significant challenge or skill tests."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal, casual play without comparison to others."
Frog Detective 1: The Haunted Island
"No competitive elements; focus is on personal progress and casual play."
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Continuation
Game with the same Continuation vibe
1"Some players enjoyed the relaxing gameplay and atmosphere enough to replay or spend extended time, but overall short length limits habitual play."
The Gunk
"Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."
Hero of the Kingdom: The Lost Tales 2
"Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely individual gameplay."
Cookie Clicker
"No social dominance or power over others; purely individual gameplay."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."
Hero of the Kingdom: The Lost Tales 2
"Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
Foundation
"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and trying different resource management strategies, but mostly following established quest routines."
Hero of the Kingdom
"Some experimentation with resource management and quest order possible, but mostly linear and routine gameplay."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple maps and environments, though maps are relatively small and limited."
FPV SkyDive : FPV Drone Simulator
"Players explore multiple maps and discover items, though the world is small and mostly familiar."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players mostly experience preset aesthetics and characters."
Clawfish
"Limited customization or personalization; players follow preset aesthetics and story."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."
Castle In The Darkness
"Set in a medieval fantasy world with dragons, orcs, and heroic quests."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Alone in the Dark
"No social or community features; strictly solo play."
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Growth
Game with the same Growth vibe
2"Players learn game mechanics and progress through story and quests, with some skill development."
My Friend Peppa Pig
"Players learn resource management and progress through quests, but limited skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Game supports casual play with short sessions and ability to pause and resume easily."
Gems of War - Puzzle RPG
"Gameplay allows for casual, interrupted play and can be paused and resumed easily."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; minimal character interaction."
Dragon's Lair
"No social or emotional relationship building; minimal character interaction beyond quests."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single player only."
Blood West
"No leadership or group management roles; single player only."
-
Progression
Game with the same Progression vibe
3"Players accumulate items, potions, and upgrades; story progresses through completing quests and relationships."
Witchy Life Story
"Players accumulate items, gold, and complete quests to progress the story."
-
Relaxation
Game with the same Relaxation vibe
5"Highly relaxing gameplay with no stress or time pressure; designed for calm enjoyment."
Capybara Spa
"Highly relaxing and low-pressure gameplay designed for stress relief and casual enjoyment."
-
Sensation
Game with the same Sensation vibe
1"Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."
Hero of the Kingdom II
"Pleasant music and visuals provide mild sensory enjoyment without intense stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Engaging fantasy narrative with characters and lore, though simpler than later series entries."
FINAL FANTASY III
"Simple but engaging narrative with a fantasy storyline and character development."
-
Strategy
Game with the same Strategy vibe
2"Basic resource management and upgrade timing require light strategic thinking."
Finn Dorset's Institute For Livestock Replication
"Some resource and inventory management requires light strategic thinking."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and predictable."
LEGO® Worlds
"Low risk and tension; gameplay is calm and predictable."
-
Value
Game with the same Value vibe
3"Good value for price especially on sale; short but satisfying experience."
Singularity™
"Good value for price, especially on sale; short but satisfying experience."
-
Violence
Game with the same Violence vibe
-2"Some combat elements exist but are simple and non-graphic; focus is more on resource gathering."
Hero of the Kingdom II
"Combat is minimal and non-graphic; more focused on resource management and questing."
-
Survival
Game with the same Survival vibe
1"Some resource and time management to avoid failure, but no strong survival or threat elements."
Kebab Chefs! - Restaurant Simulator
"Some resource management to avoid failure, but no real threat of death or loss."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026