Singularity™ similar games & best alternatives
Singularity™
2010
Related articles
Quick resume
FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY. Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and...
Global score
93/100
Genres
Action, Shooter, Puzzle
Similar games
Pros
- Unique time manipulation mechanics
- Engaging story with multiple endings
- Solid gunplay and combat variety
- Atmospheric sci-fi setting
- Runs well on modern hardware including steam deck
Cons
- Short campaign length
- Linear level design
- Underutilized gameplay mechanics
- Lack of subtitles and accessibility options
- Dead multiplayer and no co-op
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom in combat style and weapon upgrades, but the game is largely linear and on-rails."
RoboCop: Rogue City - Unfinished Business
"Players have freedom to use time manipulation powers creatively and choose weapon upgrades, though the game is linear in level design and story progression."
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Competence
Game with the same Competence vibe
2"Combat and puzzles provide some challenge especially on higher difficulties, but overall gameplay is accessible and not highly skill-demanding."
The Last Tinker™: City of Colors
"Combat and puzzles provide moderate challenge with skill-based shooting and use of time manipulation device, though difficulty can be low especially late game."
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Competition
Game with the same Competition vibe
-5"No multiplayer or ranked modes; gameplay is focused on single-player experience without direct competition."
Eufloria HD
"Focus is on single-player campaign experience; multiplayer is dead and no competitive modes are present."
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Continuation
Game with the same Continuation vibe
1"Short game (~2-3 hours) with multiple endings encouraging some replay, but limited long-term engagement."
Sakura Angels
"Game is relatively short (5-7 hours) with some replay value due to multiple endings, but limited long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player focused with no cooperative gameplay elements."
Super Hexagon
"Entirely single-player focused with no cooperative gameplay elements."
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Creativity
Game with the same Creativity vibe
3"Players experiment with time manipulation and multiple solutions to puzzles, encouraging creative problem solving."
Timelie
"Time manipulation mechanics and environmental puzzles encourage creative problem solving and combat approaches."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and narrative-driven."
Stories: The Path of Destinies
"No evidence of exerting control over others; gameplay is solo and narrative driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape into an alternate history sci-fi universe with immersive gameplay."
Battlezone 98 Redux
"Players use the game to immerse in a sci-fi alternate history world, escaping real life through story and gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."
The First Berserker: Khazan
"Players engage voluntarily out of interest and enjoyment; no obligation or pressure reported."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with new abilities and mechanics, especially the time travel dimension switching."
The Messenger
"Players experiment with time powers and weapon upgrades, though some mechanics feel underutilized."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple levels and environments with some secrets and collectibles, but level design is somewhat linear and repetitive."
Disney G-Force
"Some exploration of environments and secrets encouraged, but mostly linear level design."
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Expression
Game with the same Expression vibe
1"Limited character customization; expression mainly through weapon upgrades and player choices in gameplay style."
Resident Evil Village
"Limited character customization; some weapon and ability upgrades allow personal playstyle expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strongly rooted in imaginative sci-fi fiction involving time travel and supernatural powers."
Quantum Break
"Strong sci-fi and alternate history setting with imaginative time travel and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"Minimal social interaction; primarily a solitary experience."
Amnesia: The Dark Descent
"Minimal social interaction; primarily a solitary experience."
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Growth
Game with the same Growth vibe
3"Players develop skills by upgrading time powers and uncovering story details, promoting learning and mastery."
Quantum Break
"Players learn to master time manipulation mechanics and improve skills through upgrades."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity components."
Unravel
"Sedentary gameplay with no physical activity components."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and puzzle solving; not designed for idle or background play."
Nanotale - Typing Chronicles
"Requires focused attention during combat and puzzle solving; not designed for idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; single-player narrative focus."
Crysis 2 Remastered
"No close social relationships or emotional sharing; single-player narrative focus."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo player experience."
Midnight Fight Express
"No leadership or group management roles; solo player experience."
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Progression
Game with the same Progression vibe
3"Character and weapon upgrades provide a sense of advancement and accumulation of power."
Planet R-12
"Weapon and character upgrades provide a sense of progression and power accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Balanced pacing with some tension and emotional moments; not overly stressful."
The Walking Dead: Michonne - A Telltale Miniseries
"Balanced pacing with moments of tension and relief; not primarily designed for relaxation."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound design provide moderate sensory stimulation, with satisfying combat feedback."
Volcanoids
"Engaging audiovisual effects and satisfying combat feedback provide sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status elements; focus is on individual experience."
Firmament
"No social recognition or status elements; focus is on individual experience."
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Story
Game with the same Story vibe
4"Narrative-driven campaign and lore-rich open world with environmental storytelling."
ADACA
"Narrative-driven game with engaging plot, multiple endings, and rich lore delivered through environmental storytelling."
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Strategy
Game with the same Strategy vibe
2"Some tactical use of weapons and upgrades, but overall straightforward gameplay."
Ratchet & Clank: Rift Apart
"Some tactical use of time manipulation and weapon upgrades required, but mostly straightforward combat."
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Thrill
Game with the same Thrill vibe
2"Some suspenseful moments and tension in gameplay, especially during quick time events."
Nocturnals
"Moments of suspense and tension, especially early on, though later gameplay becomes easier."
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Value
Game with the same Value vibe
3"Good value for price, especially on sale; short but satisfying experience."
Hero of the Kingdom: The Lost Tales 1
"Good value for price especially on sale; short but satisfying experience."
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Violence
Game with the same Violence vibe
4"Combat involves visceral melee fighting, blood effects, and destruction of enemies."
Skydance's BEHEMOTH
"Combat involves shooting, dismemberment, and destruction of enemies with visceral effects."
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Survival
Game with the same Survival vibe
1"Some survival horror elements with resource management and avoiding death, but generally low risk and forgiving."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Some survival-horror elements early on; resource management and avoiding death present but not dominant."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026