Sense - 不祥的预感: A Cyberpunk Ghost Story similar games & best alternatives
Sense - 不祥的预感: A Cyberpunk Ghost Story
2020
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Quick resume
A 2.5D horror game inspired by Clock Tower and Fatal Frame, mixing cyberpunk with traditional Cantonese folklore. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots by celebrating visceral horror and the slow, fearful creep of dread.
Global score
79/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique blend of cyberpunk and cantonese folklore
- Strong developer stance against censorship
- Atmospheric art and sound design
- Engaging narrative and lore
- Character customization with costumes
Cons
- Tedious backtracking and linear gameplay
- Basic and sometimes janky combat
- Limited cyberpunk elements in gameplay
- Some bugs and control issues reported
- Replayability requires multiple playthroughs
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"The game is highly linear with a single path and limited player choice; items become usable only after story progression, restricting player freedom."
Bad Dream: Fever
"Gameplay is linear with strict progression and limited player freedom; players must follow preset puzzle sequences and cannot pick up items until the character 'knows' they need them."
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Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge and require some skill, but enemies are often seen as easy or predictable and some mechanics are janky."
Storebound
"Puzzles require some thought and exploration, but combat and other mechanics are basic and sometimes janky; some players find the challenge mild but engaging."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual exploration and story progression."
This Book Is A Dungeon
"No evidence of competitive elements; game focuses on individual exploration and story."
-
Continuation
Game with the same Continuation vibe
1"Some players engage in multiple playthroughs for achievements and story, but overall the game is short and can be completed in a few hours."
Golf Club Nostalgia
"Some players report being pulled in to complete multiple playthroughs for full story and costumes, though others find repeated playthroughs tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players engage in creative problem solving within a unique cyberpunk setting and enjoy stylistic presentation, though gameplay follows structured visual novel conventions."
of the Devil
"Unique blend of cyberpunk and Cantonese folklore with artistic freedom in character design; however, gameplay follows established adventure game conventions."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solitary and narrative-driven."
Black The Fall
"No social dominance or power-over interactions; gameplay is solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a spooky, atmospheric environment, escaping real life through suspense and horror."
Ten Bells
"Players use the game to immerse in a spooky, atmospheric world distinct from reality, with horror and mystery elements providing distraction."
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Expectation
Game with the same Expectation vibe
-4"Players buy and play out of personal interest and support for dev rather than obligation or pressure."
KINGDOMS
"Players purchase and play out of personal interest and support for developer stance, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly linear with established routines; limited experimentation beyond puzzle solving."
Shadows on the Vatican - Act I: Greed
"Gameplay is mostly linear with limited room for experimentation; some minor variation in puzzle approach but overall routine."
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Exploration
Game with the same Exploration vibe
3"Exploration of haunted locations and discovery of clues is a core gameplay element."
Spirit Hunter: Death Mark
"Exploration of haunted apartment floors and uncovering ghost backstories is a core element, though environments are somewhat repetitive."
-
Expression
Game with the same Expression vibe
3"Character customization through unlockable costumes and accessories allows some self-expression."
Bayonetta
"Character customization via unlockable costumes allows some self-expression; art style is distinctive and personalized."
-
Fantasy
Game with the same Fantasy vibe
4"Cyberpunk setting with sci-fi elements and narrative fiction provide strong fantasy experience."
SANABI
"Strong supernatural and ghost story elements combined with cyberpunk fiction create an imaginative narrative experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
[Chilla's Art] The Ghost Train | 幽霊列車
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players learn puzzles, story details, and game mechanics through play."
Mad Father
"Players learn about puzzles, ghost lore, and game mechanics; some skill development in exploration and puzzle solving."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
Stick it to The Man!
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active attention to puzzles and story; some backtracking but not background or idle play."
Space Pilgrim Episode III: Delta Pavonis
"Requires focused attention and active puzzle solving; backtracking can be tedious but not idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; single-player narrative focus."
FINAL FANTASY II
"No evidence of close social relationships or emotional sharing; single-player narrative focus."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock outfits, progressing through story chapters and puzzles."
RiME
"Players collect items, unlock costumes, and progress through story chapters; some replayability with NG+ modes."
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Relaxation
Game with the same Relaxation vibe
1"Some players find atmosphere immersive and enjoyable, but others note frustration from backtracking and puzzles."
Fobia - St. Dinfna Hotel
"Atmospheric and immersive but with moments of tension and horror; some players find it relaxing, others find backtracking tedious."
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Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and music provide rich sensory stimulation enhancing mood and immersion."
SUNLESS SEA
"Visual art style, sound design, and music provide sensory stimulation and mood enhancement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual experience."
System Shock
"No social recognition or status systems; focus is on individual experience."
-
Story
Game with the same Story vibe
4"Narrative-driven gameplay with engaging plot, character interactions, and lore exploration."
Star Control®: Origins
"Narrative-driven game with strong story focus, character development, and lore exploration."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning but overall gameplay is straightforward and linear."
The Lost Crown
"Puzzles require some reasoning but overall gameplay is straightforward and linear."
-
Thrill
Game with the same Thrill vibe
2"Mild suspense and psychological horror elements create some tension and surprise."
My Big Sister
"Some moments of suspense and tension from horror elements, but scares are mild and infrequent."
-
Value
Game with the same Value vibe
3"Players perceive good value especially when purchased on sale; content and gameplay justify investment."
Pure Farming 2018
"Players perceive good value especially when purchased on sale; appreciation for developer stance adds to perceived worth."
-
Violence
Game with the same Violence vibe
-2"Limited combat focused on stealth kills of demons; violence is minimal and not central to gameplay."
Murdered: Soul Suspect
"Limited combat mostly involves exorcising ghosts rather than destructive violence; more constructive and investigative."
-
Survival
Game with the same Survival vibe
1"Some resource management and combat survival elements, but generally low risk and forgiving."
High On Life
"Some survival horror elements with resource management and avoiding death, but generally low risk and forgiving."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Expression, Exploration, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026