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BLACKTAIL similar games & best alternatives

BLACKTAIL

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Forge the legend of Baba Yaga, a girl accused of witchcraft and expelled from her home. Live out the origins of the Slavic myth in this one-of-a-kind blend of intense archery combat and dark storytelling set in a vibrant fairy tale world.

Global score

81/100

Genres

Action, Adventure, Role-playing (RPG), Indie

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    Pros

    • Immersive fairy tale world
    • Engaging story and characters
    • Unique slavic folklore setting
    • Good voice acting and music
    • Meaningful morality system

    Cons

    • Combat can feel repetitive
    • Some mechanics not well explained
    • Morality system impact limited
    • Minor bugs and jank reported
    • Platforming and minigames divisive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, make choices affecting story and character morality, and engage in various activities at their own pace."

      Capsule for Red Dead Redemption 2 Red Dead Redemption 2

      "Players have freedom to explore, choose morality paths, and unlock skills by exploration and decisions rather than fixed routines."

    • Competence

      Game with the same Competence vibe

      3

      "Combat is challenging especially early on and requires timing and skill development; progression involves learning new abilities and managing resources."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Combat and skill progression provide a moderate challenge with skill-based dodging and resource management."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and story progression without competitive or ranked modes."

      Capsule for Avowed Avowed

      "Focus is on personal exploration and story progression without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying the game, and engagement with side quests and exploration."

      Capsule for Catmaze Catmaze

      "Players report long playtimes, replayability with morality paths, and engagement with exploration and side quests."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player experience focused on individual exploration and story."

      Capsule for Farewell North Farewell North

      "Single-player experience focused on individual questing and story."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and customize their character's background, skills, and moral choices, shaping the story uniquely."

      Capsule for Tin Star Tin Star

      "Players create their own experience through morality choices, skill unlocks, and exploration of a unique folklore world."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; cooperative or social dominance not present."

      Capsule for La-Mulana 2 La-Mulana 2

      "No evidence of exerting control or superiority over others; cooperative or social dominance not present."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong narrative and immersive fantasy world provide a deep escape from real life."

      Capsule for Final Fantasy IV (3D Remake) Final Fantasy IV (3D Remake)

      "Strongly immersive fairy tale world and narrative provide escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story and exploration."

      Capsule for Planescape: Torment: Enhanced Edition Planescape: Torment: Enhanced Edition

      "Players engage voluntarily driven by interest in story, folklore, and exploration."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat approaches, explore new areas, and experiment with equipment and abilities."

      Capsule for FOUNTAINS FOUNTAINS

      "Players explore new areas, discover hidden skills, and experiment with morality and combat strategies."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with many secrets, quests, and locations encourages extensive exploration."

      Capsule for Fallout 76 Fallout 76

      "Open world with many secrets, collectibles, and side quests encourages extensive exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and narrative choices allow personal expression within the story."

      Capsule for Mass Effect™ Legendary Edition Mass Effect™ Legendary Edition

      "Morality system and skill choices allow personal expression within the narrative framework."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Game is deeply rooted in Slavic mythology and fantasy storytelling with magical elements."

      Capsule for Catmaze Catmaze

      "Game deeply rooted in Slavic folklore and fairy tale fantasy with supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social or community interaction."

      Capsule for Republique Republique

      "Solo play with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, character progression, and learning combat mechanics provide strong opportunities for personal development."

      Capsule for MADNESS: Project Nexus MADNESS: Project Nexus

      "Skill tree progression and learning combat mechanics provide personal development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus; players must constantly manage resources and threats."

      Capsule for DayZ DayZ

      "Requires active attention and focus; some players note need for frequent saving and resource management."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative character interactions without forming close real social bonds."

      Capsule for Deus Ex: Human Revolution - Director's Cut Deus Ex: Human Revolution - Director's Cut

      "Limited to narrative character interactions without forming close social bonds."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, upgrade weapons and skills, and unlock new abilities throughout the game."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Players collect items, unlock skills, and upgrade abilities throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and immersive experience provides a sense of flow and relaxation despite some tension in combat."

      Capsule for Gemini Rue Gemini Rue

      "Atmospheric and immersive world provides flow and relaxation, though some combat can be tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, music, and voice acting provide sensory stimulation and emotional engagement."

      Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

      "Visuals, music, and voice acting provide sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or leaderboard systems present."

      Capsule for Buggos Buggos

      "No social recognition or leaderboard systems."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with rich storytelling, character development, and lore."

      Capsule for Minute of Islands Minute of Islands

      "Narrative immersion is central, with rich lore, character development, and multiple story paths."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and mission choices require tactical thinking and planning."

      Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

      "Combat and morality choices require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and exploration provide moments of tension and suspense, though not extreme or constant."

      Capsule for Hell is Us Hell is Us

      "Combat and exploration have moments of tension and challenge but overall moderate suspense."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and replayability."

      Capsule for Pathway Pathway

      "Players report good value for price with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies with weapons and magic, but not excessively violent or gory."

      Capsule for Septerra Core Septerra Core

      "Combat involves fighting creatures with bow and magic, but not excessively violent or gory."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and combat survival elements, but not a primary focus."

      Capsule for The Bloodline The Bloodline

      "Some resource management and combat survival elements, but not extreme or central."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026