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80 Days similar games & best alternatives

80 Days

PC (Microsoft Windows), iOS, Mac, Android, Nintendo Switch • 2015

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Quick resume

1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just 80 days. Travel by airship, submarine, mechanical camel, steam-train and more. Race other players and a clock that never stops in TIME Magazine's Game of 2014.

Global score

90/100

Genres

Adventure, Indie, Strategy, Point-and-click, Role-playing (RPG)

Similar games

    Pros

    • Rich and immersive storytelling
    • High replayability with many routes and outcomes
    • Strategic planning and resource management
    • Engaging steampunk alternate history setting
    • Accessible and intuitive interface

    Cons

    • Heavy reliance on reading and english proficiency
    • Some interface quirks from mobile port
    • Lack of save slots and occasional frustrating randomness
    • Limited social or multiplayer features
    • Can feel repetitive after many playthroughs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make choices that determine the story path and outcomes, emphasizing personal decision-making rather than following fixed routines."

      Capsule for This Book Is A Dungeon This Book Is A Dungeon

      "Players make strategic decisions on routes, inventory, and dialogue choices, shaping their own unique journey."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful resource management, navigation, and overcoming environmental hazards; some grind but meaningful progression."

      Capsule for Ad Fundum Ad Fundum

      "Requires planning, resource management, and decision-making skills to optimize travel and overcome obstacles."

    • Competition

      Game with the same Competition vibe

      2

      "Some competitive elements via leaderboards and high score chasing, but mostly focused on personal performance."

      Capsule for Mini Airways - ATC simulator Mini Airways - ATC simulator

      "Some competition via beating own or friends' records, but mostly focused on personal progress and exploration."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple story paths encourages repeated playthroughs."

      Capsule for Tyranny Tyranny

      "Highly replayable with many routes and story variations encouraging multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience focused on individual decision making and personal relationships."

      Capsule for Love Is All Around Love Is All Around

      "Single player experience focused on individual decision-making and managing the journey alone."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively shape their character and story outcomes through choices, though within a predefined narrative framework."

      Capsule for Choice of the Deathless Choice of the Deathless

      "Players creatively choose routes, manage inventory, and shape narrative outcomes through choices."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative and cooperative in tone."

      Capsule for The Bottom of the Well The Bottom of the Well

      "No evidence of exerting control or superiority over others; interactions are narrative and cooperative in tone."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players immerse in a rich fantasy-steampunk world to escape real life, with deep story and atmosphere."

      Capsule for Arcanum: Of Steamworks and Magick Obscura Arcanum: Of Steamworks and Magick Obscura

      "Strong immersion in a steampunk alternate world with rich storytelling and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different routes, uncovering secrets, and exploring various interactions."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "Encourages trying new routes, dialogue options, and strategies for different experiences."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new cities, secrets, and storylines in a vast, surreal world."

      Capsule for A House of Many Doors A House of Many Doors

      "Core gameplay involves discovering new cities, routes, and storylines across a vast world."

    • Expression

      Game with the same Expression vibe

      2

      "Some character shaping and personality analysis based on choices, but limited cosmetic customization."

      Capsule for Road to Empress I Road to Empress I

      "Some character development and choice-driven personality shaping, but limited visual customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Steampunk setting with imaginative fiction elements, mechanical creatures, and a narrative involving evil generals and inventions."

      Capsule for Clockwork Tales: Of Glass and Ink Clockwork Tales: Of Glass and Ink

      "Steampunk alternate history setting with imaginative vehicles and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo narrative experience."

      Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

      "Primarily a solo narrative experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic skills and improve planning through repeated play and learning."

      Capsule for Greed Corp Greed Corp

      "Players learn about geography, history, and develop strategic planning skills through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for High On Life High On Life

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to fast-paced time limits and strategic decisions."

      Capsule for Half Minute Hero: The Second Coming Half Minute Hero: The Second Coming

      "Requires focused attention on planning and decision-making; time pressure adds urgency."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection through story and character interactions, but limited close social relationships."

      Capsule for Wuppo: Definitive Edition Wuppo: Definitive Edition

      "Some narrative relationships and romance options, but limited emotional depth in social connections."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "No leadership or group management elements; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through acquiring and using items, unlocking new story chapters and locations."

      Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

      "Progression through acquiring items, money, and unlocking new routes and storylines."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm, contemplative experience with some emotional tension."

      Capsule for Plug & Play Plug & Play

      "Generally relaxing and contemplative with some tension from time management."

    • Sensation

      Game with the same Sensation vibe

      1

      "Minimal sensory stimulation; focus is on cognitive engagement rather than audiovisual excitement."

      Capsule for Bombe Bombe

      "Minimal sensory stimulation; focus on text and imagination rather than audiovisual excitement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is minimal."

      Capsule for Regions Of Ruin Regions Of Ruin

      "Achievements exist but social recognition or popularity is minimal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with multiple branching storylines, character interactions, and endings."

      Capsule for Titanic: Adventure Out Of Time Titanic: Adventure Out Of Time

      "Strong narrative immersion with branching storylines and rich character interactions."

    • Strategy

      Game with the same Strategy vibe

      4

      "Gameplay requires strategic planning, resource management, and tactical decision-making."

      Capsule for Ancient Enemy Ancient Enemy

      "Strategic route planning, resource management, and decision-making are key gameplay elements."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from time pressure and random events, but overall a lighthearted experience."

      Capsule for Restaurats Restaurats

      "Some suspense from time pressure and random events, but overall a calm experience."

    • Value

      Game with the same Value vibe

      4

      "High replayability and rich content provide good value for time and money."

      Capsule for NEEDY STREAMER OVERLOAD NEEDY STREAMER OVERLOAD

      "High replayability and rich content provide good value for time and money."

    • Violence

      Game with the same Violence vibe

      -3

      "Story includes dark themes and references to violence but gameplay involves no violent actions; focus on narrative rather than combat."

      Capsule for Marie's Room Marie's Room

      "Some narrative references to violence but gameplay focuses on travel and story, not combat."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to avoid failure in combat, though not extreme survival conditions."

      Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

      "Managing health and resources to avoid failure is part of gameplay, but not extreme survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Intimacy. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026