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Ad Fundum similar games & best alternatives

Ad Fundum

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2024

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Quick resume

Take control of a giant mech and dive into an exciting underground adventure in a dieselpunk world! Dig deep, collect valuable minerals, upgrade wisely, explore diverse locations, uncover ancient secrets, and try not to explode! Will you save the world or vanish in the depths below?

Global score

93/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Platform

Similar games

    Pros

    • Addictive mining and upgrade gameplay loop
    • Varied biomes and environmental challenges
    • Meaningful progression and customization
    • Engaging story with multiple endings
    • Good value for price and active developer support

    Cons

    • Some grind and repetitive elements late game
    • Occasional bugs and control imprecision
    • Story writing and dialogue quality inconsistent
    • Early game can feel punishing and slow
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose routes, upgrades, and playstyle with many customization options and difficulty settings."

      Capsule for Pacific Drive Pacific Drive

      "Players have freedom to choose upgrade paths, mech configurations, and playstyle; some customization in difficulty settings."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful resource management, navigation, and combat; learning curve is steep but rewarding; some grind involved."

      Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

      "Requires skillful resource management, navigation, and overcoming environmental hazards; some grind but meaningful progression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without mention of PvP or leaderboards."

      Capsule for Cathedral Cathedral

      "Focuses on personal progression and exploration without leaderboards or PvP elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly addictive gameplay loop encourages long sessions and repeated playthroughs."

      Capsule for Forager Forager

      "Addictive gameplay loop with upgrade incentives and New Game+ mode encourages repeated playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay."

      Capsule for Sifu Sifu

      "Entirely single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize mechs and build structures like mines and platforms, though within predefined systems."

      Capsule for Super Mining Mechs Super Mining Mechs

      "Players customize mech builds and upgrade strategies, but core gameplay follows established mining mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and solo play only."

      Capsule for Journey of a Roach Journey of a Roach

      "No elements of exerting control or superiority over others; cooperative and solo play only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive survival gameplay and exploration provide strong distraction and escape from real life."

      Capsule for Wayward Wayward

      "Provides immersive distraction through exploration, story, and mining progression."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not obligation."

      Capsule for Call of Duty® 4: Modern Warfare® (2007) Call of Duty® 4: Modern Warfare® (2007)

      "Players engage voluntarily out of personal interest and nostalgia, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of new biomes, quests, and mechanics encourages trying new things."

      Capsule for Block Story™ Block Story™

      "Encourages trying different upgrade combinations and exploring biomes with unique mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of diverse biomes and discovery of characters and secrets is a core part of the experience."

      Capsule for Lost Nova Lost Nova

      "Strong emphasis on discovering new biomes, secrets, vaults, and story elements."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of mech weapons and upgrades allows some self-expression, though cosmetic options are limited."

      Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

      "Customization of mech parts and upgrades allows some self-expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional dieselpunk setting with imaginative elements inspired by Dune and alternate history."

      Capsule for HighFleet HighFleet

      "Dieselpunk setting with fictional story and imaginative underground environments."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely individual play."

      Capsule for SPACEPLAN SPACEPLAN

      "No social or community features; strictly individual play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in multitasking, resource management, and strategic planning; progression through upgrades."

      Capsule for Motel Manager Simulator Motel Manager Simulator

      "Players develop skills in resource management, navigation, and mech upgrading; meaningful learning curve."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and management; not designed for passive or background play."

      Capsule for Airport CEO Airport CEO

      "Requires focused attention and active management; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building features."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "No social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; solo player experience."

      Capsule for Days Gone Days Gone

      "No leadership or group management mechanics; solo experience."

    • Progression

      Game with the same Progression vibe

      5

      "Core gameplay revolves around accumulating upgrades, achievements, and unlocking new content."

      Capsule for Realm Grinder Realm Grinder

      "Core gameplay revolves around accumulating upgrades, resources, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Described as chill and relaxing by players; balanced challenge with enjoyable gameplay flow."

      Capsule for SurrounDead SurrounDead

      "Generally a chill, satisfying gameplay loop with some tension from hazards and resource management."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art, music, and atmospheric sound design provide sensory engagement."

      Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

      "Enjoyable pixel art, sound design, and atmospheric music provide sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      3

      "Includes narrative elements, lore, and character interactions that enhance immersion."

      Capsule for UnderMine 2 UnderMine 2

      "Includes narrative elements, character interactions, and multiple endings enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning builds, choosing paths, and tactical use of upgrades and dodging."

      Capsule for Rogue: Genesia Rogue: Genesia

      "Requires planning upgrades, resource allocation, and navigation tactics to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Increasing difficulty and survival waves create tension and excitement."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Tension from environmental hazards, earthquakes, and resource constraints adds excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of engaging gameplay."

      Capsule for Knightica Knightica

      "Players report good value for price with many hours of engaging gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay centers on constructive mining and equipment operation."

      Capsule for Gold Mining Simulator Gold Mining Simulator

      "Gameplay focuses on mining and exploration without combat or destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage fuel and hull integrity to avoid failure and complete runs."

      Capsule for BORE BLASTERS BORE BLASTERS

      "Players must manage fuel, hull integrity, and environmental dangers to avoid failure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Creativity, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026