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Days Gone similar games & best alternatives

Days Gone

PC (Microsoft Windows), PlayStation 4, PlayStation 5 • 2021

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Quick resume

Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.

Global score

93/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Immersive open world and story
    • Engaging combat and horde mechanics
    • Strong character development and voice acting
    • Detailed bike customization and survival elements
    • High replayability and long playtime

    Cons

    • Repetitive side missions and activities
    • Some pacing and story tempo issues
    • Occasional technical glitches and bugs
    • Limited weapon variety and combat depth
    • No multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Open world gameplay with freedom to choose missions, approach destruction creatively, and use various weapons and vehicles."

      Capsule for Red Faction Guerrilla Re-Mars-tered Red Faction Guerrilla Re-Mars-tered

      "Open world gameplay with player freedom to explore, choose missions, and customize bike and combat approach."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and survival mechanics provide a challenging but fair skill test, rewarding strategic thinking and resource management."

      Capsule for Look Outside Look Outside

      "Combat and survival mechanics offer skill challenges, especially fighting hordes and managing stamina and resources."

    • Competition

      Game with the same Competition vibe

      -4

      "Focuses on solo survival and personal progression without competitive or ranked multiplayer elements."

      Capsule for Night At the Gates of Hell Night At the Gates of Hell

      "Focuses on solo experience and personal progression without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and strong attachment to the story and atmosphere, encouraging extended engagement."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Many players report long playtimes, replayability, and attachment to story and world encourage extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer or team-based mechanics."

      Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

      "Entirely single-player experience with no cooperative multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can upgrade and customize weapons and craft items; exploration and puzzle solving allow some creative problem solving."

      Capsule for Resident Evil Village Resident Evil Village

      "Players can customize and upgrade their bike and craft items, allowing some creative problem solving in combat."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of power over others or competitive dominance; gameplay is cooperative or solo without social hierarchy."

      Capsule for Salt 2: Shores of Gold Salt 2: Shores of Gold

      "No evidence of power over others or social dominance; gameplay is solo and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a post-apocalyptic world provides escape from real life through atmospheric storytelling and gameplay."

      Capsule for Metro: Last Light Redux Metro: Last Light Redux

      "Strong immersion in a post-apocalyptic world with emotional story and survival gameplay provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or external pressure."

      Capsule for Diesel Railcar Simulator Diesel Railcar Simulator

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with combat tactics and exploration, but missions are largely linear and routine."

      Capsule for A Day Out A Day Out

      "Some experimentation with combat tactics, stealth, and resource management, but many missions follow established routines."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with diverse environments and many activities encourages discovery and curiosity-driven play."

      Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

      "Large open world with diverse environments encourages discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of rider and bike allows some self-expression."

      Capsule for Pumped BMX + Pumped BMX +

      "Bike customization and some character personalization allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic zombie setting with fictional story and imaginative elements."

      Capsule for DYSMANTLE DYSMANTLE

      "Post-apocalyptic zombie setting with fictional elements, though grounded in realistic survival themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; players experience the story individually without community or multiplayer aspects."

      Capsule for Out of Sight Out of Sight

      "Minimal social interaction; focus is on individual play and narrative rather than community."

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees, leveling, and weapon upgrades provide learning and personal development opportunities."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Skill trees, weapon upgrades, and story progression provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gameplay with no physical activity; some players note long sessions and potential strain."

      Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

      "Primarily sedentary gameplay with no physical activity; some players note long sessions and potential fatigue."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for passive or background play."

      Capsule for HOLE HOLE

      "Requires sustained attention and focus during combat and exploration; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and character relationships exist but limited emotional depth."

      Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

      "Emotional story and character relationships provide some depth, but limited social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; solo player experience."

      Capsule for Have a Nice Death Have a Nice Death

      "No leadership or group management mechanics; solo player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, unlocking bikes and characters, and improving skills through experience."

      Capsule for Road Redemption Road Redemption

      "Strong emphasis on accumulating upgrades, skills, and resources to improve character and bike."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find driving and exploration relaxing, though combat and grind can create tension."

      Capsule for Mad Max Mad Max

      "Some players find riding the bike and exploring relaxing, though combat and hordes add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Immersive visuals, sound design, and physical combat provide strong sensory stimulation and excitement."

      Capsule for Tales Of Glory Tales Of Glory

      "Immersive graphics, sound design, and intense combat provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal story and achievements."

      Capsule for The Big Con The Big Con

      "No social status or recognition systems; focus is on personal story and achievements."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven game with emotional story, character development, and environmental themes."

      Capsule for Wavetale Wavetale

      "Narrative-driven game with strong character development and emotional plotlines."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and resource management require planning and tactical thinking."

      Capsule for Zompiercer Zompiercer

      "Combat against hordes and resource management require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense during horde attacks and boss encounters create thrilling moments."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "High tension during horde encounters and survival situations provides suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time invested due to length, depth, and replayability."

      Capsule for Library Of Ruina Library Of Ruina

      "Many players report high value for time invested due to length, story, and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves killing zombies and hostile humans with firearms and melee weapons."

      Capsule for March of the Living March of the Living

      "Combat involves killing zombies and human enemies with a variety of weapons and tactics."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around managing resources, avoiding threats, and staying alive in a hostile environment."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "Core gameplay revolves around managing resources, avoiding threats, and staying alive in hostile world."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Violence, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026