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The Big Con similar games & best alternatives

The Big Con

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

Hustle your way across ‘90s America as a runaway teen con artist. Choose how to make your scratch as you don disguises, pick pockets, and rip people off in this comedic crime-filled adventure. Experience the totally rad '90s in all its plaid and payphone glory!

Global score

94/100

Genres

Adventure, Indie, Point-and-click

Similar games

    Pros

    • Charming 90s art style and music
    • Engaging and humorous story
    • Accessible and chill gameplay
    • Fun characters and dialogue
    • Good replay value with collectibles and achievements

    Cons

    • Short game length
    • Repetitive pickpocketing minigame
    • Some bugs and glitches reported
    • Lack of gameplay depth or challenge
    • No voice acting and limited player choice impact

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore environments and make some dialogue choices, but overall gameplay is linear and guided."

      Capsule for State of Mind State of Mind

      "Players can explore environments, choose dialogue options, and decide how to approach cons and pickpocketing, though the overall structure is linear."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay is simple and accessible with light puzzles and mini-games, offering some skill challenge but mostly straightforward."

      Capsule for Sumire Sumire

      "Gameplay is simple and accessible with easy pickpocketing minigames and straightforward puzzles, offering some skill challenge but mostly predictable tasks."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and exploration without competitive elements or player comparison."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Focus is on personal story progression and exploration without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to find secrets and achievements, showing some habitual engagement despite short length."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "Players often replay to collect missed achievements and secrets, showing some habitual engagement despite the short length."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual tasks and story; no multiplayer or cooperative gameplay."

      Capsule for Bugsnax Bugsnax

      "Single-player experience focused on individual tasks and personal story, no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize their character's appearance; game features unique art and animation style, but gameplay follows predefined minigames and story."

      Capsule for Later Alligator Later Alligator

      "Players can customize character appearance with cosmetics and explore different dialogue options, but gameplay follows predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are friendly and balanced; no evidence of exerting control or superiority over others."

      Capsule for Two Point Museum Two Point Museum

      "Interactions are friendly and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic 80s theme, relaxing gameplay, and story provide a fun escape from real life."

      Capsule for Kingdom Eighties Kingdom Eighties

      "Strong nostalgic 90s aesthetic and lighthearted story provide an enjoyable escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia without obligation or external pressure."

      Capsule for Pathway Pathway

      "Players engage voluntarily for fun and nostalgia without obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different dialogue choices and minor variations, but overall gameplay is repetitive and linear."

      Capsule for Little Misfortune Little Misfortune

      "Some exploration and trying different dialogue or approaches to cons, but overall gameplay is repetitive and linear."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encouraged to explore detailed environments, find collectibles, and piece together lore."

      Capsule for Hollowbody Hollowbody

      "Encouraged to explore vibrant 90s-themed environments and find collectibles and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through outfits and cosmetic items is available and valued by players, supporting self-expression."

      Capsule for Soulworker Soulworker

      "Customization of character cosmetics and playful self-expression through outfits and accessories."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Cartoonish horror setting with imaginative roles (disguised neighbor, kids with abilities) provides a fictional, playful experience."

      Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

      "Imaginative 90s cartoon style with a fictional story about a teenage con artist and a ghost companion."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with limited social interaction beyond NPC relationships."

      Capsule for Alpha Protocol™ Alpha Protocol™

      "Primarily a solo experience with limited social interaction beyond NPCs."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in the mini-game and learn story details through exploration and multiple playthroughs."

      Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

      "Players learn to master simple minigames and puzzles, and discover story details through exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; not designed for background or casual intermittent play."

      Capsule for Buddy Simulator 1984 Buddy Simulator 1984

      "Requires player attention and interaction; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection through character interactions and story, but limited to scripted dialogue."

      Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

      "Some emotional connection to characters and story, but limited to scripted interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player follows a linear narrative."

      Capsule for Urban Myth Dissolution Center Urban Myth Dissolution Center

      "No leadership or group management elements; player follows a linear narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate money, weapons, outfits, and vehicle upgrades as they progress through story."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Players accumulate money, collectibles, and cosmetics to advance through the story."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for relaxing, chill gameplay with low stress and no survival threat."

      Capsule for Kubifaktorium Kubifaktorium

      "Chill, low-stress gameplay with a laid-back vibe and no harsh penalties."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals and pleasant soundtrack provide enjoyable sensory stimulation."

      Capsule for Trine Enchanted Edition Trine Enchanted Edition

      "Bright colorful visuals and catchy 90s soundtrack provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal story and achievements."

      Capsule for Days Gone Days Gone

      "No social status or recognition systems; focus is on personal story and achievements."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with humorous, memorable story and characters."

      Capsule for Grandpa High on Retro Grandpa High on Retro

      "Strong narrative focus with engaging characters, humor, and nostalgic 90s themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Simple puzzle solving requires some planning but overall low strategic complexity."

      Capsule for La Rana La Rana

      "Simple puzzles and minigames require minimal planning or problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in mini-games and puzzle solving, but overall low risk and tension."

      Capsule for Jerma & Otto: The Curse of the Late Streamer Jerma & Otto: The Curse of the Late Streamer

      "Mild suspense from pickpocketing minigames but overall low risk and tension."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game is short for its price, though some find it worth the cost."

      Capsule for Pinball Spire Pinball Spire

      "Some players feel the game is short for its price, though others find it worth the cost especially on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and evasion."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "No combat or destructive gameplay; focus on stealth and conning."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; stable and safe game environment."

      Capsule for Wytchwood Wytchwood

      "No survival mechanics or threats; stable and safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Value, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026