Jerma & Otto: The Curse of the Late Streamer similar games & best alternatives
Jerma & Otto: The Curse of the Late Streamer
2021
Related articles
Quick resume
Jerma985 is late for his stream, again, and it's up to you to help him get ready!
Global score
96/100
Genres
Adventure, Casual, Free To Play, Indie, Point-and-click, Puzzle
Similar games
Pros
- Highly entertaining with humor and references
- Well-made point-and-click adventure
- Free to play
- Strong narrative and character immersion
- Unique art style and voice acting
Cons
- Some mini-games are frustrating or difficult
- Short game length
- Lack of clarity in some puzzles
- Small screen resolution issues
- Limited appeal if unfamiliar with jerma
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players direct their own actions in a point-and-click adventure style with item use and puzzle solving."
Shiver
"Players can direct their own actions in a point-and-click adventure style with puzzle solving and exploration."
-
Competence
Game with the same Competence vibe
2"Game includes puzzles and some skill-based tasks, but overall gameplay is simple and not highly challenging."
Aviators
"The game includes puzzles and mini-games that require skill and problem solving, though not overly challenging."
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Competition
Game with the same Competition vibe
-3"Focus is on individual puzzle solving and personal progress without competitive elements or leaderboards."
Glitchspace
"Focus is on personal progress and puzzle solving without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions and habitual engagement, with some describing addictive qualities."
Sixty Four
"Many players report long sessions and habitual play, with some describing addictive qualities."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no multiplayer or cooperative gameplay."
The Bookwalker: Thief of Tales
"Single player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players engage in creative problem solving with unique puzzles, though no direct creation or customization mechanics."
Botany Manor
"Players explore and solve puzzles in a unique environment with custom art and references, though no creation tools."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a quirky fictional world and escape real life through humor and adventure."
Deponia Doomsday
"Players use the game as a humorous and immersive escape into a quirky fictional world."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and fan enthusiasm rather than obligation or external pressure."
SCP: Containment Breach 2
"Engagement is voluntary and driven by intrinsic interest, especially among Jerma fans."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."
Escape Memoirs: Mini Stories
"Players try different puzzle solutions and explore various game areas and mini-games."
-
Exploration
Game with the same Exploration vibe
4"The game encourages discovering new areas, secrets, and lore through environmental storytelling and side paths."
Cronos: The New Dawn
"The game encourages discovering new areas, secrets, and references within the environment."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players experience a fixed narrative and character presentation."
In Between
"Limited customization; players experience a fixed narrative and character presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Game features a fictional world with a stylized anthropomorphic protagonist and surreal environments."
Pseudoregalia
"The game features a surreal, exaggerated fictional world based on a streamer persona."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction or community features."
We Happy Few
"Primarily a solo experience with minimal social interaction or community features."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn game mechanics through play."
Creepy Tale
"Players develop puzzle-solving skills and learn game mechanics through play."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and progress; not suited for background play."
Beyond Shadowgate
"Requires focused attention to solve puzzles and progress; not suited for background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection beyond the single-player narrative experience."
Oddworld: Abe's Oddysee®
"Minimal social or emotional connection beyond the single-player narrative."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect many items and unlock achievements and story progress through puzzle completion."
Goosebumps: The Game
"Players accumulate achievements and unlock story progression through puzzle completion."
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Relaxation
Game with the same Relaxation vibe
2"Generally lighthearted and humorous, though some puzzles cause frustration and tension."
Leisure Suit Larry - Wet Dreams Dry Twice
"Generally lighthearted and humorous, though some puzzles and mini-games cause frustration."
-
Sensation
Game with the same Sensation vibe
2"Visual style and voice acting provide moderate sensory enjoyment without intense stimulation"
Clam Man 2: Open Mic
"Visual style and voice acting provide sensory enjoyment, but not intense stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with quirky characters, humor, and an engaging plot."
Stick it to The Man!
"Strong narrative immersion with a quirky story and character-driven humor."
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Strategy
Game with the same Strategy vibe
2"Requires some problem solving and planning to complete puzzles."
Pretentious Game
"Requires some problem solving and planning for puzzles and mini-games."
-
Thrill
Game with the same Thrill vibe
1"Some tension from puzzle solving and time challenges, but overall low suspense or risk."
Escape Simulator
"Some suspense in mini-games and puzzle solving, but overall low risk and tension."
-
Value
Game with the same Value vibe
5"Free to play with good quality content for short duration; high perceived value."
Fears to Fathom - Home Alone
"Free to play with high perceived entertainment value and quality content."
-
Violence
Game with the same Violence vibe
-4"No emphasis on combat or destruction; focus on puzzle-solving and exploration."
Darkarta: A Broken Heart's Quest Collector's Edition
"No emphasis on combat or destruction; focus on puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Value, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026