Stick it to The Man! similar games & best alternatives
Stick it to The Man!
2013
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Quick resume
Hard hat tester, Ray, has a bizarre accident and wakes up with a giant pink spaghetti arm sticking out of his brain! With his awesome new powers he can read minds and change the world with stickers but he’s on the run for a crime he didn’t commit. Can you help Ray out of this sticky situation?
Global score
95/100
Genres
Action, Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Unique and creative gameplay mechanics
- Humorous and engaging story
- Distinctive paper-cutout art style
- Excellent voice acting and soundtrack
- Accessible puzzles and platforming
Cons
- Short game length with limited replay value
- Some frustrating chase/stealth sections
- Simple and sometimes repetitive puzzles
- Lack of multiplayer or social features
- Minor technical bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to solve puzzles in various creative ways and interact with game and external elements."
I hate this game
"Players have freedom to explore, solve puzzles in multiple ways using mind-reading and sticker mechanics, and interact with the environment creatively."
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Competence
Game with the same Competence vibe
2"Puzzles vary in difficulty, some platforming and stealth elements require skill, but overall gameplay is accessible and not highly challenging"
Master Reboot
"Puzzles are generally easy and logical, platforming is simple, but players receive clear feedback and occasional challenge in stealth sections."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on single-player story and puzzle solving without comparison to others."
Syberia II
"No competitive elements; focus is on single-player story and puzzle solving without comparison to others."
-
Continuation
Game with the same Continuation vibe
-3"Short game (3-5 hours) with limited replay value; players tend to finish it quickly and move on."
El Matador
"Short game (~4-6 hours) with little replay value; players tend to complete it once and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
5"Highly creative with hand-drawn art, symbolic level design, and a unique narrative approach blending gameplay with personal storytelling."
Something for Someone Else
"Highly creative gameplay involving mind-reading, sticker mechanics, and a unique paper-cutout art style."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and humorous tone."
Aperture Desk Job
"No elements of exerting control or superiority over others; cooperative and humorous tone."
-
Escapism
Game with the same Escapism vibe
4"Players enjoy a whimsical, humorous world with absurd scenarios, providing a lighthearted escape from reality."
Turnip Boy Commits Tax Evasion
"Players enjoy escaping into a surreal, absurd world with humor and imaginative scenarios."
-
Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily for fun and humor without obligation or external pressure."
Defend The Highlands
"Players engage voluntarily for fun and humor, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with sticker placement and puzzle solutions in novel ways."
My Sticker Book
"Players experiment with combining stickers and thoughts to solve puzzles in novel ways."
-
Exploration
Game with the same Exploration vibe
3"Players discover new areas, secrets, and collectibles within varied and imaginative levels."
We Love Katamari REROLL+ Royal Reverie
"Players explore varied, imaginative levels with hidden elements and secrets to discover."
-
Expression
Game with the same Expression vibe
2"Some self-expression through puzzle solving and character creation, though limited customization."
Birth
"Some self-expression through puzzle solutions and interaction with quirky characters, though limited customization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with surreal characters, improbable events, and imaginative fiction."
Potato Thriller
"Strong fantasy elements with surreal story, psychic powers, and absurd characters."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction or community involvement."
NieR:Automata™
"Single-player game with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, but limited depth in learning."
Mythic Wonders: The Philosopher's Stone
"Players learn puzzle mechanics and story progression, but limited depth in skill development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during puzzles and platforming; not designed for idle or background play."
The Gunk
"Requires focused attention during puzzles and platforming; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story and character interactions, no social bonding."
Beyond Blue
"Limited emotional connection mostly through story and character interactions, no social bonding."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
-
Progression
Game with the same Progression vibe
3"Players collect items, unlock achievements, and progress through story chapters."
The Secret Order 2: Masked Intent
"Players progress through chapters, collect stickers and items, and unlock story elements."
-
Relaxation
Game with the same Relaxation vibe
3"Casual pace, light challenge, and humorous story provide a relaxing experience."
Northmark: Hour of the Wolf
"Generally relaxing and humorous experience with light challenge and enjoyable pacing."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style and jazzy soundtrack provide sensory stimulation and emotional engagement."
The Sexy Brutale
"Colorful, unique art style and jazzy soundtrack provide sensory enjoyment and emotional fun."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus on individual experience."
LEGO® Builder's Journey
"No social status or recognition systems; focus on individual experience."
-
Story
Game with the same Story vibe
4"Narrative immersion with quirky characters, ongoing plot, and engaging dialogue."
Deathbulge: Battle of the Bands
"Strong narrative immersion with quirky characters, humor, and an engaging plot."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require some problem solving and logical thinking, but are generally straightforward."
Poco
"Puzzles require some problem solving and logical thinking, but are mostly straightforward."
-
Thrill
Game with the same Thrill vibe
-2"Mild suspense but overall low tension and risk."
The Journey Down: Chapter One
"Some mild suspense in chase sequences, but overall low risk and tension."
-
Value
Game with the same Value vibe
3"Good perceived value especially on sale; praised for quality despite short length."
Cleo - a pirate's tale
"Good perceived value especially on sale; short length balanced by quality and humor."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on puzzle solving and exploration."
COCOON
"No combat or destructive gameplay; focus on puzzle solving and interaction."
-
Survival
Game with the same Survival vibe
-3"Mostly stable environment; limited threat except for brief chase sequence near the end."
The Painscreek Killings
"Some avoidance of enemies in chase sections but overall low threat and risk."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026