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Stick it to The Man! similar games & best alternatives

Stick it to The Man!

PC (Microsoft Windows), Mac, Wii U, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, PlayStation 3 • 2013

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Quick resume

Hard hat tester, Ray, has a bizarre accident and wakes up with a giant pink spaghetti arm sticking out of his brain! With his awesome new powers he can read minds and change the world with stickers but he’s on the run for a crime he didn’t commit. Can you help Ray out of this sticky situation?

Global score

95/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique and creative gameplay mechanics
    • Humorous and engaging story
    • Distinctive paper-cutout art style
    • Excellent voice acting and soundtrack
    • Accessible puzzles and platforming

    Cons

    • Short game length with limited replay value
    • Some frustrating chase/stealth sections
    • Simple and sometimes repetitive puzzles
    • Lack of multiplayer or social features
    • Minor technical bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to solve puzzles in various creative ways and interact with game and external elements."

      Capsule for I hate this game I hate this game

      "Players have freedom to explore, solve puzzles in multiple ways using mind-reading and sticker mechanics, and interact with the environment creatively."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles vary in difficulty, some platforming and stealth elements require skill, but overall gameplay is accessible and not highly challenging"

      Capsule for Master Reboot Master Reboot

      "Puzzles are generally easy and logical, platforming is simple, but players receive clear feedback and occasional challenge in stealth sections."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on single-player story and puzzle solving without comparison to others."

      Capsule for Syberia II Syberia II

      "No competitive elements; focus is on single-player story and puzzle solving without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (3-5 hours) with limited replay value; players tend to finish it quickly and move on."

      Capsule for El Matador El Matador

      "Short game (~4-6 hours) with little replay value; players tend to complete it once and move on."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative with hand-drawn art, symbolic level design, and a unique narrative approach blending gameplay with personal storytelling."

      Capsule for Something for Someone Else Something for Someone Else

      "Highly creative gameplay involving mind-reading, sticker mechanics, and a unique paper-cutout art style."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and humorous tone."

      Capsule for Aperture Desk Job Aperture Desk Job

      "No elements of exerting control or superiority over others; cooperative and humorous tone."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy a whimsical, humorous world with absurd scenarios, providing a lighthearted escape from reality."

      Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

      "Players enjoy escaping into a surreal, absurd world with humor and imaginative scenarios."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily for fun and humor without obligation or external pressure."

      Capsule for Defend The Highlands Defend The Highlands

      "Players engage voluntarily for fun and humor, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with sticker placement and puzzle solutions in novel ways."

      Capsule for My Sticker Book My Sticker Book

      "Players experiment with combining stickers and thoughts to solve puzzles in novel ways."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new areas, secrets, and collectibles within varied and imaginative levels."

      Capsule for We Love Katamari REROLL+ Royal Reverie We Love Katamari REROLL+ Royal Reverie

      "Players explore varied, imaginative levels with hidden elements and secrets to discover."

    • Expression

      Game with the same Expression vibe

      2

      "Some self-expression through puzzle solving and character creation, though limited customization."

      Capsule for Birth Birth

      "Some self-expression through puzzle solutions and interaction with quirky characters, though limited customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with surreal characters, improbable events, and imaginative fiction."

      Capsule for Potato Thriller Potato Thriller

      "Strong fantasy elements with surreal story, psychic powers, and absurd characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and progress through story, but limited depth in learning."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Players learn puzzle mechanics and story progression, but limited depth in skill development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and platforming; not designed for idle or background play."

      Capsule for The Gunk The Gunk

      "Requires focused attention during puzzles and platforming; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story and character interactions, no social bonding."

      Capsule for Beyond Blue Beyond Blue

      "Limited emotional connection mostly through story and character interactions, no social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and progress through story chapters."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Players progress through chapters, collect stickers and items, and unlock story elements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Casual pace, light challenge, and humorous story provide a relaxing experience."

      Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

      "Generally relaxing and humorous experience with light challenge and enjoyable pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style and jazzy soundtrack provide sensory stimulation and emotional engagement."

      Capsule for The Sexy Brutale The Sexy Brutale

      "Colorful, unique art style and jazzy soundtrack provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus on individual experience."

      Capsule for LEGO® Builder's Journey LEGO® Builder's Journey

      "No social status or recognition systems; focus on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with quirky characters, ongoing plot, and engaging dialogue."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Strong narrative immersion with quirky characters, humor, and an engaging plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require some problem solving and logical thinking, but are generally straightforward."

      Capsule for Poco Poco

      "Puzzles require some problem solving and logical thinking, but are mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Mild suspense but overall low tension and risk."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Some mild suspense in chase sequences, but overall low risk and tension."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value especially on sale; praised for quality despite short length."

      Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

      "Good perceived value especially on sale; short length balanced by quality and humor."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on puzzle solving and exploration."

      Capsule for COCOON COCOON

      "No combat or destructive gameplay; focus on puzzle solving and interaction."

    • Survival

      Game with the same Survival vibe

      -3

      "Mostly stable environment; limited threat except for brief chase sequence near the end."

      Capsule for The Painscreek Killings The Painscreek Killings

      "Some avoidance of enemies in chase sections but overall low threat and risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026