I hate this game similar games & best alternatives
I hate this game
2019
Related articles
Quick resume
I hate this game is a logic game, where gameplay changes every level. Solve crazy puzzles and use forgotten functions of your PC! Be attentive, interact with everything that you see on the screen.
Global score
93/100
Genres
Indie
Similar games
Pros
- Creative and unique puzzles
- Good value for price
- Engaging chiptune soundtrack
- Varied gameplay mechanics
- Challenging and rewarding
Cons
- Frustrating and slippery controls
- Some puzzles require external knowledge or internet
- Lack of skip level option
- Minimal story and narrative
- Minor bugs and awkward level design
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose how to solve puzzles with multiple tools and approaches, encouraging personal decision-making and creativity."
POPUCOM
"Players have freedom to solve puzzles in various creative ways and interact with game and external elements."
-
Competence
Game with the same Competence vibe
3"Puzzles and platforming challenges require skill and problem solving, with increasing difficulty and feedback on performance."
Eye of the Temple
"Puzzles require skill, thinking, and problem solving, though some platforming controls are frustrating."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving and personal progress without competitive elements."
The Spiral Scouts
"Focus is on individual puzzle solving and personal challenge without competitive elements."
-
Continuation
Game with the same Continuation vibe
3"Players report spending hours and returning to the game despite frustration, indicating habitual engagement."
Calm Down, Stalin
"Many players report playing for hours and returning despite frustration, indicating habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative multiplayer or teamwork elements."
Tiny Tactics
"Game is single-player with no cooperative or teamwork features."
-
Creativity
Game with the same Creativity vibe
5"Highly creative world, puzzles, and art style; imaginative scenarios and unique puzzle designs."
Lost in Play
"Highly creative puzzles requiring out-of-the-box thinking and unique interactions, including outside the game."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief despite its difficulty and frustration."
Ben and Ed
"Players use the game as a challenging distraction and stress relief despite frustration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation, not obligation."
Frostpunk 2
"Players engage voluntarily out of interest and intrinsic motivation, not obligation."
-
Experimenting
Game with the same Experimenting vibe
5"Game encourages trying new solutions and mechanics, including unconventional puzzle approaches."
Handshakes
"Game encourages trying new mechanics and puzzle solutions, including unconventional methods."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple unique levels with hidden secrets and puzzles to discover."
UnMetal
"Exploration of many unique levels and secrets, though within a known puzzle framework."
-
Expression
Game with the same Expression vibe
2"Customization of character masks, colors, and items allows some self-expression."
Woodle Tree 2: Worlds
"Some customization of character and background colors allows limited self-expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in realistic emotional and psychological experiences rather than imaginative fiction."
The Test: Final Revelation
"Game is grounded in puzzle logic and meta interactions rather than fantasy or fictional narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players learn new puzzle mechanics and develop problem-solving skills throughout the game."
The Pedestrian
"Players develop problem-solving skills and learn new puzzle concepts throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active problem solving; not suitable for passive or background play."
Patrick's Parabox
"Requires focused attention and active problem solving; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building."
Pixel Puzzles 2: Anime
"No close social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual play."
Universe Sandbox
"No leadership or group management roles; purely individual play."
-
Progression
Game with the same Progression vibe
3"Progression through levels and unlocking achievements provides a sense of advancement."
Puddle
"Progression through levels and unlocking achievements provides a sense of advancement."
-
Relaxation
Game with the same Relaxation vibe
-2"The game induces tension and frustration due to difficulty, though some find it cathartic and satisfying."
I'm on Observation Duty 7
"Game induces frustration and tension for many players, though some find it cathartic."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable chiptune soundtrack and pixel art provide sensory stimulation, though visuals are simple."
You Must Build A Boat
"Chiptune soundtrack and pixel art provide sensory enjoyment but are not highly stimulating."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
-4"Minimal narrative; focus is on gameplay rather than story or lore."
Super Duper Party Pooper
"Minimal to no story; focus is on puzzles and gameplay rather than narrative."
-
Strategy
Game with the same Strategy vibe
4"Puzzles require logical thinking, planning, and problem solving."
The Spiral Scouts
"Puzzles require logical thinking, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Some thrill from solving difficult puzzles and overcoming mental challenges, but no risk or suspense."
Tametsi
"Some tension and suspense from challenging puzzles and platforming, but not high-risk thrills."
-
Value
Game with the same Value vibe
4"Players generally feel the game offers good value for its low price and gameplay hours."
Beltmatic
"Players generally feel the game offers good value for its low price and gameplay hours."
-
Violence
Game with the same Violence vibe
-5"No violent content; gameplay focuses on platforming and puzzle solving."
Leo’s Fortune - HD Edition
"No violent content; focus is on puzzles and platforming."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable puzzle environment."
Braid, Anniversary Edition
"No survival mechanics or threat avoidance; stable puzzle environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Thrill, Exploration. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026