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I hate this game

PC (Microsoft Windows) • 2019

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Quick resume

I hate this game is a logic game, where gameplay changes every level. Solve crazy puzzles and use forgotten functions of your PC! Be attentive, interact with everything that you see on the screen.

Global score

93/100

Genres

Indie

Similar games

    Pros

    • Creative and unique puzzles
    • Good value for price
    • Engaging chiptune soundtrack
    • Varied gameplay mechanics
    • Challenging and rewarding

    Cons

    • Frustrating and slippery controls
    • Some puzzles require external knowledge or internet
    • Lack of skip level option
    • Minimal story and narrative
    • Minor bugs and awkward level design

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose how to solve puzzles with multiple tools and approaches, encouraging personal decision-making and creativity."

      Capsule for POPUCOM POPUCOM

      "Players have freedom to solve puzzles in various creative ways and interact with game and external elements."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles and platforming challenges require skill and problem solving, with increasing difficulty and feedback on performance."

      Capsule for Eye of the Temple Eye of the Temple

      "Puzzles require skill, thinking, and problem solving, though some platforming controls are frustrating."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal progress without competitive elements."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Focus is on individual puzzle solving and personal challenge without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending hours and returning to the game despite frustration, indicating habitual engagement."

      Capsule for Calm Down, Stalin Calm Down, Stalin

      "Many players report playing for hours and returning despite frustration, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative multiplayer or teamwork elements."

      Capsule for Tiny Tactics Tiny Tactics

      "Game is single-player with no cooperative or teamwork features."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative world, puzzles, and art style; imaginative scenarios and unique puzzle designs."

      Capsule for Lost in Play Lost in Play

      "Highly creative puzzles requiring out-of-the-box thinking and unique interactions, including outside the game."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief despite its difficulty and frustration."

      Capsule for Ben and Ed Ben and Ed

      "Players use the game as a challenging distraction and stress relief despite frustration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation, not obligation."

      Capsule for Frostpunk 2 Frostpunk 2

      "Players engage voluntarily out of interest and intrinsic motivation, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages trying new solutions and mechanics, including unconventional puzzle approaches."

      Capsule for Handshakes Handshakes

      "Game encourages trying new mechanics and puzzle solutions, including unconventional methods."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple unique levels with hidden secrets and puzzles to discover."

      Capsule for UnMetal UnMetal

      "Exploration of many unique levels and secrets, though within a known puzzle framework."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of character masks, colors, and items allows some self-expression."

      Capsule for Woodle Tree 2: Worlds Woodle Tree 2: Worlds

      "Some customization of character and background colors allows limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game is grounded in realistic emotional and psychological experiences rather than imaginative fiction."

      Capsule for The Test: Final Revelation The Test: Final Revelation

      "Game is grounded in puzzle logic and meta interactions rather than fantasy or fictional narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn new puzzle mechanics and develop problem-solving skills throughout the game."

      Capsule for The Pedestrian The Pedestrian

      "Players develop problem-solving skills and learn new puzzle concepts throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active problem solving; not suitable for passive or background play."

      Capsule for Patrick's Parabox Patrick's Parabox

      "Requires focused attention and active problem solving; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building."

      Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

      "No close social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual play."

      Capsule for Universe Sandbox Universe Sandbox

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking achievements provides a sense of advancement."

      Capsule for Puddle Puddle

      "Progression through levels and unlocking achievements provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game induces tension and frustration due to difficulty, though some find it cathartic and satisfying."

      Capsule for I'm on Observation Duty 7 I'm on Observation Duty 7

      "Game induces frustration and tension for many players, though some find it cathartic."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable chiptune soundtrack and pixel art provide sensory stimulation, though visuals are simple."

      Capsule for You Must Build A Boat You Must Build A Boat

      "Chiptune soundtrack and pixel art provide sensory enjoyment but are not highly stimulating."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; focus is on gameplay rather than story or lore."

      Capsule for Super Duper Party Pooper Super Duper Party Pooper

      "Minimal to no story; focus is on puzzles and gameplay rather than narrative."

    • Strategy

      Game with the same Strategy vibe

      4

      "Puzzles require logical thinking, planning, and problem solving."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Puzzles require logical thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some thrill from solving difficult puzzles and overcoming mental challenges, but no risk or suspense."

      Capsule for Tametsi Tametsi

      "Some tension and suspense from challenging puzzles and platforming, but not high-risk thrills."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for its low price and gameplay hours."

      Capsule for Beltmatic Beltmatic

      "Players generally feel the game offers good value for its low price and gameplay hours."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay focuses on platforming and puzzle solving."

      Capsule for Leo’s Fortune - HD Edition Leo’s Fortune - HD Edition

      "No violent content; focus is on puzzles and platforming."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable puzzle environment."

      Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

      "No survival mechanics or threat avoidance; stable puzzle environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Thrill, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026