UnMetal Thumbnail

UnMetal similar games & best alternatives

UnMetal

PC (Microsoft Windows), Xbox One, PlayStation 4, PlayStation Vita, Nintendo Switch • 2021

Related articles

Quick resume

UnMetal is a 2D stealth action-adventure that pays homage to the classics with a healthy dose of humor and satire. You play as Jesse Fox, who is definitely NOT an elite commando, under arrest for a crime he didn't commit, and must escape a covert military base using his wits and fists.

Global score

94/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Humorous and engaging story
    • Solid stealth and puzzle gameplay
    • Varied boss fights
    • Good replay value with choices and secrets
    • Polished pixel art and voice acting

    Cons

    • Some trial-and-error and difficulty spikes
    • Occasional frustrating puzzles and boss fights
    • Limited character customization
    • Some jokes may not land for all players
    • Short game length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make choices affecting dialogue, relationships, and some story elements, though overall story progression is mostly fixed."

      Capsule for Invincible Presents: Atom Eve Invincible Presents: Atom Eve

      "Players can choose skills and dialogue options that affect gameplay and story progression, though some scenarios have a single solution."

    • Competence

      Game with the same Competence vibe

      4

      "Gameplay involves skillful dismemberment combat, resource management, and puzzle solving with feedback on performance."

      Capsule for Dead Space Dead Space

      "Gameplay involves skillful stealth, puzzle solving, boss fights, and strategic use of items with feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report repeated playthroughs, achievement hunting, and exploring secrets, though the game is short and sessions are brief."

      Capsule for Fungiman Fungiman

      "Players report enjoying repeated playthroughs for secrets and alternate choices, though the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is a single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for Little Witch Nobeta Little Witch Nobeta

      "Game is a single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Multiple builds, skill combinations, and quest approaches encourage creative problem solving and playstyle customization."

      Capsule for Brigand: Oaxaca Brigand: Oaxaca

      "Players combine items and choose skills to customize playstyle; creative problem solving is encouraged."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and humorous without exerting control or superiority over others."

      Capsule for Stick RPG 2: Director's Cut Stick RPG 2: Director's Cut

      "Interactions are balanced and humorous without exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy humorous, nostalgic, and immersive experience that offers distraction from real life."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "Players enjoy humorous, absurd storytelling and immersive stealth gameplay as a distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

      Capsule for InfraSpace InfraSpace

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different item combinations and dialogue options to progress, rewarding experimentation."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "Game encourages trying different dialogue choices, item combinations, and skill builds for varied experiences."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied, imaginative levels with hidden elements and secrets to discover."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Players explore multiple unique levels with hidden secrets and puzzles to discover."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via dialogue choices and item combinations, but limited cosmetic personalization."

      Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

      "Some character customization through skill choices and dialogue options, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features exaggerated satire and absurd scenarios, including fictional characters and improbable events."

      Capsule for FEMINAZI: The Triggering FEMINAZI: The Triggering

      "Game features an imaginative, absurd parody story with unreliable narration and exaggerated scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is focused on solo play with minimal social or community interaction."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "Experience is focused on solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn level layouts, and improve stealth and combat abilities."

      Capsule for Hitman: Blood Money Hitman: Blood Money

      "Players develop skills, learn boss patterns, and improve stealth and puzzle-solving abilities."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with no physical activity; players sit and focus on screen."

      Capsule for PILGRIM PILGRIM

      "Game is sedentary with no physical activity elements; players remain seated and focused on screen."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to challenging puzzles and combat."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Requires continuous attention and focus during stealth, combat, and puzzle sections."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted dialogues; no formation of close relationships or emotional sharing with other players."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "Social interactions are limited to scripted dialogue; no close relationship building or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "Player acts independently without leading or managing others."

      Capsule for Hitman: Blood Money Hitman: Blood Money

      "Player acts independently without managing or leading others."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect experience points, unlock abilities, and gather collectibles to progress and enhance characters."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Players accumulate experience points, unlock skills, and collect items to advance through the game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous tone and balanced challenge provide enjoyable flow, though some players find certain parts repetitive or stressful."

      Capsule for Dungeons 3 Dungeons 3

      "Humorous tone and balanced challenge provide enjoyable flow, though some frustration occurs in boss fights."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging pixel art, music, and voice acting provide sensory stimulation and emotional impact."

      Capsule for The Drifter The Drifter

      "Pixel art, voice acting, and soundtrack provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on individual experience without social recognition or leaderboards."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "Game focuses on individual experience without social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional, humorous, and meta storytelling elements."

      Capsule for Outcore: Desktop Adventure Outcore: Desktop Adventure

      "Narrative immersion is strong with engaging, humorous story, characters, and meta-narrative elements."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players use tactical planning, stealth, and suit abilities to approach combat and objectives strategically."

      Capsule for Crysis 3 Remastered Crysis 3 Remastered

      "Players use logic, stealth tactics, item combinations, and boss strategies to progress."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth tension and suspense from enemy detection and boss fights create excitement."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Stealth and boss fights create suspense and tension with risk of detection and failure."

    • Value

      Game with the same Value vibe

      4

      "Players report high enjoyment and replay value relative to price; good return on investment."

      Capsule for Slasher's Keep Slasher's Keep

      "Players report high enjoyment and replay value relative to price; considered a good investment."

    • Violence

      Game with the same Violence vibe

      -3

      "Game focuses on preventing deaths and saving characters rather than combat or destruction."

      Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

      "Game discourages killing; players use non-lethal methods and healing on enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health through challenging encounters."

      Capsule for Intrusion 2 Intrusion 2

      "Players must avoid detection and manage health to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026