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American Theft 80s: Prologue similar games & best alternatives

American Theft 80s: Prologue

PC (Microsoft Windows) • 2022

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Quick resume

You're Jack, a thief in the 80s. Steal VCRs, tapes, and other 80s items in this prologue of American Theft 80s! Newest game from THIEF SIMULATOR developers.

Global score

82/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Engaging 1980s atmosphere and setting
    • Open world exploration and freedom of approach
    • Satisfying stealth and lockpicking mechanics
    • Skill progression and customization options
    • Good value free prologue with substantial content

    Cons

    • Ai and npc behavior can be inconsistent or simplistic
    • Some bugs and graphical issues reported
    • Controls and movement can feel clunky or imprecise
    • Limited social or multiplayer features
    • Combat and interaction mechanics are underdeveloped

    Motivations

    • Autonomy

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      4

      "Players have freedom to plan and execute heists in multiple ways, choose tools and approach, and decide when and how to steal."

      Capsule for Thief Simulator Thief Simulator

      "Players have freedom to explore the town, choose how to approach heists, and plan their actions with disguises and tools."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful planning, stealth, and tactical combat with feedback on performance and progression."

      Capsule for Satellite Reign Satellite Reign

      "Game involves skillful stealth, lockpicking mini-games, and strategic planning with feedback on performance."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual mission completion without player-vs-player or leaderboard competition."

      Capsule for Giant Machines 2017 Giant Machines 2017

      "Focus is on personal progress and completing missions without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and high engagement; demo convinces many to buy full game and keep playing."

      Capsule for Monster Hunter Rise: Sunbreak Demo Monster Hunter Rise: Sunbreak Demo

      "Players report spending multiple hours in the demo and express eagerness for full game continuation."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on solo tasks and personal objectives with limited or no multiplayer cooperation."

      Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

      "Gameplay centers on solo heists and individual missions with limited or no multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively disguise as various props and use movement and abilities to hide or seek."

      Capsule for Peekaboo Peekaboo

      "Players can customize disguises, choose different approaches, and explore open world for theft opportunities."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."

      Capsule for Family Man Family Man

      "Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive stealth gameplay and cinematic story provide strong escape from real life."

      Capsule for Hitman: Absolution™ Hitman: Absolution™

      "Strong immersion in 1980s setting and stealth gameplay offers escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for ICARUS ICARUS

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new tools like drones, pickpocketing, and different heist strategies, exploring game mechanics."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Players try different tools, disguises, and strategies to complete heists and explore mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with multiple towns and routes encourages discovery and exploration"

      Capsule for Motor Town: Behind The Wheel Motor Town: Behind The Wheel

      "Open world town with multiple locations to discover and revisit encourages exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic outfits allow for player self-expression."

      Capsule for Soul Dossier Soul Dossier

      "Customization of character outfits and disguises allows self-expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game is grounded in realistic crime scenarios but with some exaggerated elements and stylized action."

      Capsule for PAYDAY 2 PAYDAY 2

      "Game presents an imaginative 1980s crime scenario with stylized elements, though grounded in plausible theft."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily single-player experience with limited social or community interaction."

      Capsule for Desperados III Desperados III

      "Primarily single-player experience with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge of game mechanics and improve through progression and upgrades."

      Capsule for Coin Pusher Casino Coin Pusher Casino

      "Skill upgrades and learning new mechanics provide opportunities for player development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during stealth missions; not suited for idle play."

      Capsule for NEON STRUCT NEON STRUCT

      "Requires focused attention during stealth and heist missions, not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; some NPC dialogue but no deep relationships or emotional sharing."

      Capsule for Dreaming Sarah Dreaming Sarah

      "Minimal social interaction beyond brief NPC dialogues; no close relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player acts independently."

      Capsule for Gunpoint Gunpoint

      "No leadership or group management mechanics; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate skills, items, and upgrades to advance through the game."

      Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

      "Players accumulate skills, items, and upgrades to improve heist success and capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the stealth and exploration relaxing, though others note tension from police chases."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Some players find the stealth and planning relaxing, though others note tension from chases."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound provide atmospheric and sensory enjoyment, though graphics are dated."

      Capsule for The Incredible Adventures of Van Helsing: Final Cut The Incredible Adventures of Van Helsing: Final Cut

      "Visuals and 80s atmosphere provide sensory enjoyment, though some report graphical issues."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal achievement."

      Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

      "No social recognition or ranking systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative elements and roleplay are present through missions and character interactions."

      Capsule for City of Gangsters City of Gangsters

      "Narrative and character interactions provide context and motivation for missions."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning shots, angles, spins, and timing to succeed; strategic thinking rewarded."

      Capsule for Racket: Nx Racket: Nx

      "Planning heists, choosing disguises, and timing actions require strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Police chases and stealth create suspense and excitement for players."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Chases and stealth create suspense and adrenaline during gameplay."

    • Value

      Game with the same Value vibe

      4

      "Free prologue with polished gameplay and content provides good value; players express willingness to buy full game."

      Capsule for Mr. Prepper: Prologue Mr. Prepper: Prologue

      "Free prologue with substantial content offers good value; players anticipate full game purchase."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal combat; focus is on stealth and avoidance rather than destruction."

      Capsule for Hello Neighbor Alpha 3 Hello Neighbor Alpha 3

      "Minimal combat; focus on stealth and theft rather than destruction or fighting."

    • Survival

      Game with the same Survival vibe

      2

      "Avoiding police and hazards adds a survival element, though not extreme or primary focus."

      Capsule for Jet Set Radio Jet Set Radio

      "Avoiding detection and escaping police adds survival elements, though not extreme."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026