American Theft 80s: Prologue similar games & best alternatives
American Theft 80s: Prologue
2022
Related articles
Quick resume
You're Jack, a thief in the 80s. Steal VCRs, tapes, and other 80s items in this prologue of American Theft 80s! Newest game from THIEF SIMULATOR developers.
Global score
82/100
Genres
Action, Adventure, Indie, Simulator
Similar games
Pros
- Engaging 1980s atmosphere and setting
- Open world exploration and freedom of approach
- Satisfying stealth and lockpicking mechanics
- Skill progression and customization options
- Good value free prologue with substantial content
Cons
- Ai and npc behavior can be inconsistent or simplistic
- Some bugs and graphical issues reported
- Controls and movement can feel clunky or imprecise
- Limited social or multiplayer features
- Combat and interaction mechanics are underdeveloped
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to plan and execute heists in multiple ways, choose tools and approach, and decide when and how to steal."
Thief Simulator
"Players have freedom to explore the town, choose how to approach heists, and plan their actions with disguises and tools."
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Competence
Game with the same Competence vibe
3"Game involves skillful planning, stealth, and tactical combat with feedback on performance and progression."
Satellite Reign
"Game involves skillful stealth, lockpicking mini-games, and strategic planning with feedback on performance."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual mission completion without player-vs-player or leaderboard competition."
Giant Machines 2017
"Focus is on personal progress and completing missions without player-vs-player or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions and high engagement; demo convinces many to buy full game and keep playing."
Monster Hunter Rise: Sunbreak Demo
"Players report spending multiple hours in the demo and express eagerness for full game continuation."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on solo tasks and personal objectives with limited or no multiplayer cooperation."
Putt-Putt® Goes to the Moon
"Gameplay centers on solo heists and individual missions with limited or no multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players creatively disguise as various props and use movement and abilities to hide or seek."
Peekaboo
"Players can customize disguises, choose different approaches, and explore open world for theft opportunities."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."
Family Man
"Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive stealth gameplay and cinematic story provide strong escape from real life."
Hitman: Absolution™
"Strong immersion in 1980s setting and stealth gameplay offers escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
ICARUS
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try new tools like drones, pickpocketing, and different heist strategies, exploring game mechanics."
Thief Simulator 2: Prologue
"Players try different tools, disguises, and strategies to complete heists and explore mechanics."
-
Exploration
Game with the same Exploration vibe
3"Open world with multiple towns and routes encourages discovery and exploration"
Motor Town: Behind The Wheel
"Open world town with multiple locations to discover and revisit encourages exploration."
-
Expression
Game with the same Expression vibe
3"Character customization and cosmetic outfits allow for player self-expression."
Soul Dossier
"Customization of character outfits and disguises allows self-expression within gameplay."
-
Fantasy
Game with the same Fantasy vibe
2"Game is grounded in realistic crime scenarios but with some exaggerated elements and stylized action."
PAYDAY 2
"Game presents an imaginative 1980s crime scenario with stylized elements, though grounded in plausible theft."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily single-player experience with limited social or community interaction."
Desperados III
"Primarily single-player experience with limited social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills and knowledge of game mechanics and improve through progression and upgrades."
Coin Pusher Casino
"Skill upgrades and learning new mechanics provide opportunities for player development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Moral Dilemma: The Interview
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during stealth missions; not suited for idle play."
NEON STRUCT
"Requires focused attention during stealth and heist missions, not designed for idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction; some NPC dialogue but no deep relationships or emotional sharing."
Dreaming Sarah
"Minimal social interaction beyond brief NPC dialogues; no close relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player acts independently."
Gunpoint
"No leadership or group management mechanics; player acts independently."
-
Progression
Game with the same Progression vibe
4"Players accumulate skills, items, and upgrades to advance through the game."
Deep Sleep: Labyrinth of the Forsaken
"Players accumulate skills, items, and upgrades to improve heist success and capabilities."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the stealth and exploration relaxing, though others note tension from police chases."
Thief Simulator 2: Prologue
"Some players find the stealth and planning relaxing, though others note tension from chases."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound provide atmospheric and sensory enjoyment, though graphics are dated."
The Incredible Adventures of Van Helsing: Final Cut
"Visuals and 80s atmosphere provide sensory enjoyment, though some report graphical issues."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus is on personal achievement."
Penny’s Big Breakaway
"No social recognition or ranking systems; focus is on personal achievement."
-
Story
Game with the same Story vibe
3"Narrative elements and roleplay are present through missions and character interactions."
City of Gangsters
"Narrative and character interactions provide context and motivation for missions."
-
Strategy
Game with the same Strategy vibe
4"Requires planning shots, angles, spins, and timing to succeed; strategic thinking rewarded."
Racket: Nx
"Planning heists, choosing disguises, and timing actions require strategic thinking."
-
Thrill
Game with the same Thrill vibe
3"Police chases and stealth create suspense and excitement for players."
Thief Simulator 2: Prologue
"Chases and stealth create suspense and adrenaline during gameplay."
-
Value
Game with the same Value vibe
4"Free prologue with polished gameplay and content provides good value; players express willingness to buy full game."
Mr. Prepper: Prologue
"Free prologue with substantial content offers good value; players anticipate full game purchase."
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Violence
Game with the same Violence vibe
-3"Minimal combat; focus is on stealth and avoidance rather than destruction."
Hello Neighbor Alpha 3
"Minimal combat; focus on stealth and theft rather than destruction or fighting."
-
Survival
Game with the same Survival vibe
2"Avoiding police and hazards adds a survival element, though not extreme or primary focus."
Jet Set Radio
"Avoiding detection and escaping police adds survival elements, though not extreme."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026