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American Theft 80s similar games & best alternatives

American Theft 80s

PC (Microsoft Windows) • 2022

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Quick resume

From the THIEF SIMULATOR developers. It's the 80s. Steal VCRs, tapes, classic cars, and if you get caught, outrun the police!

Global score

74/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Addictive stealth gameplay with planning and tool use
    • 80s aesthetic and immersive atmosphere
    • Open world with multiple neighborhoods
    • Skill progression and heist missions
    • Good value for price, especially on sale

    Cons

    • Some bugs and jank reported
    • Repetitive gameplay after story completion
    • Limited social or cooperative features
    • Small map size and limited exploration
    • Police ai and npc behavior can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize family, assign tasks, and make strategic decisions about shelter management and expeditions."

      Capsule for Sheltered Sheltered

      "Players have freedom to choose how and when to rob houses, scout NPC schedules, and select tools and disguises, allowing personal planning and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Lockpicking and stealth mechanics provide skill challenges, though some users find certain mechanics clunky or inconsistent."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Lockpicking and other tool minigames provide skill challenges; progression and skill points reward effective play, though some tasks can become repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and survival rather than competing against others; no mention of leaderboards or PvP."

      Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

      "Focus is on personal stealth and planning rather than competing against others; no mention of leaderboards or PvP."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay loops and habitual play, though some note the game becomes repetitive and loses motivation after story completion."

      Capsule for Kardboard Kings: Card Shop Simulator Kardboard Kings: Card Shop Simulator

      "Players report addictive gameplay loops with desire to keep robbing houses and progressing, though some find it repetitive after story completion."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on solo stealth and escape without mention of cooperative or team-based activities."

      Capsule for SchoolBoy Runaway SchoolBoy Runaway

      "Gameplay centers on solo stealth and burglary activities with limited or no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively plan heists and choose different tools and routes, though within predefined game structures."

      Capsule for Thief Simulator Thief Simulator

      "Players can choose different approaches to break-ins, use disguises, and plan heists, offering creative problem solving within set scenarios."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative with NPCs; no evidence of exerting control or superiority over other players."

      Capsule for Death Must Die Death Must Die

      "Interactions with NPCs and police are reactive but balanced; no evidence of players exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in 1980s setting and stealth gameplay offers escape from real life."

      Capsule for American Theft 80s: Prologue American Theft 80s: Prologue

      "The 80s setting, stealth gameplay, and immersive burglary missions provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure to play."

      Capsule for SENRAN KAGURA ESTIVAL VERSUS SENRAN KAGURA ESTIVAL VERSUS

      "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different tools, disguises, and strategies to complete heists and explore mechanics."

      Capsule for American Theft 80s: Prologue American Theft 80s: Prologue

      "Players experiment with different tools, disguises, and routes to complete heists and robberies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Open world with multiple locations to discover, though some maps are reused and world size is limited."

      Capsule for Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

      "Open world with multiple neighborhoods and houses to discover, though map size is moderate and some areas feel limited."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character outfits and weapons, providing some degree of self-expression."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Players can customize character outfits and decorate purchased houses, allowing some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Game is grounded in a realistic 1980s police setting with some exaggerated humor but no strong fantasy elements."

      Capsule for Beat Cop Beat Cop

      "While set in the 80s with some stylized elements, the game focuses on realistic burglary mechanics rather than high fantasy or improbable fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; gameplay is single player focused without community or social features."

      Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

      "Minimal social or community features; gameplay is primarily single-player and individual."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, lockpicking, and burglary tactics through progression and practice."

      Capsule for Thief Simulator Thief Simulator

      "Skill trees and progression systems encourage learning and improving burglary skills over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some reports of motion sickness due to camera and controls."

      Capsule for Blade of Darkness Blade of Darkness

      "Sedentary gameplay with no physical activity; some reports of motion sickness or headaches from long sessions."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and mini-games; not designed for passive or background play."

      Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

      "Requires focused attention during stealth and tool minigames; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social connections; interactions with NPCs are minimal and scripted."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Limited social interaction; NPCs are scripted and player relationships are minimal and superficial."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Backpack Battles Backpack Battles

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and skills to improve their thief capabilities."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Players accumulate tools, cars, houses, and skills to unlock new burglary opportunities and improve effectiveness."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the stealth and exploration relaxing, though others note tension from police chases."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Some players find the stealth and planning relaxing, but others note tension from police chases and detection risk."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design contribute to immersive and stimulating sensory experience."

      Capsule for TrenchesWIP TrenchesWIP

      "The 80s aesthetic, music, and immersive sound design provide moderate sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or ranking systems; achievements exist but are personal."

      Capsule for Deadlings: Rotten Edition Deadlings: Rotten Edition

      "No social recognition or ranking systems; achievements exist but are personal rather than public."

    • Story

      Game with the same Story vibe

      2

      "Story mode with narrative and character interactions present but secondary to gameplay."

      Capsule for Ark Re:Code Ark Re:Code

      "Story mode with missions and narrative elements exists but is considered simple and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes, manage resources, and solve puzzles requiring logical thinking and tactics."

      Capsule for Super Motherload Super Motherload

      "Players plan heists, study NPC schedules, and select tools and routes requiring logical thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth and risk of detection create suspense and excitement."

      Capsule for Commandos 2: Men of Courage Commandos 2: Men of Courage

      "Stealth gameplay and risk of detection create suspense and excitement during burglaries."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for money especially on sale, with many hours of gameplay and content."

      Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

      "Players report good value for money especially on sale, with several hours of engaging gameplay."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; gameplay focuses on stealth and avoidance rather than combat or destruction."

      Capsule for Timelie Timelie

      "Minimal violence; combat is limited and non-lethal, focusing on stealth and avoidance rather than destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and police capture, managing resources and combat risks."

      Capsule for Crime Simulator: Playgrounds Crime Simulator: Playgrounds

      "Players must avoid detection and police capture, managing risk and timing to survive heists."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026