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Size Matters similar games & best alternatives

Size Matters

PC (Microsoft Windows), Xbox One • 2021

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Quick resume

You play as a scientist who is shrinking every second in a race against time! Find all the ingredients and formulas scattered around the laboratory, which are necessary for producing the life-saving antidote. But beware, your time is very precious.

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Racing, Simulator

Similar games

    Pros

    • Unique and creative gameplay concept
    • Customizable difficulty and settings
    • Engaging puzzle and multitasking challenges
    • Good replayability through randomization
    • Friendly and responsive developer

    Cons

    • Short overall playtime
    • Some bugs and control issues reported
    • Lack of multiplayer or social features
    • Limited narrative or story depth
    • Can become repetitive after extended play

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."

      Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

      "Players have extensive control over gameplay settings and strategies to solve puzzles and navigate the lab environment."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful management, multitasking, and problem solving with feedback on performance and progression."

      Capsule for Sunset Motel: Prologue Sunset Motel: Prologue

      "Game involves skillful multitasking, memory, and puzzle solving under time pressure with feedback on performance."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and overcoming challenges rather than competing against others."

      Capsule for Simple Fish Adventure Simple Fish Adventure

      "Focus is on personal challenge and self-improvement rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short playtime but replayability through randomized objectives encourages repeated play sessions."

      Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

      "Replayability through customization and randomized elements encourages repeated play, though some find it short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or team-based gameplay."

      Capsule for Brigador: Up-Armored Edition Brigador: Up-Armored Edition

      "Entirely single-player experience with no cooperative or team-based gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different puzzle solutions and use environmental objects creatively to progress."

      Capsule for Hello Neighbor 2 Alpha 1 Hello Neighbor 2 Alpha 1

      "Players creatively combine ingredients and use environmental objects to solve puzzles and navigate."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

      Capsule for Hue Hue

      "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides a relaxing, immersive puzzle experience that offers mental escape and enjoyment."

      Capsule for Linelith Linelith

      "Offers a unique, immersive puzzle experience that distracts from real life and provides mental engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge without external pressure or obligation."

      Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

      "Players engage voluntarily for fun and challenge without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages experimentation with puzzle mechanics and different approaches to solutions."

      Capsule for Filament Filament

      "High degree of experimentation encouraged through randomized formulas, customizable difficulty, and puzzle solving."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore town, gather ingredients, and discover recipes, though map is somewhat small."

      Capsule for Chef RPG Chef RPG

      "Players explore different labs and discover hidden items and recipes, though maps are relatively small."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize characters and bombs cosmetically, allowing some self-expression."

      Capsule for BomberZone BomberZone

      "Some self-expression through renaming chemicals and customizing gameplay settings."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Includes both realistic physics and imaginative elements, blending plausible and fictional scenarios."

      Capsule for The Powder Toy The Powder Toy

      "Fictional chemistry and shrinking scenario provide imaginative, whimsical experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Q.U.B.E. 2 Q.U.B.E. 2

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in deduction, strategic planning, and memory through gameplay."

      Capsule for The Deed: Dynasty The Deed: Dynasty

      "Players develop memory, multitasking, and strategic planning skills through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement during play sessions."

      Capsule for Bit Blaster XL Bit Blaster XL

      "Requires focused attention and active engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for Manifold Garden Manifold Garden

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect ingredients and unlock achievements to progress through the story."

      Capsule for Rusty Lake Hotel Rusty Lake Hotel

      "Players collect ingredients, unlock recipes, and complete levels to progress."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some find the game relaxing and charming, but time pressure creates tension for others."

      Capsule for Family Man Family Man

      "Some find the game calming and satisfying, though time pressure adds tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual and auditory feedback with colorful graphics and effects; not highly intense sensory stimulation."

      Capsule for Element TD 2 - Tower Defense Element TD 2 - Tower Defense

      "Enjoyable visual and auditory feedback with colorful labs and satisfying effects."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; gameplay focuses on puzzles rather than story immersion."

      Capsule for Clones Clones

      "Minimal narrative; gameplay focuses on puzzle mechanics rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical planning, sequencing, and problem solving"

      Capsule for Strata Strata

      "Requires planning, problem solving, and logical sequencing to complete chemical combinations efficiently."

    • Thrill

      Game with the same Thrill vibe

      3

      "Time pressure and unpredictable outcomes create suspense and excitement."

      Capsule for Meteor 60 Seconds! Meteor 60 Seconds!

      "Time pressure and shrinking mechanic create suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale, with replayability and charming content."

      Capsule for Monster Loves You! Monster Loves You!

      "Generally considered good value especially on sale for the unique gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive puzzle solving."

      Capsule for Firmament Firmament

      "No combat or destructive gameplay; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure by managing time, resources, and threats to progress."

      Capsule for Half Minute Hero: The Second Coming Half Minute Hero: The Second Coming

      "Players must avoid failure by managing shrinking and completing objectives before time runs out."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026