Filament similar games & best alternatives
Filament
2020
Related articles
Quick resume
Solve challenging cable-based puzzles and uncover what really happened to the crew of The Alabaster. Now with Hint System (for those ultra tricky puzzles).
Global score
85/100
Genres
Indie, Strategy, Role-playing (RPG), Puzzle
Similar games
Pros
- Challenging and varied puzzles
- Engaging sci-fi story and atmosphere
- Large explorable environment
- Calming music and visuals
- Extensive content and secrets
Cons
- Steep difficulty curve can frustrate some players
- Some puzzles rely on trial and error
- Lack of visual clarity in tight spaces
- Story ending considered unsatisfying by some
- Technical glitches reported on some platforms
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, scavenge, craft, and solve puzzles at their own pace with meaningful choices and customization of their ship and equipment."
The Last Caretaker
"Players can freely explore the spaceship and choose which puzzle clusters to tackle in any order, supporting personal freedom and decision-making."
-
Competence
Game with the same Competence vibe
5"The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."
She Remembered Caterpillars
"The game offers a wide range of challenging puzzles that require skill, logical thinking, and problem solving, with a steep learning curve and rewarding accomplishments."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving at personal pace without leaderboards or direct player comparison."
Viewfinder
"Focus is on individual puzzle solving at personal pace without leaderboards or direct player comparison."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, immersion, and desire to keep playing to uncover mysteries and complete puzzles."
Enigma of Fear
"Many players report long playtimes, habitual engagement, and desire to uncover all secrets and complete all puzzles."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience focused on individual exploration and puzzle solving."
The 7th Guest VR
"The game is a single-player experience focused on individual puzzle solving and exploration."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different choices and approaches to puzzles; the game encourages creative problem solving within its narrative."
Repella Fella
"Players experiment with different puzzle mechanics and solutions, and the game encourages creative problem solving within its core mechanic."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are solo and respectful."
Spirit of the North 2
"No evidence of exerting control or superiority over others; interactions are solo and respectful."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with engaging puzzles and atmosphere."
Gordian Rooms 1: A curious heritage
"Players use the game as a relaxing, immersive experience to escape real life through puzzles, story, and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and story."
Wanderer
"Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and story."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new puzzle mechanics and experimenting with solutions."
Dungeons of Dreadrock
"The game encourages experimentation with puzzle mechanics and different approaches to solutions."
-
Exploration
Game with the same Exploration vibe
4"Players explore multiple large, atmospheric locations, uncover secrets, and backtrack to solve puzzles."
True Fear: Forsaken Souls Part 1
"Players explore a large spaceship environment to discover puzzles, secrets, and story elements."
-
Expression
Game with the same Expression vibe
-5"No character customization or cosmetic personalization options reported."
SCP: Ground Zero
"No character customization or cosmetic personalization reported."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional sci-fi setting with imaginative characters and story elements."
Strike Force Heroes
"The sci-fi setting and narrative provide an imaginative fictional context for the puzzles."
-
Fellowship
Game with the same Fellowship vibe
-4"The experience is primarily solitary with minimal social interaction beyond community discussions."
Five Nights at Freddy's: Into the Pit
"The experience is primarily solitary with minimal social interaction beyond community discussions."
-
Growth
Game with the same Growth vibe
4"Players develop logical reasoning and puzzle-solving skills progressively."
Pictopix
"Players develop puzzle-solving skills and logical reasoning progressively throughout the game."
-
Health
Game with the same Health vibe
-5"The game involves sedentary play without physical activity or health-related features."
Scene Investigators
"The game involves sedentary play without physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles."
Quern - Undying Thoughts
"Requires focused attention and sustained engagement to solve complex puzzles."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connections; interactions are mostly with game characters rather than other players."
Disciples III: Reincarnation
"Limited social connections; interactions are mostly with in-game narrative rather than other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual."
Pro Office Calculator
"No leadership or group management roles; gameplay is individual."
-
Progression
Game with the same Progression vibe
4"Players progress by unlocking new areas, solving puzzles, and uncovering story elements."
Obduction
"Players progress by unlocking new puzzles, story elements, and secrets, accumulating knowledge and achievements."
-
Relaxation
Game with the same Relaxation vibe
3"Calm music and atmosphere promote relaxation despite some challenging puzzles."
Munin
"The calming music and atmosphere promote relaxation despite challenging puzzles."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music provide pleasant sensory stimulation, though not intense or highly exciting."
Airborne Empire
"Visuals and music provide pleasant sensory stimulation but are not highly intense or exciting."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Thimbleweed Park™
"No social recognition or competitive ranking systems present."
-
Story
Game with the same Story vibe
4"Narrative is a key component, with emails and story progression integrated into gameplay."
FACEMINER
"Narrative is integrated through logs, emails, and voiceover, providing engaging story immersion."
-
Strategy
Game with the same Strategy vibe
5"Requires analytical thinking, planning, and logical deduction to solve puzzles."
Riven (1997)
"Puzzles require logical reasoning, planning, and analytical thinking to solve."
-
Thrill
Game with the same Thrill vibe
-3"Game lacks suspense or risk; experience is calm and contemplative rather than thrilling."
Where the Water Tastes Like Wine
"The game offers a calm and contemplative experience rather than suspense or risk-driven excitement."
-
Value
Game with the same Value vibe
4"Players perceive strong value for time and money due to extensive content, replayability, and quality."
ULTRAKILL
"Players perceive strong value for time and money due to extensive content and quality."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive and puzzle-focused."
Islands of Insight
"No combat or destructive elements; gameplay is constructive and puzzle-focused."
-
Survival
Game with the same Survival vibe
-4"No threats or failure states; stable and safe puzzle environment."
Shepherd of Light
"No threats or failure states; stable environment focused on puzzle solving."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Expression, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026