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Filament similar games & best alternatives

Filament

PC (Microsoft Windows) • 2020

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Quick resume

Solve challenging cable-based puzzles and uncover what really happened to the crew of The Alabaster. Now with Hint System (for those ultra tricky puzzles).

Global score

85/100

Genres

Indie, Strategy, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Challenging and varied puzzles
    • Engaging sci-fi story and atmosphere
    • Large explorable environment
    • Calming music and visuals
    • Extensive content and secrets

    Cons

    • Steep difficulty curve can frustrate some players
    • Some puzzles rely on trial and error
    • Lack of visual clarity in tight spaces
    • Story ending considered unsatisfying by some
    • Technical glitches reported on some platforms

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, scavenge, craft, and solve puzzles at their own pace with meaningful choices and customization of their ship and equipment."

      Capsule for The Last Caretaker The Last Caretaker

      "Players can freely explore the spaceship and choose which puzzle clusters to tackle in any order, supporting personal freedom and decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "The game offers a wide range of challenging puzzles that require skill, logical thinking, and problem solving, with a steep learning curve and rewarding accomplishments."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving at personal pace without leaderboards or direct player comparison."

      Capsule for Viewfinder Viewfinder

      "Focus is on individual puzzle solving at personal pace without leaderboards or direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, immersion, and desire to keep playing to uncover mysteries and complete puzzles."

      Capsule for Enigma of Fear Enigma of Fear

      "Many players report long playtimes, habitual engagement, and desire to uncover all secrets and complete all puzzles."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience focused on individual exploration and puzzle solving."

      Capsule for The 7th Guest VR The 7th Guest VR

      "The game is a single-player experience focused on individual puzzle solving and exploration."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different choices and approaches to puzzles; the game encourages creative problem solving within its narrative."

      Capsule for Repella Fella Repella Fella

      "Players experiment with different puzzle mechanics and solutions, and the game encourages creative problem solving within its core mechanic."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are solo and respectful."

      Capsule for Spirit of the North 2 Spirit of the North 2

      "No evidence of exerting control or superiority over others; interactions are solo and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with engaging puzzles and atmosphere."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Players use the game as a relaxing, immersive experience to escape real life through puzzles, story, and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and story."

      Capsule for Wanderer Wanderer

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and story."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle mechanics and experimenting with solutions."

      Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

      "The game encourages experimentation with puzzle mechanics and different approaches to solutions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore multiple large, atmospheric locations, uncover secrets, and backtrack to solve puzzles."

      Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

      "Players explore a large spaceship environment to discover puzzles, secrets, and story elements."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or cosmetic personalization options reported."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "No character customization or cosmetic personalization reported."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional sci-fi setting with imaginative characters and story elements."

      Capsule for Strike Force Heroes Strike Force Heroes

      "The sci-fi setting and narrative provide an imaginative fictional context for the puzzles."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The experience is primarily solitary with minimal social interaction beyond community discussions."

      Capsule for Five Nights at Freddy's: Into the Pit Five Nights at Freddy's: Into the Pit

      "The experience is primarily solitary with minimal social interaction beyond community discussions."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop logical reasoning and puzzle-solving skills progressively."

      Capsule for Pictopix Pictopix

      "Players develop puzzle-solving skills and logical reasoning progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "The game involves sedentary play without physical activity or health-related features."

      Capsule for Scene Investigators Scene Investigators

      "The game involves sedentary play without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement to solve puzzles."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Requires focused attention and sustained engagement to solve complex puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions are mostly with game characters rather than other players."

      Capsule for Disciples III: Reincarnation Disciples III: Reincarnation

      "Limited social connections; interactions are mostly with in-game narrative rather than other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Pro Office Calculator Pro Office Calculator

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by unlocking new areas, solving puzzles, and uncovering story elements."

      Capsule for Obduction Obduction

      "Players progress by unlocking new puzzles, story elements, and secrets, accumulating knowledge and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm music and atmosphere promote relaxation despite some challenging puzzles."

      Capsule for Munin Munin

      "The calming music and atmosphere promote relaxation despite challenging puzzles."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide pleasant sensory stimulation, though not intense or highly exciting."

      Capsule for Airborne Empire Airborne Empire

      "Visuals and music provide pleasant sensory stimulation but are not highly intense or exciting."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Thimbleweed Park™ Thimbleweed Park™

      "No social recognition or competitive ranking systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative is a key component, with emails and story progression integrated into gameplay."

      Capsule for FACEMINER FACEMINER

      "Narrative is integrated through logs, emails, and voiceover, providing engaging story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires analytical thinking, planning, and logical deduction to solve puzzles."

      Capsule for Riven (1997) Riven (1997)

      "Puzzles require logical reasoning, planning, and analytical thinking to solve."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Game lacks suspense or risk; experience is calm and contemplative rather than thrilling."

      Capsule for Where the Water Tastes Like Wine Where the Water Tastes Like Wine

      "The game offers a calm and contemplative experience rather than suspense or risk-driven excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money due to extensive content, replayability, and quality."

      Capsule for ULTRAKILL ULTRAKILL

      "Players perceive strong value for time and money due to extensive content and quality."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and puzzle-focused."

      Capsule for Islands of Insight Islands of Insight

      "No combat or destructive elements; gameplay is constructive and puzzle-focused."

    • Survival

      Game with the same Survival vibe

      -4

      "No threats or failure states; stable and safe puzzle environment."

      Capsule for Shepherd of Light Shepherd of Light

      "No threats or failure states; stable environment focused on puzzle solving."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Expression, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026