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XING: The Land Beyond similar games & best alternatives

XING: The Land Beyond

PC (Microsoft Windows), PlayStation VR, PlayStation 4 • 2017

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Quick resume

You died. Welcome to XING: The Land Beyond, an atmospheric first-person puzzle adventure for desktops and virtual reality. Enjoy your peaceful escape from the chaotic world of the living, and travel the lands of the dead.

Global score

90/100

Genres

Adventure, Indie, Puzzle

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    Pros

    • Beautiful and immersive environments
    • Engaging and varied puzzles
    • Relaxing and meditative atmosphere
    • Good length and replay value
    • Well optimized vr and non-vr modes

    Cons

    • Linear progression limits autonomy
    • Some platforming and jumping mechanics frustrating
    • Lack of save system flexibility
    • Poetic story writing considered clumsy by some
    • High hardware requirements for vr

    Motivations

    • Autonomy

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      3

      "Players have freedom to explore multiple locations and solve puzzles at their own pace, but the game is overall linear with a fixed story progression."

      Capsule for The Samaritan Paradox The Samaritan Paradox

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    • Competence

      Game with the same Competence vibe

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      "Puzzles range from easy to challenging, with some requiring problem solving and skill, providing feedback and a sense of mastery."

      Capsule for Nearwood - Collector's Edition Nearwood - Collector's Edition

      "Puzzles range from easy to challenging, providing a satisfying sense of skill and problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and exploration without competitive elements or comparison to others."

      Capsule for Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 3: The Case of the Stolen Conch Shell

      "Focus is on personal exploration and puzzle solving without competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, immersion, and desire to continue playing; some mention replaying or multiple playthroughs."

      Capsule for Red Matter 2 Red Matter 2

      "Many players report extended playtime, replay value, and immersion that encourages long sessions."

    • Cooperation

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      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

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    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively use character abilities and environmental elements to solve puzzles."

      Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

      "Players creatively solve puzzles using environmental mechanics but within predefined puzzle structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is solitary and respectful."

      Capsule for Jusant Jusant

      "No elements of exerting control or superiority over others; experience is solitary and respectful."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly relaxing, immersive, and meditative experience that provides escape from real life."

      Capsule for Monument Valley Monument Valley

      "Highly immersive, relaxing, and meditative experience that provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for story, puzzles, and atmosphere."

      Capsule for STASIS: BONE TOTEM STASIS: BONE TOTEM

      "Players engage voluntarily out of intrinsic interest and appreciation for puzzles and atmosphere."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore the environment and experiment with puzzle solutions and item usage."

      Capsule for Visage Visage

      "Players experiment with environmental elements like weather and time to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many locations and secrets to discover; exploration is a key part of the experience."

      Capsule for It's Only Money It's Only Money

      "Exploration of diverse, beautiful worlds is a core part of the experience."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization; players experience preset characters and environments without personalization."

      Capsule for Angels of Death Angels of Death

      "Limited customization; players experience preset environments and characters without personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a whimsical, imaginative world with abstract puzzles and a surreal narrative, though grounded in puzzle mechanics."

      Capsule for FEZ FEZ

      "Game involves imaginative afterlife setting and poetic storytelling, though grounded in puzzle logic."

    • Fellowship

      Game with the same Fellowship vibe

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      "Solo play with minimal social interaction or community features."

      Capsule for White Shadows White Shadows

      "Solo play with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

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      "Players develop puzzle-solving skills and learn new mechanics progressively."

      Capsule for Machinika: Museum Machinika: Museum

      "Players develop puzzle-solving skills and learn new mechanics progressively."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary VR gameplay with some physical movement but no exercise focus."

      Capsule for Red Matter Red Matter

      "Primarily sedentary gameplay with some physical movement in VR but no exercise focus."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and exploration; not designed for idle or background play."

      Capsule for Islands of Insight Islands of Insight

      "Requires focused attention to puzzles and exploration; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; experience is solitary."

      Capsule for Metal Garden Metal Garden

      "No social or emotional relationship building; experience is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Unlocking weapons and runes provides a sense of progression, though upgrades have limited impact."

      Capsule for Zombie Vikings Zombie Vikings

      "Progression through unlocking new areas and collecting runes provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strong emphasis on relaxation, calm atmosphere, and meditative experience."

      Capsule for MANDAGON MANDAGON

      "Strong emphasis on relaxation, flow, and meditative atmosphere."

    • Sensation

      Game with the same Sensation vibe

      4

      "High sensory stimulation with detailed visuals, lighting, sound effects, and atmospheric themes."

      Capsule for Pinball M Pinball M

      "Rich sensory stimulation through visuals, sound, weather effects, and ambient details."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative delivered through notes and environmental storytelling; story is atmospheric and connected to other games."

      Capsule for Butcher's Creek Butcher's Creek

      "Narrative delivered through poetic stories and environmental storytelling integrated with gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving."

      Capsule for The House of Da Vinci 3 The House of Da Vinci 3

      "Puzzles require logical thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Experience is generally calm and contemplative rather than suspenseful or thrilling."

      Capsule for Museum of Other Realities Museum of Other Realities

      "Experience is calm and contemplative rather than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of content and replayability."

      Capsule for Artisan TD Artisan TD

      "Players report good value for money with many hours of content and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay focuses on constructive puzzle solving and exploration."

      Capsule for Lost in Play Lost in Play

      "No violence; gameplay focuses on constructive puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable, safe environment."

      Capsule for Gorogoa Gorogoa

      "No survival or threat avoidance mechanics; safe, stable environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation. It leans lower than usual among comparable games on Thrill, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026