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STASIS: BONE TOTEM similar games & best alternatives

STASIS: BONE TOTEM

PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...

Global score

94/100

Genres

Adventure, Indie, Puzzle, Point-and-click

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    Pros

    • Deep immersive story and worldbuilding
    • Challenging and logical puzzles
    • Strong voice acting and character development
    • Detailed atmospheric visuals and sound design
    • Innovative multi-character puzzle mechanics

    Cons

    • Some puzzles rely on trial and error or obscure logic
    • Dialogue pacing can be slow and restrict interaction
    • Dark visuals sometimes hinder clarity
    • Occasional immersion-breaking use of ai art
    • Story complexity may overwhelm casual players

    Motivations

    • Autonomy

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      4

      "Players control two characters with distinct gameplay styles and freely switch between them to solve puzzles and platforming challenges, showing high player agency."

      Capsule for Lair of the Clockwork God Lair of the Clockwork God

      "Players control three distinct characters with unique abilities and freely switch between them to solve puzzles and explore, showing high player agency."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and some trial and error; players receive feedback and progress through skillful problem solving."

      Capsule for The Night of the Rabbit The Night of the Rabbit

      "Puzzles require logical thinking and experimentation, providing a satisfying challenge and feedback on player skill."

    • Competition

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      -4

      "Single-player experience focused on personal puzzle solving and story progression without competitive elements."

      Capsule for Journey of a Roach Journey of a Roach

      "Single-player experience focused on personal puzzle solving and story progression without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, deep engagement, and desire to complete all puzzles and story content."

      Capsule for The Talos Principle 2 The Talos Principle 2

      "Players report long play sessions and deep engagement with story and puzzles, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage multiple characters who must collaborate to solve puzzles, though this is a single-player experience."

      Capsule for Thimbleweed Park™ Thimbleweed Park™

      "Though single-player, cooperation is simulated through managing three characters working together to solve puzzles."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players combine items and experiment with interactions to solve puzzles, encouraging creative problem solving within the game's framework."

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      "Players creatively combine and use items across characters to solve puzzles, encouraging experimentation and problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely individual experience."

      Capsule for Deadlight Deadlight

      "No evidence of exerting control or superiority over others; focus is on individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage in a dark, immersive horror story that provides emotional and psychological escape from reality."

      Capsule for Life Eater Life Eater

      "Strong immersive horror sci-fi setting and story provide players with escape from real life into a dark fictional world."

    • Expectation

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      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for puzzles and atmosphere."

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    • Experimenting

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      "Players try different characters, weapon mods, and skill card combinations, encouraging experimentation."

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      "Players try different item combinations and character abilities to progress, encouraging experimentation."

    • Exploration

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      3

      "Players discover lore and hidden elements, encouraging curiosity beyond basic gameplay."

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    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or cosmetic modifications; fixed presentation."

      Capsule for La Rana La Rana

      "No character customization or cosmetic modifications; presentation is fixed and story-driven."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark sci-fi horror universe with body horror and speculative fiction elements."

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    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community involvement."

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    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of the story and world."

      Capsule for The Inner World The Inner World

      "Players develop problem-solving skills and understanding of complex story and worldbuilding."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay typical of point-and-click adventure games."

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    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and follow story; not suited for casual or background play."

      Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

      "Requires focused attention to solve puzzles and follow story; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; focus on personal narrative rather than forming close relationships."

      Capsule for The Artful Escape The Artful Escape

      "Focus on individual narrative experience rather than forming social or emotional relationships with others."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player controls individual characters."

      Capsule for The Detail The Detail

      "No leadership or group management elements; player controls characters cooperatively but without hierarchy."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect and combine items to progress through puzzles and story, showing accumulation and advancement."

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      "Players collect and combine items to progress through puzzles and story, showing clear advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Atmosphere is tense and anxiety-inducing rather than relaxing, though some find flow in gameplay."

      Capsule for Total Chaos Total Chaos

      "Atmosphere is tense and unsettling rather than purely relaxing, though gameplay pacing allows thoughtful engagement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through visuals, sound design, and atmospheric horror elements."

      Capsule for A.I.L.A A.I.L.A

      "Strong sensory stimulation through detailed visuals, sound design, and immersive horror atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal experience."

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    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with strong characters and voice acting."

      Capsule for SpellForce 3 Fallen God SpellForce 3 Fallen God

      "Highly praised narrative immersion with deep lore, character development, and voice acting."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning and planning to solve puzzles using character abilities and environment."

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    • Thrill

      Game with the same Thrill vibe

      3

      "Horror and suspense elements create moments of tension and relief."

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    • Value

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      4

      "Players report good value for price due to story quality, gameplay, and overall experience."

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      "Players report excellent value for price with long playtime, quality story, and polished experience."

    • Violence

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    • Survival

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      2

      "Themes of overcoming threats and danger appear in story, though no gameplay survival mechanics."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026