STASIS similar games & best alternatives
STASIS
2015
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Quick resume
STASIS The isometric, point-and-click, sci-fi horror adventure game! In the distant future aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.
Global score
82/100
Genres
Adventure, Indie, Strategy, Card & Board Game
Similar games
Pros
- Strong atmospheric horror and immersive story
- Well-written narrative and character logs
- Logical and engaging puzzles
- Detailed isometric graphics and sound design
- Responsive developer support
Cons
- Linear gameplay with no replayability
- Some puzzles rely on trial and error or pixel hunting
- Technical issues and lack of in-game settings
- Clunky animations and interface
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore environments and solve puzzles with some freedom, but the game is mostly linear with fixed progression paths."
Daymare: 1994 Sandcastle
"Players have freedom to explore the spaceship and solve puzzles with some trial and error, but the game is ultimately linear with no alternative paths."
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Competence
Game with the same Competence vibe
3"Puzzles are logical and moderately challenging, requiring skill and thought, though some rely on trial and error."
Crowns and Pawns: Kingdom of Deceit
"Puzzles require logical thinking and experimentation; some are challenging and require skillful observation, though some rely on trial and error."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal progress without any competitive elements."
The Dig®
"Single-player experience focused on personal progress without any competitive elements."
-
Continuation
Game with the same Continuation vibe
1"Short game with some replay for achievements; players generally complete in one or two sessions."
Find Yourself
"Players tend to complete the game in one or two sessions; some replay for achievements but overall limited replayability."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
D1AL-ogue
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players combine items and solve puzzles creatively within a fixed narrative and environment."
The Supper
"Players combine items and solve puzzles creatively, but within a fixed narrative and environment."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer interactions involving dominance or control."
Sakura Angels
"No social or multiplayer interaction involving dominance or control."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide escape from reality and psychological tension."
The Coma: Recut
"Strong atmospheric horror and immersive story provide a means to escape reality and experience psychological and body horror."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and interactive fiction; no obligation or external pressure noted."
This Book Is A Dungeon
"Players engage voluntarily out of interest in sci-fi horror and adventure; no external pressure reported."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different item combinations and exploring puzzles with some trial and error."
Kelvin and the Infamous Machine
"Encouraged to experiment with item combinations and puzzle solutions, though some puzzles require trial and error."
-
Exploration
Game with the same Exploration vibe
2"Exploration of story branches and puzzle areas within a limited, mostly linear environment."
神明的一天世界(God's One Day World)
"Exploration of various spaceship areas with discovery of logs and story elements, but within a linear path."
-
Expression
Game with the same Expression vibe
-5"No character customization or player expression options."
Close To The Sun
"No character customization or player expression options."
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi horror and cosmic horror themes with imaginative fiction and body horror elements."
STASIS: BONE TOTEM
"Set in a dark sci-fi horror universe with body horror and speculative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction; strictly solo play."
Lucius
"No community or social group involvement; strictly solo play."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and narrative understanding through puzzles and story."
The Excavation of Hob's Barrow
"Players develop problem-solving skills and learn puzzle solutions; story comprehension grows through reading logs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and puzzle solving; not suitable for background or casual play."
Observation
"Requires focused attention and puzzle solving; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with other players."
Ori and the Blind Forest: Definitive Edition
"No social or emotional relationship building with other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
3"Progression through acquiring items, solving puzzles, and advancing the story."
Toonstruck
"Progression through acquiring and combining items to solve puzzles and advance the story."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and horror elements create sustained tension rather than relaxation."
Beyond Hanwell
"Tense, oppressive atmosphere with horror elements creates sustained tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through detailed visuals, sound design, and immersive horror atmosphere."
STASIS: BONE TOTEM
"Strong sensory stimulation through dark visuals, sound design, and horror atmosphere."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Narrative-driven game with strong emphasis on story, character development, and lore immersion."
Through the Woods
"Narrative-driven game with rich lore revealed through logs, character interactions, and immersive storytelling."
-
Strategy
Game with the same Strategy vibe
2"Requires logical thinking and puzzle solving, though some puzzles rely on trial and error or unconventional logic."
Deponia: The Complete Journey
"Requires logical thinking and puzzle solving, though some puzzles rely on trial and error."
-
Thrill
Game with the same Thrill vibe
3"Horror and suspense elements create moments of tension and thrill."
Just Ignore Them
"Horror and suspense elements create moments of tension and relief."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, given story and atmosphere."
The Survey
"Generally considered good value for the price, especially during sales, with a solid story and atmosphere."
-
Violence
Game with the same Violence vibe
3"Contains graphic and gory horror elements; violence is part of the story and atmosphere."
A Work of Art
"Contains graphic violence and body horror as part of the narrative and atmosphere."
-
Survival
Game with the same Survival vibe
2"Players must avoid death and manage resources to survive battles and complete objectives."
Command & Conquer Renegade™
"Player must avoid death and solve puzzles to survive and progress, though no combat or resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026