The Coma: Recut similar games & best alternatives
The Coma: Recut
2017
Related articles
Quick resume
You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery The Coma in this remastered version of the Korean cult classic.
Global score
84/100
Genres
Action, Adventure, Indie, Strategy, Role-playing (RPG)
Similar games
Pros
- Atmospheric horror and immersive story
- Unique comic-style art
- Engaging exploration and lore
- Multiple endings
- Polished remaster with improved visuals
Cons
- Repetitive chase sequences
- Clunky and sometimes unresponsive controls
- Random enemy spawns causing frustration
- Scarce and poorly spaced save points
- True ending is difficult to achieve without guide
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the school, solve puzzles, and choose different endings, indicating some control over actions and decisions."
Ann
"Players explore the school freely and make choices affecting endings, but gameplay is constrained by stealth and backtracking."
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Competence
Game with the same Competence vibe
2"Game offers skill-based dodging and scoring challenges, but randomness and repetitive mechanics reduce the sense of mastery."
BEHEMOTH
"Requires skillful evasion and stamina management, but some randomness and clunky controls reduce the sense of mastery."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal progress without comparison or competitive elements."
System Shock
"Single-player experience focused on personal progress without comparison or competitive elements."
-
Continuation
Game with the same Continuation vibe
1"Some players replay for story, atmosphere, and exploration but others find repetitive tasks and collectibles tedious"
Prince of Persia®
"Some players report frustration with repetitive chases and backtracking, but others enjoy the atmosphere and story enough to replay."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players create notes and piece together clues themselves, but gameplay follows predefined puzzles and story."
Year Walk
"Players explore and piece together story from notes, but gameplay follows a fixed stealth and evasion loop."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; solitary survival experience."
Miasmata
"No social or power dynamics over others; solitary survival experience."
-
Escapism
Game with the same Escapism vibe
4"Strong horror atmosphere and immersive story provide escape from reality and psychological tension."
DreadOut
"Strong atmospheric horror and immersive story provide escape from reality and psychological tension."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and story; no obligation or external pressure noted."
God's Basement
"Players engage voluntarily out of interest in horror and story; no obligation or pressure noted."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage trying new approaches, but overall gameplay loop is somewhat repetitive."
港詭實錄ParanormalHK
"Some exploration and puzzle solving, but gameplay loop is repetitive with limited novelty."
-
Exploration
Game with the same Exploration vibe
4"Exploration of detailed environments and uncovering hidden notes and lore is a core part of the experience."
SILENT HILL f
"Exploring the school, finding notes and items is a core part of the experience."
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Expression
Game with the same Expression vibe
-5"No character customization or cosmetic expression; fixed character and assets."
STAR WARS™: Dark Forces Remaster
"No character customization or cosmetic expression; fixed visual style."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a surreal, dystopian world with supernatural elements and psychological horror themes."
No, I'm not a Human
"Set in a surreal, nightmarish version of a school with supernatural elements and horror fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction."
Emily Wants To Play
"Solo play with minimal social interaction."
-
Growth
Game with the same Growth vibe
2"Players develop skills in stealth, teamwork, and map knowledge; some learning curve noted."
PANICORE
"Players learn stealth mechanics and map navigation, but limited skill variety."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during stealth and exploration."
Thief: Deadly Shadows
"Requires focused attention during chases and exploration; some downtime during hiding."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Collecting items and unlocking multiple endings provide a sense of progression and accomplishment."
GYLT
"Collecting items and unlocking multiple endings provide a sense of progression."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and frequent combat create stress rather than relaxation."
Alien Breed: Impact
"Tense atmosphere and frequent chases create stress rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Engaging audio-visual horror elements provide sensory stimulation and excitement."
Ultimate Custom Night
"Strong audio-visual atmosphere and horror elements provide sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative is delivered through environmental storytelling, books, and notes, engaging players in lore."
A Place, Forbidden
"Narrative and lore are central, delivered through notes and environmental storytelling."
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Strategy
Game with the same Strategy vibe
2"Requires planning routes, managing stamina and ammo, and puzzle solving."
Deadlight
"Requires planning routes, managing stamina, and timing evasion, though limited complexity."
-
Thrill
Game with the same Thrill vibe
3"Chase sequences and suspenseful moments provide thrills and tension."
The Land of Pain
"Chase sequences and suspenseful moments provide thrills and tension."
-
Value
Game with the same Value vibe
2"Short game with quirky content; considered good value especially on sale."
Cargo! The Quest for Gravity
"Short game with some bugs and repetitive gameplay; generally considered worth buying on sale."
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Violence
Game with the same Violence vibe
3"Includes combat avoidance and being hunted by a monster; violent encounters are central to gameplay."
FURRY BACKROOMS
"Avoiding violent encounters is key, but the game features stabbing and hostile enemies."
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Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death, managing resources, and surviving hazards."
Dead End Road
"Core gameplay revolves around avoiding death and managing resources to survive."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026