Lamentum similar games & best alternatives
Lamentum
2021
Related articles
Quick resume
Lamentum is a pixel art survival horror game, set in New England in the mid-nineteenth century.
Global score
88/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Puzzle
Similar games
Pros
- Engaging exploration and puzzles
- Strong atmospheric horror and art style
- Multiple endings and replayability
- Well-crafted narrative and lore
- Challenging but fair combat
Cons
- Clunky and repetitive combat
- Some backtracking and map confusion
- Missable items locking endings
- Limited inventory management
- Minor technical and control issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore the mansion freely, solve puzzles with multiple solutions, and choose paths leading to different endings, indicating control over actions and decisions."
The Horror Of Salazar House
"Players have freedom to explore the mansion and choose how to approach puzzles and combat, with multiple endings based on choices."
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Competence
Game with the same Competence vibe
2"Combat and puzzles offer moderate challenge; combat is described as clunky but manageable, puzzles are generally easy but require some problem solving."
A.I.L.A
"Combat is described as clunky and repetitive but puzzles and exploration provide satisfying challenges."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive modes or player comparison; focus is on individual exploration and experience."
Hyperbolica
"No evidence of competitive modes or player comparison; focus is on individual survival and exploration."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and secrets encourage replayability and habitual engagement despite short playtime."
No one lives under the lighthouse Director's cut
"Multiple endings and secrets encourage replay and habitual engagement despite some backtracking frustrations."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements mentioned."
Lost in Vivo
"Entirely single-player experience with no cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
3"Players engage in exploration and puzzle solving that encourages creative thinking and experimentation with game elements."
Submachine: Legacy
"Players engage in exploration, puzzle solving, and uncovering secrets, encouraging creative problem solving."
-
Domination
Game with the same Domination vibe
-5"No indication of exerting control or superiority over other players; single-player focus."
High On Life
"No indication of exerting control or superiority over other players; focus is on personal survival."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide an escape from reality into a tense, dark world."
Penumbra: Black Plague Gold Edition
"Strong atmospheric horror and immersive story provide an escape into a dark, fictional world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and exploration; no obligation or external pressure noted."
Suite 776
"Players engage voluntarily out of interest in survival horror and exploration; no obligation or pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying different paths, item uses, and puzzle approaches to discover multiple endings."
The Count Lucanor
"Encourages exploration of different paths, puzzle solutions, and multiple endings."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay revolves around discovering new areas, backtracking with new abilities, and uncovering secrets."
Shantae: Risky's Revenge - Director's Cut
"Core gameplay revolves around discovering new areas, secrets, and backtracking to uncover mysteries."
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Expression
Game with the same Expression vibe
-5"No customization or self-expression features reported; players use preset environments and characters."
Who's at the door?
"No customization or self-expression features mentioned; uses preset characters and environments."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy and Lovecraftian horror elements with surreal and eldritch themes."
The Song of Saya
"Strong Lovecraftian, eldritch horror themes with supernatural and imaginative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player experience with minimal social interaction or community involvement."
The Last of Us™ Part I
"Single-player experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players learn puzzle solutions, enemy behaviors, and story nuances through play and replay."
The Count Lucanor
"Players learn puzzle solutions, combat timing, and story details through exploration and replay."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related mechanics."
Assassin's Creed® Origins
"Typical sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles, combat, and exploration; not designed for idle or background play."
Blossom Tales: The Sleeping King
"Requires focused attention for puzzles, combat, and exploration; not designed for idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; solitary gameplay."
I Expect You To Die 3: Cog in the Machine
"No evidence of close social relationships or emotional sharing; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focused."
Marvel’s Spider-Man Remastered
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
4"Players collect items, upgrade weapons, and unlock new areas, showing clear progression."
Fobia - St. Dinfna Hotel
"Players collect items, weapons, and unlock new areas and endings, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and eerie, but some players find it immersive and engaging rather than stressful."
Layers of Fear
"Atmosphere is tense and unsettling, but some players find it engaging rather than stressful."
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Sensation
Game with the same Sensation vibe
3"Strong atmospheric audio-visual design with a diverse soundtrack and horror visuals provide sensory stimulation."
Slitterhead
"Strong atmospheric audio-visual design with creepy monster and environment art provide sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal experience."
RiME
"No social recognition or status systems; focus is on personal experience."
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Story
Game with the same Story vibe
4"Engaging narrative with multiple endings, character perspectives, and lore exploration."
Resident Evil
"Engaging narrative with multiple endings and lore that motivates exploration and replay."
-
Strategy
Game with the same Strategy vibe
3"Players must plan routes, solve puzzles, and manage resources to progress."
Tomb Raider I (1996)
"Players must solve puzzles, manage resources, and plan exploration routes strategically."
-
Thrill
Game with the same Thrill vibe
3"Tense atmosphere and survival horror elements create suspense and moments of relief."
Studio System : Guardian Angel
"Tense atmosphere and horror elements create suspense and occasional scares."
-
Value
Game with the same Value vibe
4"Players report good value for time and money, especially on sale."
Forager
"Players report good value for time and money, especially at sale prices."
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Violence
Game with the same Violence vibe
3"Combat involves defeating monsters with weapons; some gore and body horror elements present."
Dungeon Munchies
"Combat involves melee and ranged attacks against grotesque monsters, with some gore."
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Survival
Game with the same Survival vibe
4"Core gameplay involves avoiding death, managing resources, and overcoming threats."
HELLDIVERS™ 2
"Core gameplay involves avoiding threats, managing limited resources, and overcoming dangers."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026