The Count Lucanor similar games & best alternatives
The Count Lucanor
2016
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Quick resume
Pixel adventure inspired by classics like Zelda and Silent Hill.
Global score
93/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Strong narrative with multiple endings
- Atmospheric pixel art and sound design
- Engaging puzzles and exploration
- Meaningful player choices
- Good replay value
Cons
- Slow character movement and no run ability
- Manual save system requiring currency
- Some minor bugs and ai glitches
- Short overall playtime
- Limited music variety
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices affecting narrative and character relationships, exploring different routes and endings with personal agency."
Heaven Will Be Mine
"Players make meaningful choices affecting story and endings, with agency in puzzle solving and exploration."
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Competence
Game with the same Competence vibe
3"Puzzles require some thought and skill; game has challenging moments and resource management, but not overly difficult."
White Night
"Puzzles require thought and planning, enemies demand stealth and timing, but difficulty is moderate."
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Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and puzzle solving without competitive elements or player comparison."
Anodyne
"Focus is on personal exploration and puzzle solving without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and secrets encourage replayability and habitual engagement despite short playtime."
No one lives under the lighthouse Director's cut
"Multiple endings and secrets encourage replay and extended engagement despite short playtime."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with many item combinations and interactions, encouraging creative problem solving within the game world."
The Wardrobe - Even Better Edition
"Players experiment with item usage and choices affecting outcomes; candle placement adds creative strategy."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven."
DATE A LIVE: Rio Reincarnation
"No elements of exerting control or superiority over others; interactions are narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players describe immersive, dark fairy tale world with unique atmosphere providing strong escape from reality."
Lost in Random™
"Provides a dark fairy tale atmosphere that immerses players in a surreal, unsettling world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story, exploration, and atmosphere without external pressure."
The Vanishing of Ethan Carter
"Players engage voluntarily out of interest in story, exploration, and atmosphere without external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Encourages exploration of different paths, puzzle solutions, and multiple endings."
Lamentum
"Encourages trying different paths, item uses, and puzzle approaches to discover multiple endings."
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Exploration
Game with the same Exploration vibe
4"Exploration of mysterious environments and uncovering hidden lore and secrets is a core gameplay element."
Pocket Mirror ~ GoldenerTraum
"Exploring the castle and uncovering secrets and lore is a core gameplay element."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; player expression mainly through gameplay choices rather than visual personalization."
TimeShift™
"Limited character customization; expression mainly through player choices and narrative rather than visual personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong dark fantasy and gothic themes with supernatural elements and imaginative story."
Grim Legends 3: The Dark City
"Strongly rooted in dark fairy tale and gothic horror fantasy themes."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn puzzle solutions, combat timing, and story details through exploration and replay."
Lamentum
"Players learn puzzle solutions, enemy behaviors, and story nuances through play and replay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; slow pacing but not background or idle play."
LUNA The Shadow Dust
"Requires focused attention on puzzles and stealth; slow pacing but not background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connections mostly through story; no social or relationship-building gameplay."
WitchSpring R
"Limited emotional connections mainly through story; no social or relationship-building gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
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Progression
Game with the same Progression vibe
3"Progression through item collection, unlocking new areas, and achieving multiple endings."
Clock Tower: Rewind
"Progression through collecting items, unlocking areas, and achieving different endings."
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Relaxation
Game with the same Relaxation vibe
2"Atmosphere balances tension and calm; some players find it relaxing while others experience anxiety or frustration."
Subway Midnight
"Atmosphere balances tension and calm; slow pace encourages thoughtful play rather than stress."
-
Sensation
Game with the same Sensation vibe
3"Effective use of sound design and pixel art to create eerie sensory experience and emotional engagement."
Deep Sleep Trilogy
"Pixel art visuals and eerie sound design provide sensory engagement and emotional impact."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual experience."
System Shock
"No social recognition or status systems; focus is on individual experience."
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Story
Game with the same Story vibe
5"Narrative-driven game with immersive plot, character development, and multiple endings."
The Dark Pictures Anthology: Little Hope
"Narrative-driven game with multiple endings, character interactions, and immersive storytelling."
-
Strategy
Game with the same Strategy vibe
3"Requires planning stealth approaches, combat tactics, and puzzle solving."
Prince of Persia: The Two Thrones™
"Requires planning item use, stealth routes, and puzzle solving strategies."
-
Thrill
Game with the same Thrill vibe
3"Builds suspense and occasional jump scares, but overall slow and atmospheric tension."
Conrad Stevenson's Paranormal P.I.
"Builds suspense and tension through stealth and horror elements without jump scares."
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Value
Game with the same Value vibe
4"Short but dense experience with multiple endings and replayability offers good value for price."
Betrayal At Club Low
"Short but rich experience with replay value and multiple endings offers good value for price."
-
Violence
Game with the same Violence vibe
1"Some violent themes in story but no gameplay violence or combat."
The Fruit of Grisaia
"Contains dark and bloody themes but no player combat; violence is narrative and atmospheric."
-
Survival
Game with the same Survival vibe
3"Survival elements include resource gathering, crafting, and managing health in hostile environments."
Far Cry 3
"Survival elements include resource management (candles, health items) and avoiding deadly enemies."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026