The Count Lucanor Thumbnail

The Count Lucanor similar games & best alternatives

The Count Lucanor

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2016

Related articles

Quick resume

Pixel adventure inspired by classics like Zelda and Silent Hill.

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Strong narrative with multiple endings
    • Atmospheric pixel art and sound design
    • Engaging puzzles and exploration
    • Meaningful player choices
    • Good replay value

    Cons

    • Slow character movement and no run ability
    • Manual save system requiring currency
    • Some minor bugs and ai glitches
    • Short overall playtime
    • Limited music variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting narrative and character relationships, exploring different routes and endings with personal agency."

      Capsule for Heaven Will Be Mine Heaven Will Be Mine

      "Players make meaningful choices affecting story and endings, with agency in puzzle solving and exploration."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require some thought and skill; game has challenging moments and resource management, but not overly difficult."

      Capsule for White Night White Night

      "Puzzles require thought and planning, enemies demand stealth and timing, but difficulty is moderate."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and puzzle solving without competitive elements or player comparison."

      Capsule for Anodyne Anodyne

      "Focus is on personal exploration and puzzle solving without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and secrets encourage replayability and habitual engagement despite short playtime."

      Capsule for No one lives under the lighthouse Director's cut No one lives under the lighthouse Director's cut

      "Multiple endings and secrets encourage replay and extended engagement despite short playtime."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with many item combinations and interactions, encouraging creative problem solving within the game world."

      Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

      "Players experiment with item usage and choices affecting outcomes; candle placement adds creative strategy."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

      "No elements of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersive, dark fairy tale world with unique atmosphere providing strong escape from reality."

      Capsule for Lost in Random™ Lost in Random™

      "Provides a dark fairy tale atmosphere that immerses players in a surreal, unsettling world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story, exploration, and atmosphere without external pressure."

      Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

      "Players engage voluntarily out of interest in story, exploration, and atmosphere without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration of different paths, puzzle solutions, and multiple endings."

      Capsule for Lamentum Lamentum

      "Encourages trying different paths, item uses, and puzzle approaches to discover multiple endings."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of mysterious environments and uncovering hidden lore and secrets is a core gameplay element."

      Capsule for Pocket Mirror ~ GoldenerTraum Pocket Mirror ~ GoldenerTraum

      "Exploring the castle and uncovering secrets and lore is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; player expression mainly through gameplay choices rather than visual personalization."

      Capsule for TimeShift™ TimeShift™

      "Limited character customization; expression mainly through player choices and narrative rather than visual personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong dark fantasy and gothic themes with supernatural elements and imaginative story."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Strongly rooted in dark fairy tale and gothic horror fantasy themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn puzzle solutions, combat timing, and story details through exploration and replay."

      Capsule for Lamentum Lamentum

      "Players learn puzzle solutions, enemy behaviors, and story nuances through play and replay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Terror At Oakheart Terror At Oakheart

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; slow pacing but not background or idle play."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Requires focused attention on puzzles and stealth; slow pacing but not background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connections mostly through story; no social or relationship-building gameplay."

      Capsule for WitchSpring R WitchSpring R

      "Limited emotional connections mainly through story; no social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through item collection, unlocking new areas, and achieving multiple endings."

      Capsule for Clock Tower: Rewind Clock Tower: Rewind

      "Progression through collecting items, unlocking areas, and achieving different endings."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere balances tension and calm; some players find it relaxing while others experience anxiety or frustration."

      Capsule for Subway Midnight Subway Midnight

      "Atmosphere balances tension and calm; slow pace encourages thoughtful play rather than stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Effective use of sound design and pixel art to create eerie sensory experience and emotional engagement."

      Capsule for Deep Sleep Trilogy Deep Sleep Trilogy

      "Pixel art visuals and eerie sound design provide sensory engagement and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with immersive plot, character development, and multiple endings."

      Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

      "Narrative-driven game with multiple endings, character interactions, and immersive storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning stealth approaches, combat tactics, and puzzle solving."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "Requires planning item use, stealth routes, and puzzle solving strategies."

    • Thrill

      Game with the same Thrill vibe

      3

      "Builds suspense and occasional jump scares, but overall slow and atmospheric tension."

      Capsule for Conrad Stevenson's Paranormal P.I. Conrad Stevenson's Paranormal P.I.

      "Builds suspense and tension through stealth and horror elements without jump scares."

    • Value

      Game with the same Value vibe

      4

      "Short but dense experience with multiple endings and replayability offers good value for price."

      Capsule for Betrayal At Club Low Betrayal At Club Low

      "Short but rich experience with replay value and multiple endings offers good value for price."

    • Violence

      Game with the same Violence vibe

      1

      "Some violent themes in story but no gameplay violence or combat."

      Capsule for The Fruit of Grisaia The Fruit of Grisaia

      "Contains dark and bloody themes but no player combat; violence is narrative and atmospheric."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements include resource gathering, crafting, and managing health in hostile environments."

      Capsule for Far Cry 3 Far Cry 3

      "Survival elements include resource management (candles, health items) and avoiding deadly enemies."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026