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Crossing Souls similar games & best alternatives

Crossing Souls

PC (Microsoft Windows), Mac, PlayStation 4, PlayStation Vita, Nintendo Switch, Linux • 2018

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Quick resume

California, 1986: A group of friends discover a mysterious pink stone that allows travel between two realms. This gang will live the summer of their lives in an adventure that will get them involved in a government conspiracy. Control five kids with special skills while fighting and solving puzzles.

Global score

79/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Arcade

Similar games

    Pros

    • Strong 80s nostalgia and atmosphere
    • Engaging and emotional story
    • Beautiful pixel art and animated cutscenes
    • Varied gameplay with character switching and puzzles
    • Excellent synthwave soundtrack

    Cons

    • Frustrating platforming sections and difficulty spikes
    • Inconvenient save system and unskippable cutscenes
    • Some combat and controls feel clunky
    • Linear progression with limited exploration late game
    • Some bugs and minor design flaws

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can switch between three characters with unique abilities and solve puzzles in multiple ways, though some puzzle elements are fixed and some character abilities are limited to specific points."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Players can switch between five characters with unique abilities to solve puzzles and combat, allowing some freedom in approach, though the story progression is linear."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves puzzles and some combat/platforming sections that require skill, though some combat and platforming mechanics are clunky and frustrating."

      Capsule for Burnhouse Lane Burnhouse Lane

      "Gameplay includes combat, puzzles, and platforming with some challenging boss fights; however, combat is often described as simple and some platforming sections are frustrating."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of competitive modes or leaderboards; gameplay centers on personal progression and story."

      Capsule for Onimusha 2: Samurai's Destiny Onimusha 2: Samurai's Destiny

      "The game is single-player focused with no mention of competitive modes or leaderboards; emphasis is on personal story experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report long play sessions and nostalgia-driven replay, but others find it frustrating or abandon early."

      Capsule for Normality Normality

      "Many players report engaging story and nostalgia keep them playing, though some frustration with difficulty spikes and save system may reduce long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no multiplayer or cooperative elements."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Single-player game with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine unique character abilities to solve puzzles; some freedom in puzzle solutions but within designed scenarios."

      Capsule for Tiny Brains Tiny Brains

      "Players creatively use different characters' unique abilities to solve puzzles and progress; the game includes various gameplay styles and mini-games."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; gameplay is solo and cooperative social features are absent."

      Capsule for The Rangers In The South The Rangers In The South

      "No evidence of dominance or power over others; gameplay is solo and cooperative social dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic and horror atmosphere provides an immersive escape from reality, with players enjoying the 80s setting and creepy narrative."

      Capsule for Duck Season PC Duck Season PC

      "Strong nostalgic 80s setting, story, and atmosphere provide immersive escape from reality for many players."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of intrinsic interest and nostalgia rather than obligation or external pressure."

      Capsule for Serious Sam VR: The First Encounter Serious Sam VR: The First Encounter

      "Players engage voluntarily out of interest in story, nostalgia, and gameplay rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Switching between characters and using new mechanics encourages some experimentation within the game."

      Capsule for Blackwell Unbound Blackwell Unbound

      "Switching between characters and exploring different gameplay styles encourages experimentation, though some players follow established strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game includes secret areas and items encouraging exploration beyond linear progression."

      Capsule for Momodora III Momodora III

      "Early game offers some open exploration with many interactable objects and secrets; later sections become more linear."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization or personalization options; players use preset characters and visuals."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Limited character customization; players use preset characters and abilities without much personal visual expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural horror elements and imaginative fiction with ghosts and paranormal events."

      Capsule for Haunted Gas Station Haunted Gas Station

      "Game features supernatural elements, ghosts, and a fantasy story inspired by 80s adventure and sci-fi fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Focus on solo experience; no social or community gameplay elements."

      Capsule for Frosty Kiss Frosty Kiss

      "Focus on solo play and individual experience; no social or community gameplay aspects."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn character abilities and puzzle solutions; some skill development in combat timing."

      Capsule for LEGO® Pirates of the Caribbean: The Video Game LEGO® Pirates of the Caribbean: The Video Game

      "Players learn to use different characters' abilities and solve puzzles; some skill development in combat and platforming."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; challenging difficulty may cause stress but no physical engagement."

      Capsule for Gloom Gloom

      "Sedentary gameplay with no physical activity; some frustration may cause stress but no physical engagement."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for platforming and combat; not designed for idle or background play."

      Capsule for Effie Effie

      "Requires focused attention due to platforming and combat; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close social relationships; interactions are limited to solo gameplay."

      Capsule for Darwinia Darwinia

      "No evidence of forming close relationships through gameplay; story involves friendships but player interaction is solo."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; player controls individual characters without leading groups."

      Capsule for Goodbye Deponia Goodbye Deponia

      "No leadership or group management mechanics; players control characters individually without leading others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and progress through story chapters."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Players collect items and upgrades, unlock abilities, and progress through story chapters with increasing challenges."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and enjoyable; others experience frustration due to difficulty spikes."

      Capsule for Day D: Tower Rush Day D: Tower Rush

      "Some players find the game relaxing and nostalgic, but difficulty spikes and frustrating platforming reduce flow for others."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pixel art, animations, and soundtrack provide engaging sensory and emotional experience."

      Capsule for Tooth and Tail Tooth and Tail

      "Vibrant pixel art, animated cutscenes, and synthwave soundtrack provide strong sensory and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements exist but focus is personal."

      Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

      "No social status or recognition systems; achievements exist but focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with emotional storytelling and multiple endings tied to player choices."

      Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

      "Strong narrative focus with emotional, nostalgic, and sometimes dark story elements engaging players."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some puzzle solving and boss fight tactics require planning, but overall gameplay is straightforward."

      Capsule for Voodoo Vince: Remastered Voodoo Vince: Remastered

      "Requires some planning in character switching and puzzle solving; combat is mostly straightforward but boss fights need tactics."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and difficult platforming sections, but overall moderate tension."

      Capsule for BirdGut BirdGut

      "Some suspense and challenge in boss fights and platforming sections, though overall difficulty is moderate."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with 20-35 hours of content, engaging story, and replayability."

      Capsule for Quartet Quartet

      "Players report good value for price with 8-12 hours of content, engaging story, and nostalgic appeal."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies with attacks and abilities; violence is cartoonish and not graphic or central to gameplay."

      Capsule for Nobody Saves the World Nobody Saves the World

      "Combat involves fighting enemies with melee and ranged attacks; violence is cartoonish and not graphic."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage health and stamina to avoid defeat in fights, but game is not focused on survival mechanics."

      Capsule for Troublemaker Troublemaker

      "Players must manage health and stamina to survive combat and platforming challenges; no complex survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Creativity, Health.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026