Crossing Souls similar games & best alternatives
Crossing Souls
2018
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Quick resume
California, 1986: A group of friends discover a mysterious pink stone that allows travel between two realms. This gang will live the summer of their lives in an adventure that will get them involved in a government conspiracy. Control five kids with special skills while fighting and solving puzzles.
Global score
79/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Arcade
Similar games
Pros
- Strong 80s nostalgia and atmosphere
- Engaging and emotional story
- Beautiful pixel art and animated cutscenes
- Varied gameplay with character switching and puzzles
- Excellent synthwave soundtrack
Cons
- Frustrating platforming sections and difficulty spikes
- Inconvenient save system and unskippable cutscenes
- Some combat and controls feel clunky
- Linear progression with limited exploration late game
- Some bugs and minor design flaws
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can switch between three characters with unique abilities and solve puzzles in multiple ways, though some puzzle elements are fixed and some character abilities are limited to specific points."
Trine 4: The Nightmare Prince
"Players can switch between five characters with unique abilities to solve puzzles and combat, allowing some freedom in approach, though the story progression is linear."
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Competence
Game with the same Competence vibe
2"Gameplay involves puzzles and some combat/platforming sections that require skill, though some combat and platforming mechanics are clunky and frustrating."
Burnhouse Lane
"Gameplay includes combat, puzzles, and platforming with some challenging boss fights; however, combat is often described as simple and some platforming sections are frustrating."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience with no mention of competitive modes or leaderboards; gameplay centers on personal progression and story."
Onimusha 2: Samurai's Destiny
"The game is single-player focused with no mention of competitive modes or leaderboards; emphasis is on personal story experience."
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Continuation
Game with the same Continuation vibe
1"Some players report long play sessions and nostalgia-driven replay, but others find it frustrating or abandon early."
Normality
"Many players report engaging story and nostalgia keep them playing, though some frustration with difficulty spikes and save system may reduce long sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative elements."
ONE PIECE ODYSSEY
"Single-player game with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players creatively combine unique character abilities to solve puzzles; some freedom in puzzle solutions but within designed scenarios."
Tiny Brains
"Players creatively use different characters' unique abilities to solve puzzles and progress; the game includes various gameplay styles and mini-games."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is solo and cooperative social features are absent."
The Rangers In The South
"No evidence of dominance or power over others; gameplay is solo and cooperative social dominance is absent."
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Escapism
Game with the same Escapism vibe
4"Strong nostalgic and horror atmosphere provides an immersive escape from reality, with players enjoying the 80s setting and creepy narrative."
Duck Season PC
"Strong nostalgic 80s setting, story, and atmosphere provide immersive escape from reality for many players."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of intrinsic interest and nostalgia rather than obligation or external pressure."
Serious Sam VR: The First Encounter
"Players engage voluntarily out of interest in story, nostalgia, and gameplay rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Switching between characters and using new mechanics encourages some experimentation within the game."
Blackwell Unbound
"Switching between characters and exploring different gameplay styles encourages experimentation, though some players follow established strategies."
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Exploration
Game with the same Exploration vibe
2"Game includes secret areas and items encouraging exploration beyond linear progression."
Momodora III
"Early game offers some open exploration with many interactable objects and secrets; later sections become more linear."
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Expression
Game with the same Expression vibe
-2"Limited customization or personalization options; players use preset characters and visuals."
Wires And Whiskers
"Limited character customization; players use preset characters and abilities without much personal visual expression."
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Fantasy
Game with the same Fantasy vibe
4"Game features supernatural horror elements and imaginative fiction with ghosts and paranormal events."
Haunted Gas Station
"Game features supernatural elements, ghosts, and a fantasy story inspired by 80s adventure and sci-fi fiction."
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Fellowship
Game with the same Fellowship vibe
-4"Focus on solo experience; no social or community gameplay elements."
Frosty Kiss
"Focus on solo play and individual experience; no social or community gameplay aspects."
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Growth
Game with the same Growth vibe
2"Players learn character abilities and puzzle solutions; some skill development in combat timing."
LEGO® Pirates of the Caribbean: The Video Game
"Players learn to use different characters' abilities and solve puzzles; some skill development in combat and platforming."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; challenging difficulty may cause stress but no physical engagement."
Gloom
"Sedentary gameplay with no physical activity; some frustration may cause stress but no physical engagement."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for platforming and combat; not designed for idle or background play."
Effie
"Requires focused attention due to platforming and combat; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close social relationships; interactions are limited to solo gameplay."
Darwinia
"No evidence of forming close relationships through gameplay; story involves friendships but player interaction is solo."
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Leadership
Game with the same Leadership vibe
-4"No leadership or management roles; player controls individual characters without leading groups."
Goodbye Deponia
"No leadership or group management mechanics; players control characters individually without leading others."
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Progression
Game with the same Progression vibe
3"Players collect items, unlock achievements, and progress through story chapters."
The Secret Order 2: Masked Intent
"Players collect items and upgrades, unlock abilities, and progress through story chapters with increasing challenges."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable; others experience frustration due to difficulty spikes."
Day D: Tower Rush
"Some players find the game relaxing and nostalgic, but difficulty spikes and frustrating platforming reduce flow for others."
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Sensation
Game with the same Sensation vibe
3"Pixel art, animations, and soundtrack provide engaging sensory and emotional experience."
Tooth and Tail
"Vibrant pixel art, animated cutscenes, and synthwave soundtrack provide strong sensory and emotional enjoyment."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements exist but focus is personal."
永远消失的幻想乡 ~ The Disappearing of Gensokyo
"No social status or recognition systems; achievements exist but focus is on personal experience."
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Story
Game with the same Story vibe
4"Strong narrative focus with emotional storytelling and multiple endings tied to player choices."
Refind Self: The Personality Test Game
"Strong narrative focus with emotional, nostalgic, and sometimes dark story elements engaging players."
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Strategy
Game with the same Strategy vibe
2"Some puzzle solving and boss fight tactics require planning, but overall gameplay is straightforward."
Voodoo Vince: Remastered
"Requires some planning in character switching and puzzle solving; combat is mostly straightforward but boss fights need tactics."
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Thrill
Game with the same Thrill vibe
2"Some suspense and challenge in boss fights and difficult platforming sections, but overall moderate tension."
BirdGut
"Some suspense and challenge in boss fights and platforming sections, though overall difficulty is moderate."
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Value
Game with the same Value vibe
4"Players report good value for time and money with 20-35 hours of content, engaging story, and replayability."
Quartet
"Players report good value for price with 8-12 hours of content, engaging story, and nostalgic appeal."
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Violence
Game with the same Violence vibe
2"Combat involves defeating enemies with attacks and abilities; violence is cartoonish and not graphic or central to gameplay."
Nobody Saves the World
"Combat involves fighting enemies with melee and ranged attacks; violence is cartoonish and not graphic."
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Survival
Game with the same Survival vibe
1"Players must manage health and stamina to avoid defeat in fights, but game is not focused on survival mechanics."
Troublemaker
"Players must manage health and stamina to survive combat and platforming challenges; no complex survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Creativity, Health.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026