Gloom similar games & best alternatives
Gloom
2017
Related articles
Quick resume
Afflicted by severe amnesia, you drift deep into the Common Dream. You scour for the lost pages of the Necronomicon, while clinging on to any little purpose you have left. Faced with mad dreamers, horrible abominations and eldritch deities, you feel drawn to the dark Abyss deep within.
Global score
83/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Challenging and rewarding combat
- Atmospheric art style and music
- Intriguing lore and story via item descriptions
- Addictive roguelike replayability
- Good value for price
Cons
- Limited content and short game length
- Linear level design with little exploration
- Clunky or slow controls reported by some
- Lack of multiplayer or social features
- Some rng frustration and repetitive runs
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over weapon choices, upgrades, and play style despite randomized levels and weapons, allowing personal decision-making and adaptation."
Steredenn: Binary Stars
"Players have control over their combat style, weapon choice, and item pickups in each run, allowing personal decision-making despite the linear level design."
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Competence
Game with the same Competence vibe
5"The game is challenging and requires skill mastery, precise timing, and learning enemy patterns to progress."
Cyber Shadow
"The game is challenging and requires mastering enemy patterns, stamina management, and precise timing, providing strong skill-based feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal improvement rather than direct competition; no mention of ranked modes or leaderboards."
Trinity Fusion
"Focus is on individual progression and learning rather than direct competition; no mention of ranked modes or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report addictive 'just one more run' feeling with high replayability and short game sessions encouraging habitual play."
Slipways
"Players report addictive 'one more run' motivation and habitual replay despite permadeath and short runs."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with many weapon combinations, classes, and builds, though within a defined structure of classes and perks."
Roboquest
"Players experiment with different weapons, item combinations, and builds each run, though within predefined structures."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and self-focused."
Meteorfall: Krumit's Tale
"No evidence of exerting control or superiority over others; gameplay is solo and self-focused."
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Escapism
Game with the same Escapism vibe
4"The dark, mysterious story and immersive atmosphere provide strong escapism from real life."
Yesterday Origins
"The dark, atmospheric world and lore provide immersive escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation, enjoying the unique gameplay and story."
Midnight Protocol
"Players engage voluntarily out of interest and intrinsic motivation, enjoying the challenge and lore."
-
Experimenting
Game with the same Experimenting vibe
4"Variety of weapons, characters, relics, and tactical combat encourage experimentation"
Relic Hunters Zero: Remix
"High degree of experimentation with weapons, items, and strategies encouraged by roguelike randomness."
-
Exploration
Game with the same Exploration vibe
-2"Mostly linear levels with limited environmental exploration; focus is on combat encounters rather than discovery."
Slave Zero X
"Levels are linear and repeated, with limited environmental exploration; focus is on enemy encounters and item discovery."
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Expression
Game with the same Expression vibe
-3"Minimal character customization; art style is fixed and simple."
Slash/Jump
"Minimal character customization or visual expression; art style is fixed and simple."
-
Fantasy
Game with the same Fantasy vibe
5"Strong Lovecraftian and cosmic horror themes create a rich imaginative fictional experience."
Deathstate: Abyssal Edition
"Strong Lovecraftian and dark fantasy themes create an imaginative fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo play."
Remember Me
"No social or community features; entirely solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge over many runs, learning enemy patterns and item effects."
Ring of Pain
"Players improve skills and knowledge of enemy patterns and item effects through repeated runs."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some frustration may cause stress but no physical engagement."
Crossing Souls
"Sedentary gameplay with no physical activity; challenging difficulty may cause stress but no physical engagement."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during runs; not suited for idle or background play."
Patch Quest
"Requires focused attention and continuous engagement during runs; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship-building features."
Vital Shell
"No social or emotional relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay only."
Subnautica
"No leadership or group management roles; solo gameplay only."
-
Progression
Game with the same Progression vibe
3"Progression occurs within runs via item acquisition and leveling, but no meta-progression between runs."
Jupiter Hell
"Progression occurs within runs via item pickups and upgrades; no persistent progression between runs except tokens."
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Relaxation
Game with the same Relaxation vibe
-1"While the game is rewarding, it induces tension and frustration due to difficulty; some players find it stressful."
Cuphead
"While some find the game rewarding, the high difficulty and tension reduce relaxation and flow states."
-
Sensation
Game with the same Sensation vibe
3"Engaging visuals, atmospheric music, and satisfying combat effects provide sensory stimulation."
Onimusha: Warlords
"Atmospheric visuals and music provide sensory stimulation; combat feedback is satisfying though not flashy."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is minimal; focus is on individual gameplay."
Vietnam ‘65
"Achievements exist but social recognition or popularity is minimal; game is underappreciated and niche."
-
Story
Game with the same Story vibe
4"Narrative elements and lore are integrated into gameplay and exploration, providing immersion."
NEO Scavenger
"Lore and narrative are conveyed through item descriptions and optional reading, creating narrative immersion."
-
Strategy
Game with the same Strategy vibe
4"Combat and resource management require strategic thinking and planning."
BioShock™ Remastered
"Combat and item choices require strategic thinking, pattern recognition, and resource management."
-
Thrill
Game with the same Thrill vibe
3"Permadeath and random dangers create suspense and tension during runs."
Dungeons of Dredmor
"High difficulty and risk of permadeath create suspense and tension during runs."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price, especially on sale, due to story and gameplay."
Advent Rising
"Players feel the game offers good value for its price, especially on sale, with satisfying gameplay and lore."
-
Violence
Game with the same Violence vibe
4"Combat involves melee and ranged attacks, defeating enemies and bosses."
Verho - Curse of Faces
"Combat involves melee and ranged attacks, defeating enemies and bosses with violent actions."
-
Survival
Game with the same Survival vibe
4"Players must avoid damage and manage health carefully to survive runs."
Revita
"Players must avoid death and manage stamina and health carefully to survive through runs."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Exploration, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026