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Relic Hunters Zero: Remix similar games & best alternatives

Relic Hunters Zero: Remix

PC (Microsoft Windows), Nintendo Switch • 2015

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Quick resume

Relic Hunters Zero: Remix is a remaster of the FREE 1 million player hit game about blasting evil space ducks and turtles with tiny cute guns. It’s fast, it’s tactical, and feels deliciously smooth to play. Unlock new weapons, characters and relics to defeat the Ducan Commander!

Global score

93/100

Genres

Action, Indie, Free To Play, Shooter, Arcade, Tactical

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    Pros

    • Free and open source
    • Challenging and addictive gameplay
    • Local co-op multiplayer
    • Variety of characters, weapons, and relics
    • High replayability with progression system

    Cons

    • No online multiplayer
    • Some bugs reported (freezing, invisible grenades)
    • Limited content and levels
    • Difficulty spikes can frustrate
    • Repetitive level design

    Motivations

    • Autonomy

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      "Players choose from multiple characters with unique skills and playstyles, make tactical decisions on combat, resource management, crafting, and exploration."

      Capsule for Sword of the Stars: The Pit Sword of the Stars: The Pit

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    • Competence

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      4

      "Challenging gameplay with increasing difficulty and skill-based dodging and shooting."

      Capsule for Ultratron Ultratron

      "Challenging gameplay with skill-based shooting, dodging, and progression through unlocks and relics"

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "Focus on personal progression and skill; no mention of ranked or leaderboard competition"

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with roguelike mechanics, unlockables, and modifiers encourage repeated play sessions."

      Capsule for Cosmodread Cosmodread

      "High replayability with roguelike elements, unlocks, and endless mode encourage habitual play"

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Local co-op is supported and enhances gameplay, though online co-op is absent; cooperation is encouraged but not mandatory."

      Capsule for Aces Wild: Manic Brawling Action! Aces Wild: Manic Brawling Action!

      "Local co-op supported; online co-op requested but not yet implemented"

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes a map editor and mod support allowing players to create and modify content."

      Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

      "Open source with mod support allows players to create and modify content"

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of player domination or power imposition; interactions are cooperative and balanced."

      Capsule for STUFFED STUFFED

      "Cooperative play and balanced interactions emphasized; no evidence of domination or power imposition"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe the game as a fun, addictive distraction and stress relief with engaging, fast-paced gameplay."

      Capsule for Omega Strikers Omega Strikers

      "Fast-paced, addictive gameplay provides distraction and stress relief"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge without obligation or external pressure."

      Capsule for My Friend Pedro My Friend Pedro

      "Players engage voluntarily for fun and challenge without obligation or pressure"

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Exploration of secrets, weapon abilities, and different character builds encourages experimentation."

      Capsule for Hellpoint: The Thespian Feast Hellpoint: The Thespian Feast

      "Variety of weapons, characters, relics, and tactical combat encourage experimentation"

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration in levels to find collectibles and secrets, though mostly linear progression."

      Capsule for Splasher Splasher

      "Some exploration in searching for relic pieces and uncovering secrets, though levels are somewhat repetitive"

    • Expression

      Game with the same Expression vibe

      2

      "Character portraits and base building allow some self-expression, though within predefined assets."

      Capsule for Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

      "Character variety and modding allow some self-expression, though mostly predefined assets"

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Features imaginative sci-fi/fantasy enemies and abilities in a stylized retro universe."

      Capsule for Super Sanctum TD Super Sanctum TD

      "Imaginative sci-fi setting with anthropomorphic enemies and relic powers"

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Local co-op and community modding foster a sense of belonging and shared interest."

      Capsule for Blazing Beaks Blazing Beaks

      "Community involvement through modding and local co-op fosters social connection"

    • Growth

      Game with the same Growth vibe

      4

      "Progression unlocks new abilities and mechanics, encouraging skill development and mastery over time."

      Capsule for Touhou Dystopian Touhou Dystopian

      "Progression system with unlocks, relics, and skill development encourages learning and improvement"

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity elements"

      Capsule for Griftlands Griftlands

      "Typical sedentary gameplay with no physical activity elements"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during gameplay."

      Capsule for Puyo Puyo™Tetris® Puyo Puyo™Tetris®

      "Requires active focus and continuous engagement during gameplay"

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction through local co-op, but limited emotional or close relationship building."

      Capsule for Adventures of Shuggy Adventures of Shuggy

      "Local co-op allows some social interaction but no deeper emotional connections described"

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; cooperative play is balanced and shared"

      Capsule for TowerClimb TowerClimb

      "No evidence of leadership roles; cooperative play is balanced and shared"

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on unlocking characters, items, abilities, and achievements over time."

      Capsule for Risk of Rain Returns Risk of Rain Returns

      "Strong emphasis on unlocking characters, weapons, relics, and upgrades over time"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game is challenging but balanced; some players find it engaging and satisfying rather than stressful."

      Capsule for Druidstone: The Secret of the Menhir Forest Druidstone: The Secret of the Menhir Forest

      "Gameplay is challenging but balanced; some players find it relaxing and addictive"

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, chiptune music, and satisfying combat effects provide sensory stimulation."

      Capsule for Blaster Master Zero 2 Blaster Master Zero 2

      "Colorful pixel art, chiptune soundtrack, and satisfying combat effects provide sensory enjoyment"

    • Status

      Game with the same Status vibe

      -3

      "No social status or ranking systems; focus on personal achievement"

      Capsule for Gunner, HEAT, PC! Gunner, HEAT, PC!

      "No social status or ranking systems; focus is on personal achievement and community modding"

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with a light story element, mostly focused on gameplay progression."

      Capsule for Trainatic Trainatic

      "Minimal story background; gameplay focus is on action and progression"

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical combat and resource management require planning and problem solving."

      Capsule for Crying Suns Crying Suns

      "Tactical combat, weapon management, and relic synergy require planning and problem solving"

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced action and speedrunning create excitement and tension with moments of relief"

      Capsule for Alien Removal Division Alien Removal Division

      "Fast-paced action and difficulty spikes create excitement and tension"

    • Value

      Game with the same Value vibe

      5

      "Completely free with no microtransactions; high replay value through co-op and modding."

      Capsule for Alien Swarm Alien Swarm

      "Completely free with no microtransactions; high quality and replay value for zero cost"

    • Violence

      Game with the same Violence vibe

      4

      "Combat-focused gameplay involving shooting and defeating enemies."

      Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

      "Combat-focused gameplay involving shooting and defeating enemies"

    • Survival

      Game with the same Survival vibe

      4

      "Permadeath and resource management create strong survival challenge and risk avoidance."

      Capsule for Bunker Punks Bunker Punks

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026