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Cosmodread similar games & best alternatives

Cosmodread

PC (Microsoft Windows), SteamVR, Oculus Quest, PlayStation VR2, Oculus VR, Meta Quest 2 • 2021

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Quick resume

Cosmodread is a VR survival horror roguelike about escaping a dying spaceship filled with nightmares. Stranded in a hostile universe, you must explore, survive, and find your way back to the safety of Earth.

Global score

91/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Immersive horror atmosphere
    • Procedurally generated levels
    • Engaging roguelike progression
    • Intuitive vr controls
    • High replayability

    Cons

    • Limited enemy variety
    • Slow movement speed
    • Some weapon balance issues
    • Lack of multiplayer/co-op
    • Minor bugs and glitches

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to design custom ships and stations, choose difficulty settings, and decide how to manage logistics and combat."

      Capsule for Final Upgrade Final Upgrade

      "Players have freedom to explore procedurally generated ship layouts, choose weapons, craft items, and decide strategies."

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with strategic planning, tactical combat, and resource management requiring skill and adaptation."

      Capsule for Master of Orion 1 Master of Orion 1

      "Game challenges players with resource management, combat skill, and strategic planning, rewarding skillful play and learning."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

      Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

      "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with roguelike elements, unlocks, and endless mode encourage habitual play"

      Capsule for Relic Hunters Zero: Remix Relic Hunters Zero: Remix

      "High replayability with roguelike mechanics, unlockables, and modifiers encourage repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize gear, weapons, and skills extensively, creating unique builds and playstyles."

      Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

      "Players craft weapons and items from blueprints and resources, allowing some customization of playstyle."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is solitary and survival-focused."

      Capsule for Receiver Receiver

      "No social dominance or power over others; gameplay is solitary and survival-focused."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a sci-fi horror atmosphere provides escape from reality and intense emotional engagement."

      Capsule for System Shock® 2 (1999) System Shock® 2 (1999)

      "Strong immersion in sci-fi horror setting provides intense escape from reality and induces fear and tension."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure."

      Capsule for The Desolate Hope The Desolate Hope

      "Players engage voluntarily out of interest and enjoyment; no external pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different weapons, skills, and strategies to overcome challenges and optimize runs."

      Capsule for Slasher's Keep Slasher's Keep

      "Players experiment with different weapons, modifiers, and strategies to progress further in runs."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core motivation is discovering ship areas, secrets, and interacting with detailed environments."

      Capsule for The Orville - Interactive Fan Experience The Orville - Interactive Fan Experience

      "Procedurally generated ship layouts and hidden blueprints encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

      Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

      "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong sci-fi horror fantasy with time loops, monsters, and imaginative fiction."

      Capsule for Dead Reset Dead Reset

      "Strong sci-fi horror fantasy with monsters, time loops, and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve through repeated runs and unlocks."

      Capsule for PERISH PERISH

      "Players learn enemy behaviors, resource management, and unlock blueprints to improve performance."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary VR gameplay with no physical activity or health-related features."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "Sedentary VR gameplay with no physical activity or health-related benefits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during runs lasting up to 2 hours, not suited for casual idling."

      Capsule for Holo X Break Holo X Break

      "Requires focused attention and continuous engagement during runs; not suited for casual idling."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; purely individual experience."

      Capsule for APE OUT APE OUT

      "No social or emotional connections formed; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay only."

      Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

      "No leadership or group management roles; solo gameplay only."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through acquiring blueprints, crafting better gear, and unlocking new areas."

      Capsule for Subnautica Subnautica

      "Strong progression through unlocking blueprints, modifiers, and improved equipment across runs."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Sustained tension and fear dominate the experience; not designed for relaxation."

      Capsule for Escape the Ayurok Escape the Ayurok

      "Sustained tension and fear dominate experience; not designed for relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Immersive audio and visual effects provide strong sensory stimulation and excitement"

      Capsule for Squad Squad

      "Immersive audio and visual design create intense sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative delivered through audio logs and environmental storytelling adds depth and engagement."

      Capsule for Planet of the Eyes Planet of the Eyes

      "Narrative delivered through audio logs and environmental storytelling, adding depth to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan resource use, combat tactics, and skill development carefully to survive."

      Capsule for Garbage: Hobo Prophecy Garbage: Hobo Prophecy

      "Players must plan resource use, combat tactics, and route choices to survive and progress."

    • Thrill

      Game with the same Thrill vibe

      5

      "Strong suspense, horror elements, and adrenaline-inducing encounters."

      Capsule for Sons Of The Forest Sons Of The Forest

      "High suspense and adrenaline from horror elements, resource scarcity, and enemy encounters."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with engaging gameplay and replayability."

      Capsule for Vietnam ‘65 Vietnam ‘65

      "Players report good value for price with engaging gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and defeating monsters are core gameplay elements involving destruction and violence."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Combat against monsters involves shooting and destruction; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around surviving waves of enemies and managing health and ammo."

      Capsule for Hellbound: Survival Mode Hellbound: Survival Mode

      "Core gameplay revolves around managing oxygen, ammo, and avoiding death to survive and escape."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026