Cosmodread similar games & best alternatives
Cosmodread
2021
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Quick resume
Cosmodread is a VR survival horror roguelike about escaping a dying spaceship filled with nightmares. Stranded in a hostile universe, you must explore, survive, and find your way back to the safety of Earth.
Global score
91/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Immersive horror atmosphere
- Procedurally generated levels
- Engaging roguelike progression
- Intuitive vr controls
- High replayability
Cons
- Limited enemy variety
- Slow movement speed
- Some weapon balance issues
- Lack of multiplayer/co-op
- Minor bugs and glitches
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design custom ships and stations, choose difficulty settings, and decide how to manage logistics and combat."
Final Upgrade
"Players have freedom to explore procedurally generated ship layouts, choose weapons, craft items, and decide strategies."
-
Competence
Game with the same Competence vibe
4"Game challenges players with strategic planning, tactical combat, and resource management requiring skill and adaptation."
Master of Orion 1
"Game challenges players with resource management, combat skill, and strategic planning, rewarding skillful play and learning."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."
Teleglitch: Die More Edition
"Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability with roguelike elements, unlocks, and endless mode encourage habitual play"
Relic Hunters Zero: Remix
"High replayability with roguelike mechanics, unlockables, and modifiers encourage repeated play sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players can customize gear, weapons, and skills extensively, creating unique builds and playstyles."
Tom Clancy’s The Division™
"Players craft weapons and items from blueprints and resources, allowing some customization of playstyle."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solitary and survival-focused."
Receiver
"No social dominance or power over others; gameplay is solitary and survival-focused."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in a sci-fi horror atmosphere provides escape from reality and intense emotional engagement."
System Shock® 2 (1999)
"Strong immersion in sci-fi horror setting provides intense escape from reality and induces fear and tension."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure."
The Desolate Hope
"Players engage voluntarily out of interest and enjoyment; no external pressure or obligation noted."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different weapons, skills, and strategies to overcome challenges and optimize runs."
Slasher's Keep
"Players experiment with different weapons, modifiers, and strategies to progress further in runs."
-
Exploration
Game with the same Exploration vibe
5"Core motivation is discovering ship areas, secrets, and interacting with detailed environments."
The Orville - Interactive Fan Experience
"Procedurally generated ship layouts and hidden blueprints encourage discovery and curiosity."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through gameplay choices rather than avatar personalization."
Amnesia: The Dark Descent
"Limited character customization; expression mainly through gameplay choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong sci-fi horror fantasy with time loops, monsters, and imaginative fiction."
Dead Reset
"Strong sci-fi horror fantasy with monsters, time loops, and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve through repeated runs and unlocks."
PERISH
"Players learn enemy behaviors, resource management, and unlock blueprints to improve performance."
-
Health
Game with the same Health vibe
-5"Sedentary VR gameplay with no physical activity or health-related features."
Paranormal Activity: The Lost Soul
"Sedentary VR gameplay with no physical activity or health-related benefits."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during runs lasting up to 2 hours, not suited for casual idling."
Holo X Break
"Requires focused attention and continuous engagement during runs; not suited for casual idling."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed; purely individual experience."
APE OUT
"No social or emotional connections formed; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay only."
Lost Lands: Mahjong
"No leadership or group management roles; solo gameplay only."
-
Progression
Game with the same Progression vibe
5"Strong progression through acquiring blueprints, crafting better gear, and unlocking new areas."
Subnautica
"Strong progression through unlocking blueprints, modifiers, and improved equipment across runs."
-
Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and fear dominate the experience; not designed for relaxation."
Escape the Ayurok
"Sustained tension and fear dominate experience; not designed for relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Immersive audio and visual effects provide strong sensory stimulation and excitement"
Squad
"Immersive audio and visual design create intense sensory stimulation and emotional excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
3"Narrative delivered through audio logs and environmental storytelling adds depth and engagement."
Planet of the Eyes
"Narrative delivered through audio logs and environmental storytelling, adding depth to gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players must plan resource use, combat tactics, and skill development carefully to survive."
Garbage: Hobo Prophecy
"Players must plan resource use, combat tactics, and route choices to survive and progress."
-
Thrill
Game with the same Thrill vibe
5"Strong suspense, horror elements, and adrenaline-inducing encounters."
Sons Of The Forest
"High suspense and adrenaline from horror elements, resource scarcity, and enemy encounters."
-
Value
Game with the same Value vibe
4"Players report good value for price with engaging gameplay and replayability."
Vietnam ‘65
"Players report good value for price with engaging gameplay and replayability."
-
Violence
Game with the same Violence vibe
4"Combat and defeating monsters are core gameplay elements involving destruction and violence."
The Bard's Tale Trilogy
"Combat against monsters involves shooting and destruction; violence is a core gameplay element."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around surviving waves of enemies and managing health and ammo."
Hellbound: Survival Mode
"Core gameplay revolves around managing oxygen, ammo, and avoiding death to survive and escape."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026