The Orville - Interactive Fan Experience similar games & best alternatives
The Orville - Interactive Fan Experience
2019
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Quick resume
Step aboard the USS Orville (ECV-197), the Planetary Union's finest mid-level exploratory class cruiser. With every room on every deck recreated with painstaking accuracy, you are free to explore the ship at your leisure and engage in all manner of shenanigans!
Global score
90/100
Genres
Casual, Simulator, Free To Play, Early Access
Similar games
Pros
- Highly detailed and accurate ship recreation
- Free and continuously updated fan project
- Strong exploration and interaction features
- Multiplayer and roleplay support
- Immersive sci-fi atmosphere
Cons
- Early access with bugs and optimization issues
- Limited gameplay depth and progression currently
- Multiplayer combat is basic and underpopulated
- No vr support despite player requests
- Some motion sickness due to camera effects
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can explore space freely, choose ships, and decide their own goals such as mining, combat, or exploration."
Sirius
"Players can freely explore the ship, pilot the ship and shuttles, interact with many objects, and choose their own activities without strict routines."
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Competence
Game with the same Competence vibe
2"Gameplay involves managing multiple ship systems and solving puzzles, providing moderate skill challenges, though some find it simple or repetitive."
FAR: Changing Tides
"There are some skill-based elements such as ship piloting and combat, but much of the experience is exploratory and interaction-based with moderate challenge."
-
Competition
Game with the same Competition vibe
1"Includes PvP modes and some competitive elements, but most player focus is on cooperative play and personal progression."
Bravery and Greed
"Includes some PvP combat modes and multiplayer, but these are limited and not the main focus; mostly casual and cooperative play."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions, habitual play, and excitement about updates encouraging continued engagement."
Ghost Watchers
"Players express enthusiasm for ongoing updates and long-term engagement, with habitual exploration and roleplay potential."
-
Cooperation
Game with the same Cooperation vibe
3"Supports multiplayer with cooperative gameplay and item sharing options, enhancing teamwork."
Risk of Rain Returns
"Supports multiplayer and cooperative roleplay, with plans for team-based combat and shared activities."
-
Creativity
Game with the same Creativity vibe
3"Players can customize characters, builds, and party composition; crafting and item management add creative elements."
The Bard's Tale IV: Director's Cut
"Players can customize personal quarters and interact with many objects; some modding and content creation potential noted."
-
Domination
Game with the same Domination vibe
-2"Multiplayer exists but is small; interactions emphasize balanced tactical play rather than dominance or trash talk."
Battlestar Galactica Deadlock
"Multiplayer combat exists but is basic and not focused on dominance or trash talk; interactions appear balanced and respectful."
-
Escapism
Game with the same Escapism vibe
4"Immersive sci-fi setting and survival challenge provide a strong escape from real life."
Surviving Mars
"Highly immersive sci-fi environment offering escape from real life through exploration and roleplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and passion; no indication of obligation or external pressure."
TEKKEN 7
"Players engage voluntarily out of passion and interest, with no obligation or pressure; a fan-driven project."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different ship builds, combat tactics, and sandbox activities; trial and error learning."
World of Sea Battle
"Encourages exploration of ship systems, mechanics, and interaction with many features; players try new things within the sandbox."
-
Exploration
Game with the same Exploration vibe
5"Core motivation is discovering secrets, collectibles, and new areas in large, detailed environments."
Tinykin
"Core motivation is discovering ship areas, secrets, and interacting with detailed environments."
-
Expression
Game with the same Expression vibe
3"Character customization and crafting wheel personalization allow self-expression."
Darwin Project
"Customization of personal quarters and character creation allows for self-expression."
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Fantasy
Game with the same Fantasy vibe
4"The sci-fi setting with interdimensional themes and imaginative characters provides a strong fantasy experience."
Star Renegades
"Strongly based on sci-fi fiction and roleplaying in an imaginative universe inspired by The Orville."
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Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer foster a sense of belonging and shared interest."
Satisfactory
"Community and multiplayer roleplay foster a sense of belonging and shared interest."
-
Growth
Game with the same Growth vibe
2"Players learn about physics and ship mechanics through experimentation, though limited structured progression."
Sinking Simulator
"Some learning involved in mastering ship controls and combat, though limited progression systems currently."
-
Health
Game with the same Health vibe
-5"Typical sedentary computer gameplay with no physical activity elements."
War Mongrels
"Typical sedentary computer gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires active exploration and attention rather than passive or background play."
The New Flesh
"Requires active exploration and interaction; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer, but no strong evidence of close emotional relationships."
GRANDMA
"Social interactions exist mainly in multiplayer and roleplay, but no strong evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
1"Some multiplayer roles may involve guiding or influencing others, but no strong emphasis on leadership."
I am not a Monster: First Contact
"Potential for leadership in multiplayer or roleplay groups, but no strong emphasis on authoritative roles."
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Progression
Game with the same Progression vibe
2"Some item collection and upgrades exist, but progression systems are minimal and underdeveloped."
pla_toon
"Some item collection, ship upgrades, and unlocking features, but progression systems are limited in early access."
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Relaxation
Game with the same Relaxation vibe
3"Movement and exploration provide a relaxing flow state despite some challenging platforming."
Isopod: A Webbed Spin-off
"Exploration and ship touring provide a relaxing experience with moderate challenge and flow."
-
Sensation
Game with the same Sensation vibe
2"Good graphics and sound provide sensory enjoyment, though not highly stimulating or intense."
Farming Simulator 22
"Good graphics and sound provide sensory enjoyment, though not highly intense or thrilling."
-
Status
Game with the same Status vibe
0"No strong evidence of social recognition or status seeking in reviews or gameplay."
Darksiders Genesis
"No strong evidence of social status or recognition systems; focus is on shared fan experience."
-
Story
Game with the same Story vibe
1"Some light narrative and lore elements, but mostly focused on sandbox and management gameplay."
Parkasaurus
"Some narrative elements and Easter eggs from the show, but mostly a sandbox without strong plot-driven gameplay."
-
Strategy
Game with the same Strategy vibe
1"Some tactical elements in combat and mini-games, but overall straightforward gameplay."
Bud Spencer & Terence Hill - Slaps And Beans
"Limited strategic gameplay currently; some tactical elements in combat but mostly straightforward interaction."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in combat and exploration, but overall a calm and controlled experience."
Cornucopia®
"Some suspense in combat and exploration, but overall a controlled and calm experience."
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Value
Game with the same Value vibe
5"Highly praised for being free with substantial content and replay value."
Lily's Well
"Highly praised for being a free, high-quality fan project offering great content and replay value."
-
Violence
Game with the same Violence vibe
1"Includes combat and defeating enemies, but violence is mild and not a primary focus."
My Little Universe
"Includes combat and ship battles, but violence is mild and not the primary focus."
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Survival
Game with the same Survival vibe
0"No significant survival or threat avoidance mechanics."
Cat Goes Fishing
"No significant survival mechanics or threat management evident."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Survival, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026