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Star Renegades similar games & best alternatives

Star Renegades

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

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Quick resume

Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle!

Global score

83/100

Genres

Action, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Deep and satisfying turn-based combat system
    • Beautiful pixel art and animations
    • Engaging soundtrack
    • Strong meta-progression and unlockables
    • High replayability and challenge

    Cons

    • Repetitive dialogue and minimal story
    • Long run times can feel grindy
    • Ui and information presentation can be confusing
    • Some character and gear imbalances
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over tactical combat decisions and character development, with some freedom in battle strategies and progression."

      Capsule for Utawarerumono: Mask of Truth Utawarerumono: Mask of Truth

      "Players have significant control over party composition, skill choices, and tactical decisions in combat, allowing for strategic planning and personal freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with strategic turn-based combat, complex mechanics, and requires skillful decision-making to succeed."

      Capsule for Mewgenics Mewgenics

      "The game challenges players with complex turn-based combat requiring skillful timing, strategy, and mastery of mechanics to succeed."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs and personal mastery rather than direct competition or leaderboards."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Focus is on individual runs and personal mastery rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, repeated attempts, and high engagement despite difficulty, indicating strong desire to keep playing."

      Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

      "Players report long sessions and repeated runs with high engagement and desire to keep playing despite difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "While the game involves interacting with multiple characters, it is a single-player experience with no multiplayer cooperation."

      Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

      "While the game involves party synergy and character relationships, it is a single-player experience with no multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different party compositions, class promotions, and skill builds, though map and enemy variety is limited."

      Capsule for Lost Eidolons: Veil of the Witch Lost Eidolons: Veil of the Witch

      "Players experiment with different party compositions, gear, and strategies, though within predefined character classes and abilities."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of dominance or power imposition over others."

      Capsule for SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS

      "Interactions are balanced and respectful; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a satisfying distraction and immersive tactical experience, escaping real life stress."

      Capsule for Shogun Showdown Shogun Showdown

      "Players use the game as a challenging distraction and immersive tactical experience, escaping real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

      Capsule for Resident Evil 2 Resident Evil 2

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new tactics, character builds, and exploring complex systems and mechanics."

      Capsule for Disgaea 2 PC Disgaea 2 PC

      "The game encourages trying different team setups, unlocking characters, and exploring combat tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore varied planets and environments, but within linear levels and fixed paths."

      Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

      "Players explore different planets and map routes, though environments are somewhat repetitive across runs."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and gear customization allows personal expression, though limited."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Character relationships and gear customization allow some personal expression, but within limited predefined options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy setting with imaginative characters and story elements."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "The sci-fi setting with interdimensional themes and imaginative characters provides a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; players mostly experience game solo with limited community involvement."

      Capsule for Reverse: 1999 Reverse: 1999

      "The game is primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills, learn unit interactions, and improve over repeated runs."

      Capsule for Knightica Knightica

      "Players learn and improve tactical skills, character synergies, and game mechanics over repeated runs."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related features."

      Capsule for Phasmophobia Phasmophobia

      "The game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not suitable for casual or background play."

      Capsule for Arco Arco

      "Requires focused attention and strategic thinking; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Character relationships exist but limited emotional depth or close social bonds formed by players."

      Capsule for Enigmatis 3: The Shadow of Karkhala Enigmatis 3: The Shadow of Karkhala

      "Character relationships are gameplay mechanics without deep emotional or social connection."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of characters, making strategic decisions and guiding their actions."

      Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

      "Players lead and manage a party of characters, making strategic decisions and guiding team actions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."

      Capsule for Banners of Ruin Banners of Ruin

      "Strong meta-progression with unlocking characters, gear, and abilities across runs."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Gameplay can be tense and challenging, requiring focus rather than purely relaxing flow."

      Capsule for Police Stories: The Academy Police Stories: The Academy

      "While some find flow in gameplay, the game is generally challenging and tense rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging pixel art, animations, and synthwave soundtrack provide sensory stimulation and emotional enjoyment."

      Capsule for Anomaly Agent Anomaly Agent

      "Visual effects, pixel art, and soundtrack provide engaging sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are personal with little social recognition or status seeking."

      Capsule for Train Simulator Classic Train Simulator Classic

      "Achievements and progress are personal with little social recognition or status seeking."

    • Story

      Game with the same Story vibe

      1

      "The story is simple and minimal, serving mostly as context for gameplay rather than deep narrative immersion."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "The story is minimal and lighthearted, serving mostly as a backdrop to gameplay rather than deep narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical positioning, turn order manipulation, and complex problem solving."

      Capsule for FINAL FANTASY TACTICS - The Ivalice Chronicles FINAL FANTASY TACTICS - The Ivalice Chronicles

      "Core gameplay revolves around complex tactical decision-making and turn order manipulation."

    • Thrill

      Game with the same Thrill vibe

      3

      "The game provides suspense and excitement through challenging jumps and risk of failure."

      Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

      "The game provides suspense and excitement through challenging encounters and risk of failure."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction with content, replayability, and price, especially with free DLC."

      Capsule for Yuppie Psycho: Executive Edition Yuppie Psycho: Executive Edition

      "Players report high replayability and satisfaction for the price, especially with free DLC content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves fighting and destroying enemies with various weapons and abilities."

      Capsule for StarCrawlers StarCrawlers

      "Combat involves attacking and defeating enemies with various weapons and abilities."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, unit composition, and avoid defeat to progress through runs."

      Capsule for Rogue Command Rogue Command

      "Players must carefully manage resources and tactics to avoid defeat and progress through runs."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026