Utawarerumono: Mask of Truth similar games & best alternatives
Utawarerumono: Mask of Truth
2020
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Quick resume
Haku has sacrificed a lot to inherit a mask. With his natural wiles and the reputation of his departed friend, he strikes out on the path to a new future. The curtains rise on an era of strife that will shake Yamato to its very foundations.
Global score
96/100
Genres
Adventure, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Visual Novel, Tactical
Similar games
Pros
- Deep and emotional story
- Rich worldbuilding and character development
- Engaging tactical combat with depth
- Excellent soundtrack and voice acting
- Long playtime with satisfying conclusion
Cons
- Some pacing issues and story padding
- Combat can be tedious or difficult in late game
- Requires playing previous games for full experience
- Limited social or multiplayer features
- Resolution locked to 720p on some platforms
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over their actions and decisions in combat and exploration, with some linear story progression but freedom in combat tactics."
Max Payne 2: The Fall of Max Payne
"Players have control over tactical combat decisions and character development, with some freedom in battle strategies and progression."
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Competence
Game with the same Competence vibe
3"Combat requires timing, strategy, and skillful use of abilities and resources, providing a satisfying challenge especially on higher difficulties."
Child of Light
"Combat involves skillful timing and strategy with increasing difficulty, especially in post-game content, providing meaningful challenges."
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Competition
Game with the same Competition vibe
-2"Focus is primarily on personal progression and story; some optional challenges exist but no strong emphasis on player-vs-player competition."
NEO: The World Ends with You
"Focus is primarily on story and personal progression; some post-game battles offer challenge but little evidence of direct player competition."
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Continuation
Game with the same Continuation vibe
5"Long playtime (often 100+ hours), habitual engagement with series, strong attachment to characters and story."
The Legend of Heroes: Trails of Cold Steel III
"Long playtime (40-80+ hours), strong emotional attachment, and players report binge sessions and replaying the series."
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Cooperation
Game with the same Cooperation vibe
1"Combat involves party-based tactics and tag-team moves, but primarily single-player experience with limited multiplayer cooperation."
Like a Dragon: Infinite Wealth
"Combat includes co-op chain attacks and team tactics, but primarily single-player experience with limited multiplayer or social cooperation."
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Creativity
Game with the same Creativity vibe
2"Players can customize builds and craft items, but game has predefined story and limited character creation."
Wigmund
"Players can customize character builds, equipment, and tactics, though within predefined story and gameplay structures."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared story and mutual respect among characters; no evidence of power imposition or dominance over others."
The Legend of Heroes: Trails in the Sky SC
"Interactions emphasize shared story and character growth with mutual respect; no evidence of dominance or power imposition over others."
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Escapism
Game with the same Escapism vibe
5"Strong emotional story and immersive world provide players with a meaningful escape from real life."
FINAL FANTASY X/X-2 HD Remaster
"Strong emotional story, immersive worldbuilding, and lengthy gameplay provide significant escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and emotional investment in story and characters."
The Last of Us™ Part I
"Players engage voluntarily out of intrinsic interest and emotional investment in story and characters."
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Experimenting
Game with the same Experimenting vibe
2"Players try different strategies in combat and explore dialogue options, though story progression is mostly linear."
The World Next Door
"Players explore tactical combat mechanics and character builds, though story progression is linear and structured."
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Exploration
Game with the same Exploration vibe
1"Exploration mostly narrative and strategic rather than physical; some discovery of story secrets and lore."
The Banner Saga 3
"Some discovery in lore and worldbuilding through story and glossary, but limited physical exploration in gameplay."
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Expression
Game with the same Expression vibe
1"Limited character customization but some weapon and equipment upgrades allow personal expression."
Red Faction Guerrilla Steam Edition
"Some character customization and equipment options allow personal expression within the game’s framework."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with imaginative characters, story, and world."
Cave Story+
"Strong fantasy setting with imaginative fiction, mythology, and improbable events central to the story."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a single-player experience with limited social or community engagement."
Family Man
"Primarily a single-player experience with limited social interaction or community engagement."
-
Growth
Game with the same Growth vibe
4"Players develop skills in tactical combat and progress through story and character levels."
Pirate101
"Players develop skills in tactical combat and experience character growth and story progression."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
Major\Minor
"Sedentary gameplay typical of visual novels and tactical RPGs with no physical activity."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during combat and story; not designed for casual or background play."
Marvel's Guardians of the Galaxy
"Requires focused attention for reading and combat; not a casual or background activity."
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Intimacy
Game with the same Intimacy vibe
-3"Limited to narrative character relationships; no evidence of forming close real-life connections"
Murders on the Yangtze River
"Emotional connections with characters through story, but limited evidence of forming real-life close relationships."
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Leadership
Game with the same Leadership vibe
2"Players lead their army and make strategic decisions, but no multiplayer leadership roles."
Braveland Wizard
"Players lead tactical combat teams and make strategic decisions, but no multiplayer leadership roles."
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling characters, acquiring items, upgrading equipment, and unlocking new abilities."
Septerra Core
"Strong emphasis on character leveling, equipment upgrades, and unlocking abilities throughout the game."
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Relaxation
Game with the same Relaxation vibe
2"While battles can be challenging, the overall pacing and story provide a balanced and engaging experience."
The Legend of Heroes: Trails in the Sky
"Story pacing balances emotional intensity with lighter moments; combat can be challenging but also engaging."
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Sensation
Game with the same Sensation vibe
3"Enjoyable soundtrack, voice acting, and visual effects provide sensory stimulation and excitement."
Cobra Kai: The Karate Kid Saga Continues
"Enjoyable soundtrack, voice acting, and visual art provide rich sensory and emotional stimulation."
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Status
Game with the same Status vibe
-4"Focus is on personal story experience rather than social recognition or popularity."
Digimon Survive
"Focus is on personal story experience rather than social recognition or popularity."
-
Story
Game with the same Story vibe
5"Highly praised narrative immersion with emotional depth, character development, and engaging plot."
FINAL FANTASY X/X-2 HD Remaster
"Highly praised narrative immersion with deep character development, emotional engagement, and epic plot."
-
Strategy
Game with the same Strategy vibe
4"Tactical combat requires planning, resource management, and positioning; difficulty and mechanics encourage strategic thinking."
Warhammer 40,000: Mechanicus
"Tactical RPG combat requires planning, timing, and strategic thinking, especially in harder battles."
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Thrill
Game with the same Thrill vibe
3"Combat and progression provide moments of tension and excitement, though not described as high-risk or suspenseful."
Reality Break
"Emotional highs and challenging battles provide suspense and excitement, though not focused on risk-taking."
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Value
Game with the same Value vibe
4"Long playtime and rich story provide good perceived value for time and money."
CHAOS;CHILD
"Long playtime and rich story provide strong perceived value for time and money invested."
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Violence
Game with the same Violence vibe
1"Combat involves destruction but is stylized and not a primary focus; more emphasis on characters."
Metal Waltz: Anime tank girls
"Combat involves battles and defeating enemies, but story and character interactions emphasize more than destruction."
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Survival
Game with the same Survival vibe
2"Combat involves avoiding defeat and managing resources, but not extreme survival mechanics."
Kingdoms of the Dump
"Combat involves overcoming threats and strategic defense, though not focused on survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026