Murders on the Yangtze River Thumbnail

Murders on the Yangtze River similar games & best alternatives

Murders on the Yangtze River

PC (Microsoft Windows), Mac • 2024

Related articles

Quick resume

"Murders on Yangtze River" is an Ace Attorney-like detective game that takes you on a journey through early 20th century China as you solve a series of intriguing cases. Use your logical reasoning and deduction skills to uncover clues, interrogate suspects, and solve the mysteries.

Global score

97/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Engaging and well-written mystery cases
    • Immersive historical setting with cultural depth
    • Varied gameplay mechanics per chapter
    • High-quality voice acting and music
    • Good value for price and length

    Cons

    • Some awkward english translation issues
    • Limited social or multiplayer features
    • Linear exploration and gameplay
    • Some puzzles require guesswork
    • Minor graphical and ui rough edges

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players direct investigations and choose how to present evidence in court, allowing personal decision-making within structured cases."

      Capsule for Phoenix Wright: Ace Attorney Trilogy Phoenix Wright: Ace Attorney Trilogy

      "Players direct investigations, choose evidence to present, and make deductions freely within structured cases"

    • Competence

      Game with the same Competence vibe

      4

      "Challenging puzzles requiring logical deduction and skillful reasoning; feedback on mistakes provided."

      Capsule for RYB RYB

      "Challenging mysteries requiring logical reasoning and puzzle solving with feedback on correctness"

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and story progression without competitive elements or player comparison."

      Capsule for Underground Blossom Underground Blossom

      "Focus on personal puzzle solving and story progression without player-vs-player elements"

    • Continuation

      Game with the same Continuation vibe

      4

      "Long playtime (15-30+ hours), engaging story and gameplay encourage extended sessions and replay for achievements."

      Capsule for Black Mesa Black Mesa

      "Engaging narrative and gameplay encourage long sessions and sustained interest over ~12-20 hours"

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some party-based mechanics and character interactions exist, but primarily single-player experience with limited collaboration."

      Capsule for Fear & Hunger 2: Termina Fear & Hunger 2: Termina

      "Some collaboration with in-game characters during investigations but primarily single-player experience"

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create deductions and piece together clues, but within a structured narrative and predefined environments."

      Capsule for Sherlock Holmes The Awakened Sherlock Holmes The Awakened

      "Players create deductions and piece together clues; some unique mechanics per chapter add variety"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven and balanced"

      Capsule for The Life and Suffering of Sir Brante The Life and Suffering of Sir Brante

      "No evidence of exerting control or superiority over others; cooperative and narrative-driven"

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive historical setting and story provide a strong escape from real life."

      Capsule for A Golden Wake A Golden Wake

      "Immersive historical setting and story provide escape from real life through mystery solving"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indications of obligation or pressure"

      Capsule for Anvil Saga Anvil Saga

      "Players engage voluntarily out of interest and enjoyment, no pressure or obligation indicated"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with new mechanics and deduction approaches as puzzles introduce new rules."

      Capsule for RYB RYB

      "Players try new deduction strategies and explore unique mechanics introduced in each chapter"

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of environments and narrative possibilities, though mostly guided and story-focused."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Some exploration of environments and historical context, though mostly guided and structured"

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization with outfits and musical expression, though limited to predefined options."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "Some character customization with outfits; expressive art style supports player connection"

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Grounded in historical civilizations and events; realistic ancient settings rather than imaginative fiction."

      Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

      "Grounded in historical fiction and realistic settings rather than improbable or fantastical elements"

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with limited social or community interaction."

      Capsule for Fallout 3 Fallout 3

      "Primarily a solo experience with limited social or community interaction"

    • Growth

      Game with the same Growth vibe

      4

      "Players develop deductive reasoning skills and learn to interpret complex clues and narratives."

      Capsule for The Rise of the Golden Idol The Rise of the Golden Idol

      "Players develop deductive reasoning skills and learn historical and forensic knowledge"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of detective and puzzle games with no physical activity elements."

      Capsule for Cyber Manhunt 2: New World - The Hacking Simulator Cyber Manhunt 2: New World - The Hacking Simulator

      "Sedentary gameplay typical of visual novel/detective genres with no physical activity"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on reading, investigation, and puzzle solving without idle or background play."

      Capsule for Ace Attorney Investigations Collection Ace Attorney Investigations Collection

      "Requires focused attention on dialogue, puzzles, and evidence presentation; minimal idle time"

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional connections with characters through story, but limited evidence of forming real-life close relationships."

      Capsule for Utawarerumono: Mask of Truth Utawarerumono: Mask of Truth

      "Limited to narrative character relationships; no evidence of forming close real-life connections"

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage teams and make strategic decisions but no explicit leadership roles in multiplayer"

      Capsule for Super Mega Baseball: Extra Innings Super Mega Baseball: Extra Innings

      "Player leads investigations and guides deductions, but no multiplayer leadership roles"

    • Progression

      Game with the same Progression vibe

      3

      "Progression through solving cases and unlocking story branches; accumulation of clues and evidence."

      Capsule for Lamplight City Lamplight City

      "Progression through cases, unlocking story, evidence, and historical knowledge"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced pacing with moments of tension and calm; music and art contribute to immersive and relaxing experience."

      Capsule for Stories from Sol: The Gun-Dog Stories from Sol: The Gun-Dog

      "Balanced pacing with moments of tension and calm; music and art support immersion and flow"

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric music and art style provide sensory engagement, though not highly stimulating."

      Capsule for This Is the Police 2 This Is the Police 2

      "Atmospheric music and art provide sensory engagement, though not highly stimulating or intense"

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal story experience."

      Capsule for Dōkyūsei: Bangin' Summer Dōkyūsei: Bangin' Summer

      "Focus on personal story and mystery solving without social recognition or ranking systems"

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters, plot twists, and historical setting."

      Capsule for Card Shark Card Shark

      "Strong narrative immersion with well-written characters, plot twists, and historical context"

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical reasoning, planning, and problem solving to advance."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Requires logical reasoning, planning deductions, and problem solving to advance cases"

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense courtroom battles and plot twists create suspense and excitement."

      Capsule for Tyrion Cuthbert: Attorney of the Arcane Tyrion Cuthbert: Attorney of the Arcane

      "Tense courtroom and investigation moments provide suspense and emotional engagement"

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for price due to quality storytelling, visuals, and immersive experience."

      Capsule for KARMA: The Dark World KARMA: The Dark World

      "High perceived value for price with long playtime, quality writing, and immersive experience"

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus on investigation and puzzle solving."

      Capsule for Nancy Drew®: Ghost Dogs of Moon Lake Nancy Drew®: Ghost Dogs of Moon Lake

      "Focus on investigation and deduction rather than combat or destructive gameplay"

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable narrative environment without threat or resource management."

      Capsule for The Silver Case The Silver Case

      "Stable narrative environment with no threats or resource management typical of survival games"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Survival, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026