KARMA: The Dark World similar games & best alternatives
KARMA: The Dark World
2025
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Quick resume
KARMA: The Dark World is a first-person cinematic psychological thriller set in a dystopian world where the Leviathan Corporation is omnipresent. The year is 1984, the place is East Germany, and things are not quite what they seem.
Global score
92/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Stunning visuals and art direction
- Deep, immersive narrative
- Excellent sound design and voice acting
- Thought-provoking psychological themes
- Well-crafted puzzles integrated with story
Cons
- Short game length
- Some puzzles are obtuse or confusing
- Linear gameplay with limited player agency
- Lack of replayability for some players
- Minor technical issues and lack of ultrawide support
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore nonlinear environments, solve puzzles, and choose paths with some freedom, though within a structured narrative."
Doorways: Holy Mountains of Flesh
"Players explore and solve puzzles at their own pace within a narrative-driven walking simulator, allowing some freedom in approach but within a linear story."
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Competence
Game with the same Competence vibe
2"Puzzles provide some challenge and require observation, but overall gameplay is simple and easy with no high difficulty."
Psychonauts in the Rhombus of Ruin
"Puzzles provide some challenge and require observation and logic, but gameplay is generally accessible and not mechanically complex."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal exploration and story experience without comparison to others."
35MM
"No competitive elements; focus is on personal experience and story exploration without comparison to others."
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Continuation
Game with the same Continuation vibe
3"Players express attachment to the story and atmosphere, often replaying for true endings and achievements despite slow pacing."
CINERIS SOMNIA
"Players express strong attachment to the story and atmosphere, with some replaying to uncover more details or understand the narrative better."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual puzzle solving and exploration without multiplayer or cooperative play."
Machinarium
"Single-player experience focused on individual exploration and puzzle solving without multiplayer or cooperative play."
-
Creativity
Game with the same Creativity vibe
4"Highly creative environment design with surreal, shifting architecture and symbolic storytelling."
Rhome
"Highly creative art direction and narrative design with surreal environments and symbolic storytelling."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are solitary and narrative-focused."
tomorrow won't come for those without ██████
"No elements of exerting control or superiority over others; interactions are solitary and narrative-focused."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."
CINERIS SOMNIA
"Strong immersion in a dystopian, surreal world provides escape from reality and emotional engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and atmosphere, with no indication of obligation or pressure."
[Chilla's Art] Missing Children | 行方不明
"Players engage voluntarily out of interest in story and atmosphere, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle solving encourage trying different approaches, though within a structured story."
Nancy Drew®: Secrets Can Kill REMASTERED
"Some exploration of narrative layers and puzzle solving encourages trying different approaches, though within a structured framework."
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Exploration
Game with the same Exploration vibe
3"Exploring detailed, surreal environments and uncovering story elements drives curiosity."
Tormentum - Dark Sorrow
"Exploration of detailed, surreal environments and uncovering story elements and collectibles drives curiosity."
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Expression
Game with the same Expression vibe
-3"Limited customization; focus is on experiencing the crafted world and story rather than personalizing characters or environments."
Planet of Lana
"Limited player customization; focus is on experiencing the narrative rather than personalizing characters or environments."
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Fantasy
Game with the same Fantasy vibe
4"Fictional dystopian sci-fi setting with surreal and psychological horror elements."
I Have No Mouth, and I Must Scream
"Engages players in a fictional dystopian sci-fi world with surreal and psychological horror elements."
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Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with minimal social interaction or community involvement."
Resident Evil 7 Biohazard
"Experience is solitary with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players learn new puzzle-solving approaches and interpret abstract narrative elements, fostering cognitive growth."
CALENDULA
"Players develop understanding of complex narrative and solve puzzles, reflecting cognitive and interpretive growth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of walking simulators with no physical activity."
Tacoma
"Sedentary gameplay typical of walking simulators with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to narrative and puzzles; not designed for casual or background play."
The Medium
"Requires focused attention to narrative and puzzles; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative relationships; no social or emotional player-to-player connections."
Marvel’s Spider-Man Remastered
"Limited social or emotional connection beyond the narrative; no player-to-player relationships."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely single-player experience."
Marvel’s Spider-Man: Miles Morales
"No leadership or group management elements; purely single-player experience."
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Progression
Game with the same Progression vibe
2"Progression through story and puzzle completion, but no item collection or upgrades."
Killer Frequency
"Progression through story and puzzle completion with collectible items, but no character upgrades or power accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Balances tension and calm through atmospheric storytelling and pacing, providing immersive flow."
Scarlet Hollow
"Atmospheric pacing and immersive storytelling provide a contemplative and sometimes tense but generally balanced experience."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through detailed visuals, music, and emotional narrative."
Minute of Islands
"Strong sensory stimulation through visuals, sound design, and emotional narrative impact."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; focus is on personal narrative experience."
OMORI
"No social status or recognition mechanics; focus is on personal narrative experience."
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Story
Game with the same Story vibe
5"Deep narrative immersion with complex plot, character development, and thematic exploration central to the game."
Observer: System Redux
"Central to the game; deep narrative immersion with complex psychological and dystopian themes."
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Strategy
Game with the same Strategy vibe
1"Some puzzle-solving requires thinking, but overall gameplay is straightforward and simple."
Draw
"Some puzzle-solving and interpretation require mental engagement, but overall gameplay is straightforward."
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Thrill
Game with the same Thrill vibe
2"Psychological tension and suspense replace traditional horror thrills."
Nevermind
"Tension and suspense arise from psychological horror and narrative mystery rather than fast-paced action."
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Value
Game with the same Value vibe
4"Players perceive good value for price due to engaging story, atmosphere, and replayability."
The Inn-Sanity
"Players perceive strong value for price due to quality storytelling, visuals, and immersive experience."
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Violence
Game with the same Violence vibe
-4"Minimal violence; gameplay focuses on stealth and avoidance rather than combat or destruction."
Timelie
"Minimal violence; gameplay emphasizes exploration and psychological themes over combat or destruction."
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Survival
Game with the same Survival vibe
-3"Mostly stable environment; limited threat except for brief chase sequence near the end."
The Painscreek Killings
"Limited survival elements; occasional chase sequences but mostly stable, low-risk environments."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026