Tormentum - Dark Sorrow similar games & best alternatives
Tormentum - Dark Sorrow
2015
Related articles
Quick resume
TORMENTUM is a dark Point & Click adventure game.The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed.
Global score
94/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Unique and stunning art style
- Immersive dark atmosphere
- Engaging moral choice system
- Good soundtrack
- Replayability with multiple endings
Cons
- Short game length
- Easy puzzles
- Lack of voice acting
- Limited character animation
- Some players find story and ending weak
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to make moral and strategic choices that affect story and gameplay; multiple paths and endings."
Final Profit: A Shop RPG
"Players have freedom to make moral choices affecting story and endings, allowing self-directed decisions."
-
Competence
Game with the same Competence vibe
2"Puzzles are generally easy and logical, with some requiring trial and error, providing moderate challenge."
MechaNika
"Puzzles are generally easy and straightforward, requiring some logic but not highly challenging."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal exploration and story without any competitive elements."
The Land of Pain
"Single-player experience focused on personal exploration and story without competitive elements."
-
Continuation
Game with the same Continuation vibe
3"Players often replay to explore multiple endings and deepen understanding, showing attachment despite short length."
The NOexistenceN of you AND me
"Players often replay to explore different endings and choices, showing attachment despite short playtime."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
D1AL-ogue
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
5"Highly creative visual design inspired by Beksinski and Giger; unique artistic expression and worldbuilding."
Necrophosis
"Highly creative and unique hand-drawn art style inspired by Giger and Beksinski, praised by players."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; experience is individual and introspective."
Serena
"No social dominance or power dynamics; experience is individual and introspective."
-
Escapism
Game with the same Escapism vibe
4"Dark, surreal themes and immersive world provide strong escape from reality."
Brutal Orchestra
"Dark, immersive atmosphere and surreal world provide strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and passion for story and art, not obligation."
The Crown of Leaves
"Players engage voluntarily out of interest in art, story, and atmosphere, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple endings and choices encourage players to try different paths and outcomes."
Martial Law
"Moral choices and multiple endings encourage trying different paths on replays."
-
Exploration
Game with the same Exploration vibe
3"Exploration of detailed, surreal environments and uncovering story elements and collectibles drives curiosity."
KARMA: The Dark World
"Exploring detailed, surreal environments and uncovering story elements drives curiosity."
-
Expression
Game with the same Expression vibe
-3"Limited customization; player expression mainly through choices and actions rather than avatar or environment modification."
House
"Limited customization; player expression mainly through choices rather than avatar or environment modification."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with horror, supernatural elements, and imaginative setting."
Ghost Town Mine Ride & Shootin' Gallery
"Strongly imaginative, surreal, and dark fantasy setting inspired by horror and gothic art."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary experience."
Allumette
"No social or community features; solitary experience."
-
Growth
Game with the same Growth vibe
2"Players develop understanding of complex story and characters, but limited skill growth."
Notch - The Innocent LunA: Eclipsed SinnerS
"Players develop understanding of story and moral implications, but limited skill growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures."
Freddi Fish and the Case of the Missing Kelp Seeds
"Sedentary gameplay typical of point-and-click adventures."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and progress; not a casual or background game."
Inbetween Land
"Requires focused attention to solve puzzles and progress; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building; solitary gameplay."
Lethe - Episode One
"No social interactions or relationship building; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through story and unlocking endings and achievements, but no item or power accumulation."
The NOexistenceN of you AND me
"Progression through story and unlocking endings, with some item collection but no power growth."
-
Relaxation
Game with the same Relaxation vibe
3"Calm atmosphere with moderate challenge provides a relaxing yet engaging experience."
Abode
"Calm, immersive atmosphere with moderate challenge provides a relaxing experience."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through unique visuals, sound design, and atmospheric music."
GRIME
"Strong sensory stimulation through unique visuals and atmospheric music."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics."
What Remains of Edith Finch
"No social status or recognition mechanics."
-
Story
Game with the same Story vibe
4"Engaging narrative with characters and multiple endings enhances immersion."
Myst III: Exile
"Narrative with moral choices and multiple endings provides engaging story immersion."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and decision making, but overall straightforward gameplay."
Hello Charlotte EP2: Requiem Aeternam Deo
"Some puzzle solving and decision making, but overall straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in mystery and moral choices, but overall low risk and controlled emotional tone."
The Shivah
"Mild suspense from moral choices and atmosphere, but low risk and tension."
-
Value
Game with the same Value vibe
3"Generally considered good value for price given quality of art, story, and gameplay length."
TSIOQUE
"Generally considered good value for price given art, atmosphere, and replayability."
-
Violence
Game with the same Violence vibe
1"Includes some violent or disturbing story elements but gameplay focuses on puzzle solving."
BOKURA: planet
"Some violent themes and choices, but gameplay focuses on puzzle solving and story."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable conditions throughout gameplay."
DISTRAINT: Deluxe Edition
"No survival mechanics; stable conditions throughout gameplay."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Creativity, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026