Notch - The Innocent LunA: Eclipsed SinnerS Thumbnail

Notch - The Innocent LunA: Eclipsed SinnerS similar games & best alternatives

Notch - The Innocent LunA: Eclipsed SinnerS

PC (Microsoft Windows) • 2015

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Quick resume

This is an isolated town, a town of memories that have been forgotten by its people. However, this small town has not been quiet and peaceful since the murders began... Time passes by, where are the sinful spirits going? Are my memories reality, or just a dream?

Global score

95/100

Genres

Adventure, Casual, Indie, Visual Novel

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    Pros

    • Deep and complex story with multiple endings
    • Strong horror and fantasy atmosphere
    • Beautiful artwork and cgs
    • Excellent soundtrack enhancing immersion
    • Engaging branching narrative choices

    Cons

    • Poor and repetitive english translation
    • Slow pacing and verbose dialogue
    • Main character is often unlikable or irrational
    • Some plot holes and unresolved story elements
    • Lack of voice acting and modern ui features

    Motivations

    • Autonomy

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    • Competence

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    • Competition

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    • Continuation

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      4

      "Multiple endings and replayability encourage long-term engagement and habitual play."

      Capsule for 家有大貓 Nekojishi 家有大貓 Nekojishi

      "Long playtime and multiple endings encourage habitual replay and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

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      "Single player visual novel with no multiplayer or cooperative gameplay."

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      "Single player visual novel with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore different story paths and endings, experimenting with narrative choices."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Players creatively explore different narrative paths and endings through choices."

    • Domination

      Game with the same Domination vibe

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      "No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."

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      "No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."

    • Escapism

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      "Strong psychological horror and fantasy elements provide immersive escape from reality."

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      "Strong fantasy and horror elements provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story, genre, and atmosphere rather than obligation."

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      "Players engage voluntarily driven by interest in story and genre rather than obligation."

    • Experimenting

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      "Multiple endings and branching choices encourage players to try different options and explore story outcomes."

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    • Exploration

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      "Exploration is narrative and character-driven rather than spatial; discovering story details and secrets."

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      "Exploration is narrative and thematic rather than spatial, with discovery of story secrets."

    • Expression

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      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

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    • Fantasy

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      "Strong fantasy/horror theme with monsters, demons, and supernatural elements."

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    • Fellowship

      Game with the same Fellowship vibe

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      "Experience is solitary with minimal social interaction or community involvement."

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      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

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      "Players develop understanding of story and characters through reading and choices, but limited skill growth."

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      "Players develop understanding of complex story and characters, but limited skill growth."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay with no physical activity."

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      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

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      "Requires focused reading and attention; not designed for casual or background play."

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      "Requires focused reading and attention; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to story and characters but no social intimacy."

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      "Emotional connections with characters through story, but no real social intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

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      "No leadership or group management elements."

    • Progression

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      3

      "Progression through unlocking multiple endings and story branches."

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      "Progression through unlocking multiple endings and story branches."

    • Relaxation

      Game with the same Relaxation vibe

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      "While some find the atmosphere immersive and enjoyable, the horror elements and tension reduce overall relaxation."

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    • Sensation

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      "Visual and auditory elements are pleasant and stimulating, enhancing emotional engagement."

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    • Status

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      "No social recognition or ranking systems."

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      "No social recognition or ranking systems."

    • Story

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      5

      "Narrative immersion and complex plot with multiple endings are the core of the game."

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      "Narrative immersion is the core of the game with complex plot and multiple endings."

    • Strategy

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      2

      "Requires some planning and decision making to explore different story branches and endings."

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    • Thrill

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      4

      "Horror and suspense elements create tension and emotional thrill."

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    • Value

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      4

      "Long playtime, multiple endings, and rich content provide good value for price."

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    • Violence

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      4

      "Contains graphic violence and gore as part of horror themes."

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    • Survival

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      "Themes of survival and avoiding death are integral to story and decisions."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026