Notch - The Innocent LunA: Eclipsed SinnerS similar games & best alternatives
Notch - The Innocent LunA: Eclipsed SinnerS
2015
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Quick resume
This is an isolated town, a town of memories that have been forgotten by its people. However, this small town has not been quiet and peaceful since the murders began... Time passes by, where are the sinful spirits going? Are my memories reality, or just a dream?
Global score
95/100
Genres
Adventure, Casual, Indie, Visual Novel
Similar games
Pros
- Deep and complex story with multiple endings
- Strong horror and fantasy atmosphere
- Beautiful artwork and cgs
- Excellent soundtrack enhancing immersion
- Engaging branching narrative choices
Cons
- Poor and repetitive english translation
- Slow pacing and verbose dialogue
- Main character is often unlikable or irrational
- Some plot holes and unresolved story elements
- Lack of voice acting and modern ui features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices affecting story and endings, reflecting control over narrative direction."
Downfall
"Players make important choices affecting story branches and endings, showing control over narrative direction."
-
Competence
Game with the same Competence vibe
3"Requires decision-making to avoid bad endings and unlock true endings, engaging player skill in narrative navigation."
Sound of Drop - fall into poison -
"Requires careful decision making and puzzle solving to unlock multiple endings, engaging player skill in story navigation."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual progression and story experience without player-vs-player or leaderboard elements."
SPACEPLAN
"Focus is on personal story experience and multiple endings without player-vs-player or leaderboard elements."
-
Continuation
Game with the same Continuation vibe
4"Multiple endings and replayability encourage long-term engagement and habitual play."
家有大貓 Nekojishi
"Long playtime and multiple endings encourage habitual replay and extended engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player visual novel with no multiplayer or cooperative gameplay."
Highschool Romance
"Single player visual novel with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players explore different story paths and endings, experimenting with narrative choices."
Chasing Tails ~A Promise in the Snow~
"Players creatively explore different narrative paths and endings through choices."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."
428: Shibuya Scramble
"No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
5"Strong psychological horror and fantasy elements provide immersive escape from reality."
CHAOS;HEAD NOAH
"Strong fantasy and horror elements provide immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story, genre, and atmosphere rather than obligation."
The Excavation of Hob's Barrow
"Players engage voluntarily driven by interest in story and genre rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple endings and branching choices encourage players to try different options and explore story outcomes."
True Love ~Confide to the Maple~
"Multiple branching choices and endings encourage players to experiment with different decisions."
-
Exploration
Game with the same Exploration vibe
2"Exploration is narrative and character-driven rather than spatial; discovering story details and secrets."
VA-11 Hall-A: Cyberpunk Bartender Action
"Exploration is narrative and thematic rather than spatial, with discovery of story secrets."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
Quantum Break
"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy/horror theme with monsters, demons, and supernatural elements."
Larva Mortus
"Strong supernatural, horror, and fantasy themes with dream worlds and demons."
-
Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with minimal social interaction or community involvement."
Resident Evil 7 Biohazard
"Experience is solitary with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop understanding of story and characters through reading and choices, but limited skill growth."
Rising Angels: Reborn
"Players develop understanding of complex story and characters, but limited skill growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
Wonderful Everyday Down the Rabbit-Hole
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not designed for casual or background play."
ROBOTICS;NOTES ELITE
"Requires focused reading and attention; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to story and characters but no social intimacy."
DISTRAINT: Deluxe Edition
"Emotional connections with characters through story, but no real social intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and story branches."
Vampires' Melody
"Progression through unlocking multiple endings and story branches."
-
Relaxation
Game with the same Relaxation vibe
1"While some find the atmosphere immersive and enjoyable, the horror elements and tension reduce overall relaxation."
Backrooms Society
"Atmospheric music and art provide some relaxation, but story tension and horror elements reduce overall relaxation."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory elements are pleasant and stimulating, enhancing emotional engagement."
Degrees of Separation
"Visual and auditory elements create emotional and sensory engagement."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems."
ICEY
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
5"Narrative immersion and complex plot with multiple endings are the core of the game."
Angels with Scaly Wings™ / 鱗羽の天使
"Narrative immersion is the core of the game with complex plot and multiple endings."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and decision making to explore different story branches and endings."
The Letter - Horror Visual Novel
"Requires planning and decision making to navigate complex branching storylines."
-
Thrill
Game with the same Thrill vibe
4"Horror and suspense elements create tension and emotional thrill."
sweet pool
"Suspense and horror elements create tension and emotional thrill."
-
Value
Game with the same Value vibe
4"Long playtime, multiple endings, and rich content provide good value for price."
The Letter - Horror Visual Novel
"Long playtime and multiple endings provide good value for money and time."
-
Violence
Game with the same Violence vibe
4"Contains graphic violence and gore as part of horror themes."
Downfall
"Contains graphic violence and gore as part of horror narrative."
-
Survival
Game with the same Survival vibe
3"Themes of survival and avoiding death are integral to story and decisions."
Zero Escape: Zero Time Dilemma
"Themes of survival and avoiding death are present in story and choices."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026