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Degrees of Separation similar games & best alternatives

Degrees of Separation

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Degrees of Separation is a puzzle platformer where cooperation is built into every move. Two contrasting souls, Ember and Rime, fall in love, but are separated by an enigmatic force, and must use their powers to progress through a spectacular world of fantasy and adventure.

Global score

81/100

Genres

Adventure, Casual, Indie, Platform, Arcade, Puzzle

Similar games

    Pros

    • Unique and creative puzzle mechanics
    • Beautiful art and music
    • Strong cooperative gameplay
    • Accessible for casual and non-gamers
    • Engaging emotional story and atmosphere

    Cons

    • Clunky controls and animations
    • Story narration can be intrusive or weak
    • Lack of online co-op at launch (now added)
    • Short game length
    • Some puzzles can be frustrating or uneven difficulty

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their actions and decisions, including choosing roles and solving puzzles cooperatively with freedom."

      Capsule for We Were Here Too We Were Here Too

      "Players have control over their characters and decisions in puzzle solving, with freedom to experiment and solve puzzles in various ways."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide a moderate challenge with logical solutions, requiring skill and thought to solve, though not extremely difficult."

      Capsule for The Escaper The Escaper

      "Puzzles provide a moderate challenge requiring thinking and cooperation, with some requiring skillful timing but mostly logical problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play and personal progress rather than competing against others or leaderboards."

      Capsule for Inside the Backrooms Inside the Backrooms

      "Focus is on cooperative play and personal progress rather than competing against others or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players binge-played for hours and enjoyed repeated sessions, though others found it short or easy to put down."

      Capsule for Domino Sky Domino Sky

      "Players tend to engage in multiple sessions and enjoy progressing through the game, though it is relatively short and some find it easy to put down."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around working together with another player to solve puzzles through communication."

      Capsule for We Were Here We Were Here

      "Core gameplay is designed around two players working together to solve puzzles, with strong emphasis on teamwork and communication."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively combine limited abilities with environmental elements to solve puzzles in multiple ways."

      Capsule for Toki Tori 2+ Toki Tori 2+

      "Players creatively manipulate environmental mechanics and use unique character abilities to solve puzzles in novel ways."

    • Domination

      Game with the same Domination vibe

      -5

      "Gameplay emphasizes equal partnership and shared responsibility rather than exerting control or superiority over others."

      Capsule for Eronoctosis: Put Yourself Together Eronoctosis: Put Yourself Together

      "Gameplay encourages equal participation and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing and immersive experience to escape daily stress, aided by calming music and art style."

      Capsule for PixelJunk™ Monsters Ultimate PixelJunk™ Monsters Ultimate

      "The game offers a relaxing, immersive experience with beautiful art and music that helps players escape daily stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and bonding, not out of obligation."

      Capsule for Blanc Blanc

      "Players engage voluntarily for enjoyment and bonding, especially with partners or friends, rather than out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle solutions and experiment with mechanics to progress."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Players try new puzzle mechanics and experiment with character positioning and environmental effects to find solutions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different themed worlds and levels, though environments are mostly known and puzzle-focused."

      Capsule for Toki Tori Toki Tori

      "Players explore different worlds and puzzles, though the environments are mostly known and revisited rather than open-ended discovery."

    • Expression

      Game with the same Expression vibe

      1

      "Some customization through modifiers and character roles, but limited avatar or environment personalization."

      Capsule for Plunder Panic Plunder Panic

      "Some customization in character abilities and puzzle approaches, but limited avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative characters and story with fantasy elements and emotional themes."

      Capsule for Come with Me Come with Me

      "The game features imaginative elemental worlds and a metaphorical love story, blending fantasy elements with emotional themes."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social connection through cooperative play and shared experiences with friends or partners."

      Capsule for PHOGS! PHOGS!

      "Strong social connection through cooperative play and shared experiences, fostering a sense of community between players."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn new mechanics progressively throughout the game."

      Capsule for MouseCraft MouseCraft

      "Players develop problem-solving skills and learn new mechanics progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle platformers with no physical activity or health-related features."

      Capsule for The Spirit and the Mouse The Spirit and the Mouse

      "Sedentary gameplay typical of puzzle platformers with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and cooperation; not designed for background or casual intermittent play."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "Requires focused attention and cooperation; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Encourages emotional bonding and close interaction between players, especially couples."

      Capsule for It Takes Two It Takes Two

      "Encourages close interaction and bonding between players, especially couples, through shared gameplay and communication."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players share roles equally without hierarchical leadership; cooperation is balanced and mutual."

      Capsule for VR The Diner Duo VR The Diner Duo

      "Players participate equally with shared decision-making rather than hierarchical leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking new challenges provides a sense of advancement."

      Capsule for THOTH THOTH

      "Progression is tied to collecting scarves and unlocking new worlds, providing a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game offers a calming atmosphere with beautiful visuals and music, balancing challenge with a relaxing experience."

      Capsule for Unravel Two Unravel Two

      "The game provides a calming atmosphere with soothing music and balanced challenge promoting flow and relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory elements create emotional and sensory engagement."

      Capsule for Notch - The Innocent LunA: Eclipsed SinnerS Notch - The Innocent LunA: Eclipsed SinnerS

      "Visual and auditory elements are pleasant and stimulating, enhancing emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; gameplay is focused on personal experience without social evaluation."

      Capsule for FAIRY TAIL FAIRY TAIL

      "Gameplay is focused on personal and cooperative experience without social status or recognition systems."

    • Story

      Game with the same Story vibe

      2

      "The narrative is minimal and quirky but present, adding some context and humor to the gameplay."

      Capsule for Fida Puti Samurai Fida Puti Samurai

      "The narrative is present and poetic but somewhat subtle and secondary to gameplay; adds emotional context."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in timing, coordination, and puzzle-solving requiring logical planning."

      Capsule for Eriksholm: The Stolen Dream Eriksholm: The Stolen Dream

      "Players use logic and planning to solve puzzles, often requiring coordination and timing."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is mostly calm and whimsical; occasional tension in puzzles but overall low suspense and risk."

      Capsule for Botanicula Botanicula

      "The game is more about calm puzzle solving than suspense or risk; occasional tension from challenging puzzles."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale, with substantial content and replayability."

      Capsule for Gun Club VR Gun Club VR

      "Generally considered good value especially on sale, with positive reception for content and experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay centers on puzzle solving and cooperation."

      Capsule for Shady Part of Me Shady Part of Me

      "No violent content; gameplay centers on cooperation and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe game environment."

      Capsule for That One Otter Game That One Otter Game

      "No survival or threat mechanics; stable and safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026