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Eriksholm: The Stolen Dream similar games & best alternatives

Eriksholm: The Stolen Dream

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.

Global score

95/100

Genres

Action, Adventure, Strategy

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    Pros

    • Beautiful art direction and graphics
    • Strong narrative and voice acting
    • Engaging stealth-puzzle gameplay
    • Immersive world-building and atmosphere
    • Smooth controls and optimization

    Cons

    • Short game length and limited replayability
    • Linear level design with one solution per puzzle
    • Some players find price high for content
    • Lack of gameplay innovation or complexity
    • Minor camera and control quirks

    Motivations

    • Autonomy

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      3

      "Players control multiple characters with unique abilities and can switch between them to solve puzzles and progress, indicating a good degree of player control and decision-making."

      Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

      "Players control multiple characters with unique abilities and solve puzzles mostly in linear paths, allowing some freedom in approach but within designed solutions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves puzzle solving and coding challenges that require skill and problem-solving, though some tasks are simple."

      Capsule for One Dreamer: Prologue One Dreamer: Prologue

      "Gameplay involves puzzle-solving and stealth mechanics that require timing and planning, though difficulty is generally moderate and solutions are mostly singular."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual stealth puzzle solving and story progression without competitive or ranked elements."

      Capsule for Shadow Burglar Shadow Burglar

      "Focus is on single-player narrative and puzzle stealth without competitive or ranked modes; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players enjoy short bursts of fun and replayability, especially with friends, but limited content and repetition reduce long-term engagement."

      Capsule for Umamusume: Pretty Derby - Party Dash Umamusume: Pretty Derby - Party Dash

      "Players enjoy the game for its story and atmosphere, but limited replayability and linear design reduce habitual long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is single-player focused with no multiplayer or cooperative elements; players control a party but no social cooperation."

      Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

      "Gameplay is single-player controlling multiple characters independently, with no multiplayer or cooperative social play."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Players solve predefined puzzles with fixed solutions; limited creative modification or building."

      Capsule for Lexica Lexica

      "Players follow mostly one solution per puzzle with limited alternative approaches, reducing creative freedom in gameplay."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

      Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players appreciate the immersive, atmospheric world and story as a form of escape from reality."

      Capsule for Silly Polly Beast Silly Polly Beast

      "Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Game encourages puzzle solving within set mechanics; some experimentation with item use but mostly routine play."

      Capsule for PictoQuest PictoQuest

      "Game design encourages following set puzzle solutions rather than open-ended experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Encouraged to explore detailed environments and find collectibles, though within linear level design."

      Capsule for Close To The Sun Close To The Sun

      "Some exploration of detailed environments and collectibles is encouraged, though within linear level design."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven expression; presentation is fixed and narrative-driven."

      Capsule for What Comes After What Comes After

      "No significant character customization or player-driven expression; presentation is fixed and narrative-driven."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game is grounded in realistic fashion and social scenarios; no strong fantasy or imaginative fiction elements."

      Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

      "Game is set in a grounded, early 20th century inspired world with realistic themes and no supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is single-player with minimal social interaction or community involvement described."

      Capsule for My Friendly Neighborhood My Friendly Neighborhood

      "Experience is single-player with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics, though complexity is moderate."

      Capsule for Theatre Of The Absurd Theatre Of The Absurd

      "Players develop skills in timing and puzzle-solving, though gameplay complexity is moderate and linear."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related mechanics."

      Capsule for Age of Advent Age of Advent

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and timing; not suitable for passive or background play."

      Capsule for Fearless Fantasy Fearless Fantasy

      "Requires focused attention and timing; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction; character relationships are narrative only, no player socializing."

      Capsule for Chrono Ark Chrono Ark

      "Narrative includes character relationships but player social interaction is minimal and solitary."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players control multiple characters but no explicit leadership or group management roles; focus on individual choices."

      Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

      "Player manages multiple characters but within scripted scenarios, no leadership over other players."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story chapters, unlock new abilities, and collect secrets and achievements."

      Capsule for NAIAD NAIAD

      "Players progress through story chapters, unlock collectibles and achievements, and gain new character abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers a balanced challenge with a relaxing pace and enjoyable flow."

      Capsule for Jack Move Jack Move

      "Game offers a balanced challenge with a relaxing atmosphere and pacing, suitable for stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, voice acting, and sound design provide sensory stimulation and emotional engagement."

      Capsule for Sucker for Love: Date to Die For Sucker for Love: Date to Die For

      "Visuals, sound design, and voice acting provide strong sensory and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal narrative experience."

      Capsule for Stories from Sol: The Gun-Dog Stories from Sol: The Gun-Dog

      "No social recognition or status systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with character development, plot progression, and cinematic cutscenes."

      Capsule for Ys X: Nordics Ys X: Nordics

      "Strong narrative immersion with well-written characters, voice acting, and cinematic cutscenes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and planning to solve puzzles, often requiring coordination and timing."

      Capsule for Degrees of Separation Degrees of Separation

      "Players engage in timing, coordination, and puzzle-solving requiring logical planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from stealth and timing, but overall controlled experience."

      Capsule for Wildfire Wildfire

      "Some tension from stealth and timing challenges, but overall a controlled and moderate emotional experience."

    • Value

      Game with the same Value vibe

      -1

      "Mixed player opinions on price versus content length; some feel overpriced for short duration."

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      "Mixed player sentiment on price versus content length; some find it steep for the gameplay hours."

    • Violence

      Game with the same Violence vibe

      -4

      "Non-lethal gameplay focused on stealth and incapacitation rather than combat or destruction."

      Capsule for NEON STRUCT NEON STRUCT

      "Non-lethal stealth gameplay focused on incapacitating enemies without killing; constructive puzzle focus."

    • Survival

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      "Some elements of avoiding failure in combat and puzzle solving, but low-risk environments overall."

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      "Players avoid detection and failure states but in a low-risk, puzzle-focused environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Violence, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026