Eriksholm: The Stolen Dream similar games & best alternatives
Eriksholm: The Stolen Dream
2025
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Quick resume
Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.
Global score
95/100
Genres
Action, Adventure, Strategy
Similar games
Pros
- Beautiful art direction and graphics
- Strong narrative and voice acting
- Engaging stealth-puzzle gameplay
- Immersive world-building and atmosphere
- Smooth controls and optimization
Cons
- Short game length and limited replayability
- Linear level design with one solution per puzzle
- Some players find price high for content
- Lack of gameplay innovation or complexity
- Minor camera and control quirks
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control multiple characters with unique abilities and can switch between them to solve puzzles and progress, indicating a good degree of player control and decision-making."
Disney Alice in Wonderland
"Players control multiple characters with unique abilities and solve puzzles mostly in linear paths, allowing some freedom in approach but within designed solutions."
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Competence
Game with the same Competence vibe
3"Gameplay involves puzzle solving and coding challenges that require skill and problem-solving, though some tasks are simple."
One Dreamer: Prologue
"Gameplay involves puzzle-solving and stealth mechanics that require timing and planning, though difficulty is generally moderate and solutions are mostly singular."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual stealth puzzle solving and story progression without competitive or ranked elements."
Shadow Burglar
"Focus is on single-player narrative and puzzle stealth without competitive or ranked modes; players progress at their own pace."
-
Continuation
Game with the same Continuation vibe
1"Players enjoy short bursts of fun and replayability, especially with friends, but limited content and repetition reduce long-term engagement."
Umamusume: Pretty Derby - Party Dash
"Players enjoy the game for its story and atmosphere, but limited replayability and linear design reduce habitual long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay is single-player focused with no multiplayer or cooperative elements; players control a party but no social cooperation."
Eiyuden Chronicle: Rising
"Gameplay is single-player controlling multiple characters independently, with no multiplayer or cooperative social play."
-
Creativity
Game with the same Creativity vibe
-2"Players solve predefined puzzles with fixed solutions; limited creative modification or building."
Lexica
"Players follow mostly one solution per puzzle with limited alternative approaches, reducing creative freedom in gameplay."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."
True Fear: Forsaken Souls Part 1
"No evidence of exerting control or superiority over others; gameplay is solitary and narrative-focused."
-
Escapism
Game with the same Escapism vibe
4"Players appreciate the immersive, atmospheric world and story as a form of escape from reality."
Silly Polly Beast
"Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-3"Game encourages puzzle solving within set mechanics; some experimentation with item use but mostly routine play."
PictoQuest
"Game design encourages following set puzzle solutions rather than open-ended experimentation."
-
Exploration
Game with the same Exploration vibe
2"Encouraged to explore detailed environments and find collectibles, though within linear level design."
Close To The Sun
"Some exploration of detailed environments and collectibles is encouraged, though within linear level design."
-
Expression
Game with the same Expression vibe
-4"No character customization or player-driven expression; presentation is fixed and narrative-driven."
What Comes After
"No significant character customization or player-driven expression; presentation is fixed and narrative-driven."
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Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in realistic fashion and social scenarios; no strong fantasy or imaginative fiction elements."
Bratz™: Flaunt your fashion
"Game is set in a grounded, early 20th century inspired world with realistic themes and no supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Experience is single-player with minimal social interaction or community involvement described."
My Friendly Neighborhood
"Experience is single-player with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics, though complexity is moderate."
Theatre Of The Absurd
"Players develop skills in timing and puzzle-solving, though gameplay complexity is moderate and linear."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related mechanics."
Age of Advent
"Game is sedentary with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and timing; not suitable for passive or background play."
Fearless Fantasy
"Requires focused attention and timing; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction; character relationships are narrative only, no player socializing."
Chrono Ark
"Narrative includes character relationships but player social interaction is minimal and solitary."
-
Leadership
Game with the same Leadership vibe
-2"Players control multiple characters but no explicit leadership or group management roles; focus on individual choices."
The Dark Pictures Anthology: House of Ashes
"Player manages multiple characters but within scripted scenarios, no leadership over other players."
-
Progression
Game with the same Progression vibe
3"Players progress through story chapters, unlock new abilities, and collect secrets and achievements."
NAIAD
"Players progress through story chapters, unlock collectibles and achievements, and gain new character abilities."
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Relaxation
Game with the same Relaxation vibe
3"Game offers a balanced challenge with a relaxing pace and enjoyable flow."
Jack Move
"Game offers a balanced challenge with a relaxing atmosphere and pacing, suitable for stress relief."
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Sensation
Game with the same Sensation vibe
3"Visuals, voice acting, and sound design provide sensory stimulation and emotional engagement."
Sucker for Love: Date to Die For
"Visuals, sound design, and voice acting provide strong sensory and emotional engagement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal narrative experience."
Stories from Sol: The Gun-Dog
"No social recognition or status systems; focus is on personal narrative experience."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with character development, plot progression, and cinematic cutscenes."
Ys X: Nordics
"Strong narrative immersion with well-written characters, voice acting, and cinematic cutscenes."
-
Strategy
Game with the same Strategy vibe
3"Players use logic and planning to solve puzzles, often requiring coordination and timing."
Degrees of Separation
"Players engage in timing, coordination, and puzzle-solving requiring logical planning."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension from stealth and timing, but overall controlled experience."
Wildfire
"Some tension from stealth and timing challenges, but overall a controlled and moderate emotional experience."
-
Value
Game with the same Value vibe
-1"Mixed player opinions on price versus content length; some feel overpriced for short duration."
Graveyard Shift
"Mixed player sentiment on price versus content length; some find it steep for the gameplay hours."
-
Violence
Game with the same Violence vibe
-4"Non-lethal gameplay focused on stealth and incapacitation rather than combat or destruction."
NEON STRUCT
"Non-lethal stealth gameplay focused on incapacitating enemies without killing; constructive puzzle focus."
-
Survival
Game with the same Survival vibe
1"Some elements of avoiding failure in combat and puzzle solving, but low-risk environments overall."
The Fall Part 2: Unbound
"Players avoid detection and failure states but in a low-risk, puzzle-focused environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Violence, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026