Shadows on the Vatican - Act I: Greed similar games & best alternatives
Shadows on the Vatican - Act I: Greed
2014
Related articles
Quick resume
The ex-priest James Murphy answers a mysterious call for help from his friend Cristoforo. The disappearance of a briefcase containing compromising documents convinces James that his friend is a victim of something sinister. The Vatican's involvement inspires James to get to the bottom of this mystery.
Global score
74/100
Genres
Adventure, Indie
Similar games
Pros
- Interesting and engaging story
- Well-written dialogues
- Comic-style cutscenes and artwork
- Good soundtrack and atmosphere
- Logical and varied puzzles
Cons
- Short and episodic length
- Dated and stiff 3d character models
- Some illogical or arbitrary puzzles
- Linear gameplay with limited freedom
- Some voice acting criticized
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."
Eventide: Slavic Fable
"Players can explore locations and solve puzzles with some freedom, but progression is linear and some actions must be done in a fixed order."
-
Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and problem solving but are generally not very difficult or complex."
Kelvin and the Infamous Machine
"Puzzles require some logical thinking and problem solving, though they are mostly easy and some are illogical or arbitrary."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal story progression and choices without comparison to others."
Along the Edge
"No competitive elements or comparison with others; focus is on individual story progression."
-
Continuation
Game with the same Continuation vibe
1"Short game length and episodic structure may limit long sessions, but players express attachment to characters and desire for more."
LiEat
"Players express interest in continuing the story with subsequent acts, but the game is short and episodic, which may reduce attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Players engage in exploration and puzzle-solving within a fixed environment; some freedom in how to approach tasks but no creation or modification."
ASYLUM
"Players engage in puzzle solving and exploration within predefined environments; some appreciation for comic-style cutscenes and artwork."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and narrative-driven."
Anna's Quest
"No elements of exerting control or superiority over others; cooperative and narrative driven."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, casual escape with atmospheric story and puzzles, providing distraction from real life."
Left in the Dark: No One on Board
"Players use the game as a distraction and immersion into a mystery story, escaping real life through narrative and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and genre, no obligation or external pressure."
Dysfunctional Systems: Learning to Manage Chaos
"Players engage voluntarily out of interest in the genre and story; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly linear with limited room for experimentation; some minor variation in puzzle approach but overall routine."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Gameplay is mostly linear with established routines; limited experimentation beyond puzzle solving."
-
Exploration
Game with the same Exploration vibe
1"Players explore different scientific fields and European locations, though map and content are limited and repetitive."
PRINCIPIA: Master of Science
"Players explore multiple locations in Rome and the Vatican, though environments are limited and small."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players experience a fixed narrative and character presentation without personalization."
A New Beginning - Final Cut
"Minimal customization or personalization; players experience a fixed narrative and character presentation."
-
Fantasy
Game with the same Fantasy vibe
-3"Story is grounded in a realistic murder mystery setting without supernatural elements."
Mountain Crime: Requital
"Story is grounded in realistic conspiracy and thriller themes related to the Vatican; no strong fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and follow story progression."
The Journey Down: Chapter One
"Players develop problem-solving skills and follow a narrative that encourages learning about the story and characters."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures."
Deponia: The Complete Journey
"Sedentary gameplay typical of point-and-click adventures."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
Broken Age
"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection through story and characters but no close social relationships formed."
The Plucky Squire
"Limited emotional connection through story and characters, but no close social relationships formed."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows a linear narrative."
Among the Sleep - Enhanced Edition
"No leadership or management roles; player follows a linear narrative."
-
Progression
Game with the same Progression vibe
3"Players progress through chapters, collect items, and unlock story elements, showing moderate progression motivation."
Bendy and the Ink Machine
"Players progress through story acts, collect items, and unlock achievements; episodic structure encourages advancement."
-
Relaxation
Game with the same Relaxation vibe
2"Generally a calm, atmospheric experience with some tension from puzzles but overall relaxing."
Metaphobia
"Generally a calm experience with some tension from mystery and puzzles; overall relaxing gameplay."
-
Sensation
Game with the same Sensation vibe
1"Visuals and music provide atmospheric enjoyment but sensory stimulation is moderate and subtle."
Egypt: Old Kingdom
"Enjoyment from soundtrack, comic art style, and atmospheric elements; sensory stimulation is moderate."
-
Status
Game with the same Status vibe
-5"No social recognition or status elements; focus on personal experience."
It's Spring Again
"No social recognition or status elements; focus on personal experience."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with extensive cutscenes and character development."
This Is the Police 2
"Strong narrative immersion with well-developed characters, dialogue, and comic-style cutscenes."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and logical thinking required, but overall gameplay is straightforward and linear."
The Uncertain: Last Quiet Day
"Some logical puzzle solving and problem solving, but overall straightforward and linear gameplay."
-
Thrill
Game with the same Thrill vibe
2"Mystery and suspense elements create some tension and intrigue, though gameplay is generally calm."
The Crown of Leaves
"Mystery and suspense elements create some tension and intrigue, though gameplay is low risk."
-
Value
Game with the same Value vibe
1"Generally perceived as good value for price given quality, though some note short length and desire more content."
Bits & Bops
"Generally considered good value at discounted price; short length and episodic nature limit perceived value."
-
Violence
Game with the same Violence vibe
-3"No direct combat or destruction; story involves dark themes but gameplay is non-violent puzzle solving."
PRICE
"No direct combat or destruction; story involves crime and intrigue but gameplay is non-violent."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threat avoidance; stable and safe gameplay environment."
TSIOQUE
"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Fantasy, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026