Anna's Quest Thumbnail

Anna's Quest similar games & best alternatives

Anna's Quest

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2015

Related articles

Quick resume

With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she makes her way from the peaks of Glass Mountain to the deepest dungeon.

Global score

88/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Charming and emotional story
    • Beautiful hand-drawn art style
    • Well-designed puzzles with fair difficulty
    • Strong character development
    • Immersive fairy tale atmosphere

    Cons

    • Some puzzles can be unintuitive or require trial and error
    • Voice acting quality varies and can be annoying
    • Middle chapters slower and less engaging for some
    • Lack of multiple endings or closure for all characters
    • No localization in some languages (e.g. ukrainian)

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, investigate, choose dialogue options, and decide how to solve puzzles and progress the story."

      Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

      "Players freely explore, solve puzzles, and make dialogue choices with some impact on story progression."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and observation, providing satisfying challenges without being overly difficult."

      Capsule for Milo and the Magpies Milo and the Magpies

      "Puzzles require logical thinking and problem solving, with some challenging moments but generally fair and intuitive."

    • Competition

      Game with the same Competition vibe

      -5

      "Single player experience focused on personal story and puzzle solving without any competitive elements."

      Capsule for Contrast Contrast

      "Single-player experience focused on personal story and puzzle solving without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Moderate length (5-8 hours) encourages extended play sessions, though some players report frustration and technical issues that may reduce engagement."

      Capsule for Contract With The Devil Contract With The Devil

      "Moderate length (~8-15 hours) encourages sustained play, though some find middle chapters slower."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players interact creatively with the environment using telekinesis and physics-based puzzles."

      Capsule for The Gallery - Episode 2: Heart of the Emberstone The Gallery - Episode 2: Heart of the Emberstone

      "Players combine items and use telekinesis in creative ways to solve puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and narrative-driven."

      Capsule for Cemetery Mary Cemetery Mary

      "No elements of exerting control or superiority over others; cooperative and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "The fairy tale setting, immersive world, and engaging story provide a strong escape from real life."

      Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

      "Immersive fairy tale world offers escape from reality with emotional and thoughtful storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles, no obligation or external pressure."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "Players engage voluntarily for intrinsic interest in story and puzzles, no external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different puzzle solutions and exploring dialogue options."

      Capsule for The Curse of Monkey Island The Curse of Monkey Island

      "Encourages trying different puzzle solutions and exploring dialogue options."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore environments and uncover secrets and Easter eggs throughout the game."

      Capsule for Just Ignore Them Just Ignore Them

      "Players explore various locations and uncover story elements and hidden easter eggs."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

      Capsule for The Witch's House MV The Witch's House MV

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with witches, magic, mythical creatures, and imaginative story."

      Capsule for WitchSpring R WitchSpring R

      "Strong fantasy setting with magic, witches, mythical creatures, and fairy tale motifs."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solo experience with minimal social interaction or community involvement."

      Capsule for Sakura Beach 2 Sakura Beach 2

      "Primarily solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and follow character development and story progression."

      Capsule for Blackwell Deception Blackwell Deception

      "Players develop problem-solving skills and follow character growth through story progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on puzzles and story; not a casual or background game."

      Capsule for Fausts Alptraum Fausts Alptraum

      "Requires focused attention to solve puzzles and follow story; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional engagement with characters and story creates a sense of connection, though limited to narrative."

      Capsule for Port of Call Port of Call

      "Emotional connection to characters and story, though limited to narrative engagement."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, item collection, and puzzle completion."

      Capsule for Oknytt Oknytt

      "Progression through story chapters and puzzle completion; some item collection and combination."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally relaxing with some emotional tension and challenging puzzles, balancing flow and engagement."

      Capsule for BOKURA BOKURA

      "Generally relaxing with some tension from puzzles and story moments."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

      Capsule for LoveChoice LoveChoice

      "Pleasant visuals and music provide sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; individual experience."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "No social status or recognition systems; individual experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional depth, character development, and plot twists."

      Capsule for Sepia Tears Sepia Tears

      "Strong narrative focus with emotional depth, character development, and plot twists."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and puzzle solving, but no complex strategic planning."

      Capsule for Haven Moon Haven Moon

      "Requires logical thinking and puzzle-solving strategy, but no complex planning."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful or emotional moments, but overall a calm and gentle experience."

      Capsule for Poco Poco

      "Some suspense and emotional moments, but overall a calm experience."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value for time with engaging story and puzzles, though some note short length."

      Capsule for Blackwell Deception Blackwell Deception

      "Good value for time with engaging story and puzzles; some recommend waiting for discounts."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; focus on puzzle solving and story rather than combat or destruction."

      Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

      "Minimal violence; focus on constructive puzzle solving and story."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; stable, low-risk gameplay environment."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "No survival mechanics; stable, low-risk gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026