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The Witch's House MV similar games & best alternatives

The Witch's House MV

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

A young girl, Viola, is drawn inexorably to a mysterious manor that seems to change behind her back. It is a place of pain, turmoil and death. Plumb its detestable depths and abominable history. Untangle riddles that bar your perilous path. And flee the hellish halls of The Witch’s House.

Global score

95/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Strong horror atmosphere and story
    • Challenging and creative puzzles
    • Multiple endings and replay value
    • Improved graphics and sound in remaster
    • Extra mode adds difficulty and new content

    Cons

    • Short game length
    • Controls can feel clunky
    • Some puzzles and chase sequences can be frustrating
    • No multiplayer or social features
    • Price considered high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different ways to solve puzzles and escape, showing some freedom in decision-making."

      Capsule for Blameless Blameless

      "Players navigate puzzles and make choices affecting endings, with some freedom in exploration and puzzle solving."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with complex puzzles and requires skillful timing and multitasking to avoid collisions and maintain efficiency."

      Capsule for I am an Air Traffic Controller 4 I am an Air Traffic Controller 4

      "The game challenges players with puzzles of varying difficulty and requires skillful timing in chase sequences, especially in Extra mode."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal experience without competitive elements or leaderboards."

      Capsule for Superliminal Superliminal

      "Focus is on individual experience and personal puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore multiple endings and achievements, though the game is short and some find replaying tedious."

      Capsule for The Complex The Complex

      "Players often replay to explore multiple endings and Extra mode, though the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Next BIG Thing The Next BIG Thing

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different puzzle solutions and endings, but within a predefined environment and structure."

      Capsule for Toilet Chronicles Toilet Chronicles

      "Players creatively solve puzzles and explore different endings, but within a fixed game structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely personal experience."

      Capsule for Myst Myst

      "No elements of exerting control or superiority over others; purely personal experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong horror atmosphere and story provide immersive escape from reality."

      Capsule for Mad Father Mad Father

      "Strong horror atmosphere and story provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in horror and puzzle gameplay; no indication of obligation or external pressure."

      Capsule for SONG OF HORROR COMPLETE EDITION SONG OF HORROR COMPLETE EDITION

      "Players engage voluntarily out of interest in horror and puzzles, with no external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The addition of hard mode and puzzle difficulty encourages trying new strategies and approaches."

      Capsule for Glass Masquerade 2: Illusions Glass Masquerade 2: Illusions

      "Extra mode encourages trying new puzzle solutions and approaches beyond the initial playthrough."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover secrets, multiple endings, and explore different ways to escape within the house."

      Capsule for SchoolBoy Runaway SchoolBoy Runaway

      "Players explore the witch's house, uncover secrets, and discover multiple endings."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

      Capsule for The Inner World The Inner World

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a surreal, meta-fictional horror narrative with supernatural elements."

      Capsule for IMSCARED IMSCARED

      "Engages players in a dark fantasy horror setting with supernatural elements and narrative twists."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

      Capsule for Graveyard Keeper Graveyard Keeper

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics throughout the game."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "Players develop puzzle-solving skills and learn game mechanics, especially in Extra mode."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention due to puzzles and chase sequences."

      Capsule for Garten of Banban 7 Garten of Banban 7

      "Requires focused attention due to puzzles and timed chase sequences."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed within the game; solitary experience."

      Capsule for Granny Granny

      "No close social relationships formed within the game; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through puzzle completion, unlocking new areas and endings; some item collection involved."

      Capsule for Bad Dream: Coma Bad Dream: Coma

      "Progression through puzzle completion and unlocking new areas and endings."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Sustained tension and suspense dominate the experience, with limited moments of calm."

      Capsule for Suite 776 Suite 776

      "Sustained tension and suspense dominate the experience, with moments of relief after overcoming challenges."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visual effects create sensory stimulation and emotional engagement."

      Capsule for Share Share

      "Atmospheric audio and visual effects create emotional engagement and sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with memorable characters, multiple endings, and engaging plot."

      Capsule for Smile For Me Smile For Me

      "Strong narrative immersion with multiple endings and a memorable plot twist."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

      "Requires logical thinking and problem solving to complete puzzles and avoid dangers."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, suspense, and chase sequences provide strong thrill and tension."

      Capsule for The Beast Inside The Beast Inside

      "Jump scares, chase sequences, and suspenseful atmosphere provide thrills and tension."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel the price is high for the short length; others find it worth the experience."

      Capsule for Is this Game Trying to Kill Me? Is this Game Trying to Kill Me?

      "Some players feel the price is high for the short length, but others value the experience and supporting the developer."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and dark themes involve violence, including killing and brutal encounters."

      Capsule for BLACK SOULS BLACK SOULS

      "Frequent deaths, gruesome traps, and horror elements involve combat and destruction themes."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death from traps and enemies, manage health carefully, and survive through difficult levels."

      Capsule for Vagante Vagante

      "Players must avoid death and survive traps and monsters throughout the game."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026