Toilet Chronicles similar games & best alternatives
Toilet Chronicles
2022
Related articles
Quick resume
Toilet Chronicles - is a first person horror-comedy game with a mystical setting where you're trapped in a public restroom and need to find a way out with the help of your toilet neighbor. Every choice you make brings you to a different outcome.
Global score
90/100
Genres
Action, Adventure, Indie, Simulator
Similar games
Pros
- Humorous and absurd gameplay
- Multiple endings and achievements
- Short and engaging puzzle experience
- Good value on sale
- Well polished for indie release
Cons
- Very short playtime
- Some frustrating puzzles
- Lack of deep story or plot
- Repetitive trial and error
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players make choices affecting multiple endings and explore different storylines with some puzzle solving, indicating moderate control over actions."
Critters for Sale
"Players make choices affecting multiple endings and explore different puzzle solutions, indicating moderate control over actions."
-
Competence
Game with the same Competence vibe
2"Puzzles provide some challenge but are generally easy to moderate; gameplay involves exploration and puzzle-solving rather than high skill or fast reflexes."
Spirit of the North
"Game involves puzzle solving and discovery of multiple endings, requiring some skill and problem-solving, but puzzles are generally easy to moderate."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal exploration and puzzle solving."
Poco
"No evidence of competitive elements; focus is on personal exploration and puzzle solving."
-
Continuation
Game with the same Continuation vibe
3"Despite short playtime, many players replay to discover all achievements and endings, showing moderate habitual engagement."
Pineapple on pizza
"Players are motivated to replay to find all endings and achievements, showing some habitual engagement despite short playtime."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with puzzle solutions and explore environment, though within predefined structures."
Still There
"Players experiment with different puzzle solutions and endings, but within a predefined environment and structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; solo play with no player interaction."
Walking Zombie 2
"No social dominance or power over others; solo play with no authority or control over other players."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous distraction and stress relief, escaping real-life concerns through absurd scenarios."
The Confession
"Humorous and absurd scenarios provide distraction and escape from real life, as noted by players using it for stress relief and fun."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and humor without obligation or external pressure."
West of Loathing
"Players engage voluntarily for humor and puzzle enjoyment, without obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying different strategies, exploring multiple endings, and adapting to randomized events."
Dreams in the Witch House
"Game encourages trying different actions and exploring multiple endings, rewarding experimentation."
-
Exploration
Game with the same Exploration vibe
3"Players explore environments and uncover secrets and Easter eggs throughout the game."
Just Ignore Them
"Players explore a confined but secret-filled environment to discover endings and Easter eggs."
-
Expression
Game with the same Expression vibe
-5"No character customization or player-driven visual expression reported."
Leo’s Fortune - HD Edition
"No character customization or player-driven visual expression reported."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal, cartoonish art style and horror elements create an imaginative fictional experience."
Hello Neighbor Alpha 1
"Absurd and surreal humor with some horror elements create an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social group identity; primarily solo play."
Blush Blush
"No community or social group identity aspects; strictly individual play."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, but limited depth in learning."
Mythic Wonders: The Philosopher's Stone
"Players learn puzzle solutions and improve through trial and error, though limited depth."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Rogue State
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and explore; not a casual or background activity."
Myst
"Requires focused attention to solve puzzles and progress; not a casual background activity."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed in gameplay."
Eldest Souls
"No close social or emotional relationships formed in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players accumulate achievements, secret tapes, and unlock multiple endings as markers of progress."
Amanda the Adventurer
"Players unlock multiple endings and achievements, showing accumulation of progress markers."
-
Relaxation
Game with the same Relaxation vibe
2"Humorous and lighthearted tone provides some relaxation, though puzzles require mental effort and occasional frustration."
There Is No Game: Wrong Dimension
"Humorous and lighthearted tone provides some relaxation, though some puzzles cause frustration."
-
Sensation
Game with the same Sensation vibe
1"Simple graphics and sound provide moderate sensory stimulation."
Game Dev Tycoon
"Average graphics and sound provide moderate sensory stimulation without strong emphasis."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems involved."
Riddle Joker
"No social recognition or status systems involved."
-
Story
Game with the same Story vibe
2"Narrative is simple but meaningful, with allegorical story and character interactions; some players find it lacking depth."
Cubicle Quest
"Narrative is minimal but present with multiple endings and humorous scenarios; some players note lack of deep plot."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some problem solving but are generally straightforward and limited in complexity."
The Gallery - Episode 1: Call of the Starseed
"Puzzles require some problem solving but are generally straightforward and light in complexity."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and mystery elements but overall low risk and tension."
The Invincible
"Some suspense and surprise elements exist but overall low tension and risk."
-
Value
Game with the same Value vibe
1"Players find good value especially on sale, though some consider price high for short length."
The Gardens Between
"Players generally find value for price especially on sale, though some note short length."
-
Violence
Game with the same Violence vibe
2"Contains deaths and combat events, but presented humorously and not focused on violence."
Reigns
"Includes comedic deaths and destruction (grenades, tentacles), but in a humorous, non-serious context."
-
Survival
Game with the same Survival vibe
2"Avoiding failure and death through timely actions is a key gameplay element."
The Last Express Gold Edition
"Avoiding death and finding ways to escape the bathroom is a core gameplay element."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Experimenting, Continuation. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026