Fate/hollow ataraxia REMASTERED similar games & best alternatives

Fate/hollow ataraxia REMASTERED

PC (Microsoft Windows), Nintendo Switch • 2025

Should you play it?

Relive the four days of destiny...

What works
  • Deep and emotional story continuation
  • Rich character development and lore
  • High quality remaster with improved visuals and ui
  • Fun and relaxing slice of life moments
  • Includes enjoyable minigames like hanafuda
Things to keep in mind
  • Requires prior knowledge of fate/stay night
  • Slow pacing and heavy slice of life may not appeal to all
  • Some technical issues like voice volume inconsistencies
  • Lack of action and strategic gameplay
  • Removed or reduced adult content in remaster

What to play next

Top picks

Games that feel the closest overall

  • An Octave Higher

  • PARANORMASIGHT: The Mermaid's Curse

  • STEINS;GATE 0

  • CARIMARA: Beneath the forlorn limbs

  • Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

  • Broken Sword: Director's Cut (2009)

  • Apollo Justice: Ace Attorney Trilogy

  • Sam & Max: The Devil’s Playhouse

  • Red Comrades Save the Galaxy: Reloaded

Hidden Gems

Less popular games with surprisingly high similarity

  • An Octave Higher

  • Foolish Mortals

  • Darkarta: A Broken Heart's Quest Collector's Edition

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fate/hollow ataraxia REMASTERED: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore, build, and craft within constraints; some linear progression but sandbox mode allows more personal control."

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    "Players can choose which scenes to experience in a sandbox-like VN structure with some control over progression."

  • Competence

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    "The gameplay mainly involves reading and occasional butterfly shooting minigame which is simple and skippable; skill challenge is minimal."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Main gameplay is reading and flag collection with some minigames like Hanafuda requiring skill, but overall low technical challenge."

  • Competition

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    "Focus is on personal story experience and cooperative play rather than ranked or competitive modes."

    Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

    "Focus is on personal story experience and slice of life rather than competitive or ranked modes."

  • Continuation

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    "Many players report replaying multiple times over years, indicating strong attachment and habitual play."

    Capsule for Ascension to the Throne Ascension to the Throne

    "Many players report replaying and rereading the VN multiple times, showing strong attachment and habitual engagement."

  • Cooperation

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    "Single-player visual novel experience with no multiplayer or cooperative elements."

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    "Single-player visual novel experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different story routes and character interactions, but within predefined narrative structures."

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    "Players explore different story flags and routes, but mostly follow predefined narrative and scenes."

  • Domination

    Game with the same Domination vibe

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    "No evidence of exerting control or superiority over others; purely individual experience."

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    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive storytelling, emotional themes, and fantasy setting."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Strong escapism through immersive story, character interactions, and fantasy world."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of personal desire and fandom; no obligation or external pressure."

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    "Players engage voluntarily out of personal desire and fandom, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players can experiment with different dialogue choices and investigation orders to see varied story details."

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    "Players experiment with different scene orders and flag collection to uncover story elements."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of new areas, bosses, and storylines is a core gameplay element."

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    "Exploring Fuyuki City and uncovering new story scenes and mysteries is a core part of gameplay."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players experience preset characters and story presentation."

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    "Limited customization; players experience preset character visuals and story presentation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a rich fantasy world with magic, mythical races, and supernatural elements."

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    "Set in a rich fantasy universe with heroic spirits, magic, and supernatural elements."

  • Fellowship

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    "Minimal social interaction; primarily a solo narrative experience."

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    "Minimal social interaction; primarily a solo narrative experience."

  • Growth

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    "Players develop understanding of complex story and characters, gaining knowledge and insight."

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    "Players gain understanding of complex story and character development, enhancing knowledge."

  • Health

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    -5

    "Sedentary visual novel gameplay with no physical activity."

    Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

    "Sedentary visual novel gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

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    "Requires focused reading and attention; not designed for background or idle play."

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    "Requires focused reading and attention; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Emotional connections with characters through story but no real social intimacy or relationships"

    Capsule for CRYSTAR CRYSTAR

    "Emotional connection to characters but no real social intimacy or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas, story parts, and achievements."

    Capsule for Wolf & Rabbit Wolf & Rabbit

    "Progression through story flags and unlocking new scenes, plus minigame achievements."

  • Relaxation

    Game with the same Relaxation vibe

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    "Players find the game relaxing and enjoyable to play."

    Capsule for Forza Horizon 6 Forza Horizon 6

    "Many players find the slice of life and character moments relaxing and enjoyable."

  • Sensation

    Game with the same Sensation vibe

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    "Visual and auditory presentation is polished and engaging, though sensory stimulation is moderate and narrative-driven."

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    "Visual and auditory presentation is praised, but sensory stimulation is moderate and narrative-driven."

  • Status

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    "No social recognition or ranking; experience is private and personal."

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    "No social recognition or ranking; experience is private and individual."

  • Story

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    "Strong narrative immersion with complex characters, themes, and plot development."

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    "Strong narrative immersion with complex plot, character development, and lore expansion."

  • Strategy

    Game with the same Strategy vibe

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    "Minimal strategic depth; puzzles and combat are simple and straightforward."

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    "Minimal strategic challenge; some minigames involve strategy but main VN is straightforward."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and mystery elements, but overall low tension and risk."

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    "Some suspense and mystery elements, but overall low tension and risk."

  • Value

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    "Highly valued by fans for story, characters, and nostalgia at a reasonable price."

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    "Highly valued by fans for story depth, character development, and official localization."

  • Violence

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    "Focus on story and character interaction rather than combat or destruction."

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    "Focus on character interactions and story rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

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    "Stable narrative environment without threats or resource management."

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    "Stable narrative environment with no real threat or resource management."

Last update: 11/07/2026