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Fate/hollow ataraxia REMASTERED similar games & best alternatives

Fate/hollow ataraxia REMASTERED

PC (Microsoft Windows), Nintendo Switch • 2025

Related articles

Quick resume

Relive the four days of destiny...

Global score

98/100

Genres

Adventure, Card & Board Game, Racing, Visual Novel

Similar games

Top picks

Games that feel the closest overall

  • Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

  • Broken Sword: Director's Cut (2009)

  • ROBOTICS;NOTES ELITE

  • Apollo Justice: Ace Attorney Trilogy

  • Darkarta: A Broken Heart's Quest Collector's Edition

  • Red Comrades Save the Galaxy: Reloaded

  • Tales of Monkey Island: Complete Season

  • Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

  • TR-49

Outsiders

Less popular games with surprisingly high similarity

  • Darkarta: A Broken Heart's Quest Collector's Edition

  • Wretched Depths

  • An English Haunting

If you liked…

Recommendations by what you enjoyed most

Pros

  • Deep and emotional story continuation
  • Rich character development and lore
  • High quality remaster with improved visuals and ui
  • Fun and relaxing slice of life moments
  • Includes enjoyable minigames like hanafuda

Cons

  • Requires prior knowledge of fate/stay night
  • Slow pacing and heavy slice of life may not appeal to all
  • Some technical issues like voice volume inconsistencies
  • Lack of action and strategic gameplay
  • Removed or reduced adult content in remaster

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Continuation, Relaxation. It leans lower than usual among comparable games on Survival.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, build, and craft within constraints; some linear progression but sandbox mode allows more personal control."

    Capsule for The Lord of the Rings: Return to Moria™ The Lord of the Rings: Return to Moria™

    "Players can choose which scenes to experience in a sandbox-like VN structure with some control over progression."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is minimal and simple, mostly reading and occasional puzzles that can be skipped, offering low skill challenge."

    Capsule for The Silver Case The Silver Case

    "Main gameplay is reading and flag collection with some minigames like Hanafuda requiring skill, but overall low technical challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal story experience and cooperative play rather than ranked or competitive modes."

    Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

    "Focus is on personal story experience and slice of life rather than competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report replaying multiple times over years, indicating strong attachment and habitual play."

    Capsule for Ascension to the Throne Ascension to the Throne

    "Many players report replaying and rereading the VN multiple times, showing strong attachment and habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel experience with no multiplayer or cooperative elements."

    Capsule for Re:ZERO -Starting Life in Another World- The Prophecy of the Throne Re:ZERO -Starting Life in Another World- The Prophecy of the Throne

    "Single-player visual novel experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different story routes and character perspectives, but within a structured narrative and predefined choices."

    Capsule for Fatal Twelve Fatal Twelve

    "Players explore different story flags and routes, but mostly follow predefined narrative and scenes."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; purely individual experience."

    Capsule for Deadlight Deadlight

    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive storytelling, emotional themes, and fantasy setting."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Strong escapism through immersive story, character interactions, and fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal desire and fandom; no obligation or external pressure."

    Capsule for 狼と香辛料VR/Spice&WolfVR 狼と香辛料VR/Spice&WolfVR

    "Players engage voluntarily out of personal desire and fandom, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players can experiment with different dialogue choices and investigation orders to see varied story details."

    Capsule for The Wolf Among Us The Wolf Among Us

    "Players experiment with different scene orders and flag collection to uncover story elements."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of new areas, bosses, and storylines is a core gameplay element."

    Capsule for Magic Research Magic Research

    "Exploring Fuyuki City and uncovering new story scenes and mysteries is a core part of gameplay."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players experience preset characters and story presentation."

    Capsule for Sabbat of the Witch Sabbat of the Witch

    "Limited customization; players experience preset character visuals and story presentation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a rich fantasy world with magic, mythical races, and supernatural elements."

    Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

    "Set in a rich fantasy universe with heroic spirits, magic, and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo narrative experience."

    Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

    "Minimal social interaction; primarily a solo narrative experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of complex story and characters, gaining knowledge and insight."

    Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

    "Players gain understanding of complex story and character development, enhancing knowledge."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary visual novel gameplay with no physical activity."

    Capsule for STEINS;GATE: Linear Bounded Phenogram STEINS;GATE: Linear Bounded Phenogram

    "Sedentary visual novel gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not designed for background or idle play."

    Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

    "Requires focused reading and attention; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Emotional connection to characters and story present, but no social or interpersonal relationship building."

    Capsule for Zelle Zelle

    "Emotional connection to characters but no real social intimacy or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new story scenes, achievements, and endings."

    Capsule for Swordbreaker The Game Swordbreaker The Game

    "Progression through story flags and unlocking new scenes, plus minigame achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game relaxing and enjoyable for casual play."

    Capsule for Project Highrise Project Highrise

    "Many players find the slice of life and character moments relaxing and enjoyable."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audiovisual presentation with music and graphics, but sensory stimulation is moderate and narrative-focused."

    Capsule for Life is Strange: Reunion Life is Strange: Reunion

    "Visual and auditory presentation is praised, but sensory stimulation is moderate and narrative-driven."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with complex characters, themes, and plot development."

    Capsule for Psycholonials Psycholonials

    "Strong narrative immersion with complex plot, character development, and lore expansion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Minimal strategic depth; puzzles and combat are simple and straightforward."

    Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

    "Minimal strategic challenge; some minigames involve strategy but main VN is straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and mystery elements but overall low risk and tension."

    Capsule for The Invincible The Invincible

    "Some suspense and mystery elements, but overall low tension and risk."

  • Value

    Game with the same Value vibe

    4

    "Highly valued by fans for story, characters, and nostalgia at a reasonable price."

    Capsule for Pesterquest Pesterquest

    "Highly valued by fans for story depth, character development, and official localization."

  • Violence

    Game with the same Violence vibe

    -3

    "Focus on story and character interaction rather than combat or destruction."

    Capsule for Hate Plus Hate Plus

    "Focus on character interactions and story rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable narrative environment without threats or resource management."

    Capsule for Love Curse: Find Your Soulmate Love Curse: Find Your Soulmate

    "Stable narrative environment with no real threat or resource management."

Last update: 27/05/2026