Magic Research similar games & best alternatives
Magic Research
2023
Related articles
Quick resume
Magic Research is a text-based incremental game about Magic. You are the headmaster of a newly-created institution of Magic. Will you be able to lead your school to win the prestigious Tournament of Magic?
Global score
91/100
Genres
Adventure, Casual, Simulator
Similar games
Pros
- Deep and strategic incremental gameplay
- Engaging storylines and progression
- No microtransactions
- Well-balanced challenge and pacing
- Responsive and caring developer
Cons
- Ui and quality of life could be improved
- Early game slow pacing
- Some grind and micromanagement required
- Minimal graphics and sound
- Occasional opaque mechanics and progression gates
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over their actions including tower movement, army composition, spell research, and quest choices, allowing personal freedom and strategic decision-making."
SpellForce: Conquest of Eo
"Players have significant control over their actions, including choosing spells, managing apprentices, and deciding when to retire and reset progress."
-
Competence
Game with the same Competence vibe
4"The game involves overcoming increasingly difficult enemies, managing resources, and building defenses, providing a satisfying skill challenge."
10 Miles To Safety
"The game involves overcoming challenging bosses, strategic resource management, and skillful combat requiring player input and decision-making."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on personal progression and self-set goals; multiplayer is cooperative rather than competitive."
Streets of Rogue
"Focus is primarily on personal progression and self-set goals; multiplayer and competitive elements exist but are minor compared to solo play."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual engagement, and repeated prestige runs; the game supports extended sessions and replayability."
Kiwi Clicker - Juiced Up
"Players report long playtimes, habitual engagement, and repeated runs with prestige mechanics encouraging continued play."
-
Cooperation
Game with the same Cooperation vibe
1"There is mention of multiplayer and co-op support, but the core experience is mostly single-player focused."
Windowkill
"Some multiplayer and cooperative features mentioned, but the core experience is largely single-player focused."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with spell combinations and upgrades, creating unique builds and strategies, though within predefined spells and relics."
Abandoned Archive
"Players experiment with different spell builds, apprentices, and strategies to optimize progression and combat."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
L.A. Noire
"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, engaging distraction with immersive fantasy elements."
9 Kings
"Players use the game as a relaxing distraction and immersive fantasy experience."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."
Toram Online
"Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new strategies, unlocking new mechanics, and experimenting with builds and challenges."
Trimps
"The game encourages trying new builds, unlocking new mechanics, and exploring different strategies."
-
Exploration
Game with the same Exploration vibe
4"Exploration of a large, detailed world with secrets, lore, and new areas is a core gameplay element."
Mudborne: Frog Management Sim
"Exploration of new areas, bosses, and storylines is a core gameplay element."
-
Expression
Game with the same Expression vibe
2"Some character customization through skills and equipment, but limited cosmetic personalization."
Moonring
"Some customization through spell and apprentice management, though limited cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with magic school, spells, and supernatural characters."
Magical Diary: Horse Hall
"Strong fantasy theme with magic, spellcasting, and a magical academy setting."
-
Fellowship
Game with the same Fellowship vibe
-2"Mainly a solo experience with limited social interaction."
Commandos 2: Men of Courage
"Mostly a solo experience with limited social or community interaction."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill acquisition, and personal development through practice and career progression."
MotoGP™20
"Emphasis on learning, skill acquisition, and personal development through progression and strategy."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gameplay."
FAITH: The Unholy Trinity
"No physical activity involved; typical sedentary gameplay."
-
Idle
Game with the same Idle vibe
-2"Requires player attention and micromanagement; not suited for idle or background play."
Hell Architect: Prologue
"Requires regular player attention and active management; not purely idle."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
5"Strong focus on accumulating items, upgrades, and unlocking new content."
Forager
"Strong focus on accumulating upgrades, items, and unlocking new content through repeated runs."
-
Relaxation
Game with the same Relaxation vibe
3"Some players find the game relaxing and enjoyable, though challenging boss fights add tension."
Duck Simulator 2
"Many players find the game relaxing and enjoyable, though some tension exists in boss fights."
-
Sensation
Game with the same Sensation vibe
1"Some sensory enjoyment from graphics and sound effects, but overall minimal sensory stimulation."
Burger
"Minimal sensory stimulation due to simple graphics and sound; some enjoyment from satisfying progression."
-
Status
Game with the same Status vibe
-3"Achievements and progress are mostly personal and not socially recognized or ranked."
Galimulator
"Progress is mostly personal and not socially evaluated or ranked."
-
Story
Game with the same Story vibe
4"Engaging narrative and lore are important motivators for many players."
Wizard101
"Narrative and storylines are important and motivate player progression."
-
Strategy
Game with the same Strategy vibe
5"High emphasis on strategic planning, resource management, and tactical combat."
Outward Definitive Edition
"High emphasis on strategic planning, resource management, and tactical combat."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and challenge in boss fights and story moments, but overall controlled experience."
Digimon Story Time Stranger
"Some suspense and challenge in boss fights, but overall a controlled experience."
-
Value
Game with the same Value vibe
5"Players report excellent value for money with many hours of quality content."
Logic Bombs
"Players report excellent value for money with many hours of engaging content."
-
Violence
Game with the same Violence vibe
2"Combat and defeating enemies are core, but violence is stylized and part of fantasy setting."
Across the Obelisk
"Combat and defeating monsters are core mechanics, but violence is stylized and fantasy-based."
-
Survival
Game with the same Survival vibe
3"Players must overcome threats and manage resources to progress, especially in boss fights."
Magic Research 2
"Players must overcome threats and manage resources to progress through bosses and challenges."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026