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Streets of Rogue similar games & best alternatives

Streets of Rogue

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2019

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Quick resume

Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.

Global score

96/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Shooter

Similar games

    Pros

    • Extensive player freedom and creativity
    • High replayability with procedural generation and mutators
    • Diverse characters and playstyles
    • Strong multiplayer co-op support
    • Active developer and modding community

    Cons

    • Combat can be frustrating or unbalanced for some
    • Repetitive mission structure over long play
    • Some ui and menu clunkiness
    • Pixel art graphics may not appeal to all
    • Occasional difficulty spikes and rng frustration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to customize characters, choose playstyles, and approach missions in multiple ways."

      Capsule for E.Y.E: Divine Cybermancy E.Y.E: Divine Cybermancy

      "Players have extensive freedom to choose characters, playstyles, and approaches to missions with multiple viable solutions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles and skill-based stealth/combat mechanics that reward mastery and problem solving."

      Capsule for High Entropy: Challenges High Entropy: Challenges

      "The game offers challenging gameplay with skill-based combat, stealth, and problem solving, rewarding mastery and experimentation."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and survival; multiplayer is cooperative rather than competitive."

      Capsule for ICARUS ICARUS

      "Focus is primarily on personal progression and self-set goals; multiplayer is cooperative rather than competitive."

    • Continuation

      Game with the same Continuation vibe

      5

      "Extremely high replayability with hundreds of hours played, many unlocks, secrets, and challenges encouraging habitual play."

      Capsule for Enter the Gungeon Enter the Gungeon

      "High replayability with hundreds of hours played by users, supported by procedural generation and mutators."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and online co-op for up to 4 players, with mechanics encouraging teamwork and shared progression."

      Capsule for Vagante Vagante

      "Supports up to 4-player co-op both local and online, with teamwork and chaotic interactions enhancing gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, multiple approaches to combat and quests, and mod support encourage creativity."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Strong emphasis on creative problem solving, character customization, level editor, and modding community."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions appear balanced with no strong evidence of dominance or power imposition over others."

      Capsule for Keplerth Keplerth

      "Interactions are mostly balanced and emergent; no evidence of power imposition or toxic dominance behavior."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to escape reality, enjoy humor, emotional stories, and imaginative scenarios."

      Capsule for Date Everything! Date Everything!

      "Players use the game as a fun, chaotic escape with humor and imaginative scenarios far from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and personal desire rather than obligation or pressure."

      Capsule for Gunsmith Simulator Gunsmith Simulator

      "Engagement is driven by intrinsic interest, creativity, and personal desire rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new things, exploring mechanics, and discovering unexpected content throughout the game."

      Capsule for Frog Fractions: Game of the Decade Edition Frog Fractions: Game of the Decade Edition

      "Encourages trying new strategies, mutators, characters, and custom content to explore game mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels encourage discovery of new layouts and secrets."

      Capsule for Not The Robots Not The Robots

      "Procedurally generated levels and modded content provide new environments and secrets to discover."

    • Expression

      Game with the same Expression vibe

      4

      "Character creation and customization, along with modding, allow players to express themselves uniquely."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Players can customize characters, create their own, and modify gameplay through mutators and mods."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Zombie apocalypse setting with exaggerated zombie behavior and character costumes supports imaginative fiction."

      Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

      "Features imaginative fiction elements like vampires, zombies, shapeshifters, and anarchic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community aspects include online multiplayer and local co-op, fostering social play and shared experiences."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

      "Community aspects include multiplayer co-op, shared experiences, and workshop content sharing."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn game mechanics, and improve strategies over many hours of play."

      Capsule for Master of Magic Master of Magic

      "Players learn character abilities, game systems, and improve skills over many hours of play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for passive or background play."

      Capsule for Peglin Peglin

      "Requires focused attention during runs; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited evidence of deep emotional connections"

      Capsule for STAR WARS™ Battlefront (Classic, 2004) STAR WARS™ Battlefront (Classic, 2004)

      "Some social interaction in multiplayer but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead in co-op, but overall cooperative and balanced interactions dominate."

      Capsule for Into the Radius 2 Into the Radius 2

      "Some players may lead in co-op, but overall gameplay emphasizes shared chaotic interactions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking characters, upgrades, and abilities across runs."

      Capsule for Tape to Tape Tape to Tape

      "Strong progression through unlocking characters, traits, items, and leveling up within runs."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While chaotic, players find enjoyment and flow in gameplay; some tension from difficulty but also catharsis."

      Capsule for Morsels Morsels

      "While chaotic, some players find it relaxing and fun; others experience tension from difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, soundtrack, and humorous writing provide sensory and emotional stimulation."

      Capsule for Lair of the Clockwork God Lair of the Clockwork God

      "Enjoyable pixel art, soundtracks, and humorous events provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Achievements and progress are mostly personal; little emphasis on social recognition or popularity"

      Capsule for Lords and Villeins Lords and Villeins

      "Minimal focus on social recognition or popularity; achievements exist but are personal milestones."

    • Story

      Game with the same Story vibe

      2

      "Narrative is light and straightforward, serving mostly as context for action rather than deep immersion."

      Capsule for MARVEL Cosmic Invasion MARVEL Cosmic Invasion

      "Narrative is light and humorous, serving as a framework rather than deep plot immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, exploration, and problem solving to approach missions effectively."

      Capsule for Cruelty Squad Cruelty Squad

      "Requires planning, problem solving, and tactical decision making to complete missions effectively."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and challenge from waves of enemies and risk of defeat."

      Capsule for Vedelem: The Golden Horde Vedelem: The Golden Horde

      "Players enjoy suspense and unpredictability from emergent gameplay and rogue-like challenges."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for its price, content, and replayability, considered a great value by players."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

      "Highly praised for content volume, replayability, and price, considered a great value by players."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and destruction is central, with fighting game violence and beat-em-up elements."

      Capsule for MARVEL vs. CAPCOM Fighting Collection: Arcade Classics MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

      "Combat and destruction are common and enjoyable elements, though non-violent approaches exist."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and failure, managing threats and timing to survive levels."

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      "Players must avoid failure and manage threats in increasingly difficult levels and scenarios."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Creativity, Expression, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026