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死寂(Deathly Stillness) similar games & best alternatives

死寂(Deathly Stillness)

PC (Microsoft Windows) • 2021

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Quick resume

This is a boring zombie game with no plot, not an officially released game, please don't have high expectations.

Global score

96/100

Genres

Action, Adventure, Casual, Indie, Free To Play

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    Pros

    • High quality graphics and smooth gameplay
    • Fun and satisfying zombie shooting mechanics
    • Character customization and mod skins
    • Free to play with good value
    • Potential for future development and updates

    Cons

    • Limited content with only three maps and few weapons
    • No multiplayer or cooperative modes
    • Lack of story or narrative immersion
    • Some bugs and optimization issues reported
    • Zombies sometimes too fast or unbalanced

    Motivations

    • Autonomy

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      "Players can choose characters, use different abilities, and create custom maps, allowing personal control over gameplay."

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      "Players can choose characters, outfits, and maps freely, indicating some control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves shooting zombies with skill upgrades and challenges on higher difficulties, though AI limitations and some bugs reduce the sense of mastery."

      Capsule for Seed of the Dead: Sweet Home Seed of the Dead: Sweet Home

      "Gameplay involves aiming, shooting, and surviving against zombies with some challenge and skill required."

    • Competition

      Game with the same Competition vibe

      -3

      "No evidence of ranked modes or leaderboards; focus is on individual challenge and personal accomplishment rather than direct competition."

      Capsule for Obama Boss Fight Obama Boss Fight

      "No evidence of ranked modes or leaderboards; focus is on personal challenge and casual play."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replaying levels for achievements and challenges, though some find the gameplay repetitive over long sessions."

      Capsule for Toy Soldiers Toy Soldiers

      "Players report replaying levels multiple times and spending hours despite limited content, showing some habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player only; no multiplayer or co-op modes available."

      Capsule for Zombie Driver HD Zombie Driver HD

      "Currently single-player only with no multiplayer or co-op modes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of character skins and mixing parts offers creative expression, though gameplay follows classic run-and-gun formula."

      Capsule for Iron Meat Iron Meat

      "Character customization and mod skins allow some creative expression, but gameplay follows preset zombie shooter formula."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and balanced; no evidence of power over others or trash talk."

      Capsule for GTTOD GTTOD

      "No evidence of power over others or trash talk; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive distraction and stress relief through intense zombie combat."

      Capsule for After the Fall® After the Fall®

      "Players use the game as a fun distraction and stress relief with immersive zombie combat and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no obligation or pressure noted."

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      "Players engage voluntarily out of interest and enjoyment, no obligation or pressure noted."

    • Experimenting

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      "Some experimentation with different boards, characters, and strategies, but core gameplay remains consistent."

      Capsule for Clue/Cluedo: Classic Edition Clue/Cluedo: Classic Edition

      "Some experimentation with different characters, outfits, and approaches to combat, but core gameplay is consistent."

    • Exploration

      Game with the same Exploration vibe

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      "Players explore multiple maps and environments, though maps are relatively small and limited."

      Capsule for FPV SkyDive : FPV Drone Simulator FPV SkyDive : FPV Drone Simulator

      "Players explore different maps and environments, though maps are limited and relatively small."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization with outfits and accessories supports player self-expression."

      Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

      "Customization of characters and outfits supports player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Zombie apocalypse setting with exaggerated, fictional scenarios and characters supports strong fantasy motivation."

      Capsule for Corridor Z Corridor Z

      "Zombie apocalypse setting with exaggerated zombie behavior and character costumes supports imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No multiplayer or community features; primarily solo play."

      Capsule for Beneath The Surface Beneath The Surface

      "No multiplayer or community features; players mostly play solo."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in stealth, strategy, and power-up use, though limited content restricts long-term growth."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Players develop aiming and survival skills, though limited content restricts long-term growth."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention and active combat; not a background or idle game."

      Capsule for The Bard's Tale ARPG: Remastered and Resnarkled The Bard's Tale ARPG: Remastered and Resnarkled

      "Requires player focus and attention during combat; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections; purely individual gameplay."

      Capsule for MURI MURI

      "No social or emotional connections reported; gameplay is individual and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect weapons and power-ups during gameplay, but no complex upgrade or item accumulation systems."

      Capsule for POOSTALL Royale POOSTALL Royale

      "Players collect weapons and complete levels, but limited upgrades or item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the gameplay relaxing and satisfying, though combat can be tense and challenging."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Some players find gameplay fun and satisfying, though combat can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and gunplay provide sensory stimulation and excitement."

      Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

      "Visuals, sound effects, and gunplay provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not highly visible."

      Capsule for Project Warlock II Project Warlock II

      "No social recognition or ranking systems; achievements are personal and unnoticed."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free puzzle solving with zombie theme."

      Capsule for Pixel Puzzles: UndeadZ Pixel Puzzles: UndeadZ

      "No narrative or plot; gameplay is context-free zombie shooting."

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic tactical positioning and aiming required, but overall straightforward gameplay."

      Capsule for BEARS, VODKA, BALALAIKA! 🐻 BEARS, VODKA, BALALAIKA! 🐻

      "Some tactical aiming and positioning required, but overall straightforward combat mechanics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Encounters with enemies and bosses create suspense and adrenaline moments."

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      "Zombie rushes and boss fights create suspense and adrenaline moments."

    • Value

      Game with the same Value vibe

      4

      "Free game with good atmosphere and quality offers strong value for time invested."

      Capsule for Medusa's Labyrinth Medusa's Labyrinth

      "Free game with high quality graphics and gameplay; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on combat, destruction, and killing hordes of zombies."

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      "Core gameplay centers on shooting and killing zombies, enjoying combat and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage limited ammo to survive increasingly difficult encounters."

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      "Players must avoid being overwhelmed and manage scarce ammo to survive zombie attacks."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026